View Full Version : A change for MLG TS?
Neyeseekay
04-02-2009, 07:24 PM
What if MLG TS games had infinite kills to win and a 10 minute time limit? This could make them more exciting and less campy. This could make games have multiple lead changes with teams constantly fighting for the lead. I don't know if this would necessarily play better but maybe its worth testing. Discuss.
r0b_th3_b3ast
04-02-2009, 07:25 PM
I'd never thought I'd say this, but this sounds like a pretty good idea.
Not plausible for matchmaking though...
PhatMxican16
04-02-2009, 07:41 PM
Yea sounds like a good idea. Something smart in the forums for once.
Neyeseekay
04-02-2009, 07:59 PM
Thanks for the feedback guys keep it coming
Tyler43095
04-02-2009, 08:01 PM
sounds decent we should run customs of it
Kingzyy
04-02-2009, 08:10 PM
yeah that or make the kills go to 75 that way it'll be more combacks and less 5 min games.
This could be more exciting
xoxpunjabxox
04-02-2009, 08:22 PM
i think that will make the better guys stand out more..and the other guys jus go neg.more.....good guys will go plus 30..while other guys go neg 20..
RumbleForeSkin
04-02-2009, 08:25 PM
Personally I like it how it is, but I guess it's worth trying out.
CowboysRus
04-02-2009, 08:32 PM
Not a bad idea... good to know that there are still people who use their intelligence in these forums -_-
Neyeseekay
04-02-2009, 08:50 PM
lol. thanks
ssshakedown
04-02-2009, 08:57 PM
It certainly can't hurt having some people test it out. I think it might be pretty good, but the only way to tell for sure is to test it in some serious custom games. I've actually never thought of this, and I've got to wonder if MLG has, because the TS formula has stayed virtually the same since CE, and it would have been a no-brainer to keep it the same in H3.
One thing I might suggest is to mess around with the time limit. Ten minutes seems pretty short, but I haven't played in awhile, so I obviously don't have the best perspective on that any more.
THeGaME--
04-02-2009, 09:05 PM
Might promote camping near the end of the game.
.Poose
04-02-2009, 09:10 PM
Why change it now? This basic formula has worked since Halo: CE. If it aint broke dont fix it.
WartySamson
04-02-2009, 09:11 PM
I was thinking this exact thing when I was playing the octagon like a week ago, great idea, I think it would be better.
black_jeesus
04-02-2009, 09:11 PM
Might promote camping near the end of the game.
Better than camping the whole game.
Neyeseekay
04-02-2009, 09:13 PM
Why change it now? This basic formula has worked since Halo: CE. If it aint broke dont fix it.
TS doesnt exactly run smoothly on every map with the current settings so I just thought this might promote less camping and more fast paced gameplay.
ssshakedown
04-02-2009, 09:16 PM
Why change it now? This basic formula has worked since Halo: CE. If it aint broke dont fix it.
I hate when people say that. If it's not perfect, improve it, I'd say. Obviously you have to be careful when you try to fix something that ain't broke (see: H1 ---> H2), but it's at least worth a test.
.Poose
04-02-2009, 09:20 PM
TS doesnt exactly run smoothly on every map with the current settings so I just thought this might promote less camping and more fast paced gameplay.
I never realized camping was a problem in MLG gametypes. At least I have never come across it. The team that camps is the team that loses because they will all get screwed on spawn.
If you camp you basically give up map control. And every average team knows that map control is essential. So go ahead let them camp. Unless your team completely blows it should be an easy win.
Neyeseekay
04-02-2009, 09:30 PM
^^^^^^^
You've never been in one of those standoffs in a Pit or Guardian TS game where both teams are setup and waiting for the power weapons because if they push now they will just get teamshotted?
BackFir3
04-02-2009, 09:30 PM
Idk its worth a try. Sounds like a pretty fun idea.
Priest_Kahn
04-02-2009, 09:34 PM
You've never been in one of those standoffs in a Pit or Guardian TS game where both teams are setup and waiting for the power weapons because if they push now they will just get teamshotted?
I saw one of those situations last year for Str8 vs Instinct on Pit Flag. And Str8 decided to have some balls and they just rushed and they actually got the final cap to win the game.
The fact is, with teamwork any setup is easily breakable.
.Poose
04-02-2009, 09:39 PM
You've never been in one of those standoffs in a Pit or Guardian TS game where both teams are setup and waiting for the power weapons because if they push now they will just get teamshotted?
I dont really consider that camping. Thats just playing smart and conservative. I know it happens a lot on Guardian. But thats why being able to organize an effective push is a key part of Halo 3. As is knowing when those powerups and power weapons are coming up so you know when to push.
i-Trigga
04-02-2009, 09:53 PM
I like it the way it is, but man this isnt a bad idea. good idea man
BrokenController
04-02-2009, 09:57 PM
WCG uses settings like these except its for 15 min.. i watched a couple of TS games that were on some european guys fileshare awhile back and i gotta say i thought it was too long for TS. it kept dragging on. maybe cause he wasnt exactly doing good in the game (his team lost by around 40 both games)maybe some actual pros would be more interesting.. but yeahi think 50 kills is the sweet spot except for amp which i think they should bump up to 75. just my opinion though.
Zanno
04-02-2009, 10:00 PM
This is how it usually works in other competitive FPS games that work like halo (IE, not round based like CS and friends) and the exact reason that they do it is to avoid situations like Guardian TS in which the leading team has a huge advantage in bringing the game to a standoff.
I think at the very least the kill limit should be upped to 100 because objective games typically come very close to the 15 minute time limit but slayer games usually end by the 10:00-7:00 minute mark on the clock. You'd have much less to gain from a standoff because once you're broken you put yourself in a very dangerous situation if you've only been clinging to a small lead.
Sometimes I wonder why there are limits at all. There's no score limit in meatspace sports, if it's going to be a blowout it's going to be a blowout. There are no rules preventing a team from forfeiting the game in any sport it's just considered disrespectful to do so.
lmmolation
04-02-2009, 10:13 PM
I hate when people say that. If it's not perfect, improve it, I'd say. Obviously you have to be careful when you try to fix something that ain't broke (see: H1 ---> H2), but it's at least worth a test.
Why make it perfect if perfect is possible for everyone? There's different opinions on it, so why try to change someone else's? He was just giving his insight on it.
In my opinion, it might work but I honestly for one love the way it is right now. It can go fast paced and slow paced. For me, that'd be a now but I don't really know until I really play it.
xIAbs0luteIx
04-02-2009, 10:22 PM
It would be amazing for Amplified!
nickdaoreo86
04-02-2009, 10:26 PM
Why change it now? This basic formula has worked since Halo: CE. If it aint broke dont fix it.
he probably has the best arguent against this. but we have to realize h3 is a totally different game than h1. i could see this working on amp as it is such a fast paced game. if you think about it, thats how sports are played as well. in basket ball for example they dont play first to 100. id like to see this get more attention
stompum
04-02-2009, 10:27 PM
Sounds like a good idea
jack the pown
04-02-2009, 10:27 PM
I love this idea
I_DRoGBA_I
04-02-2009, 10:28 PM
Its worth a try. Thats not a bad idea at all, it would truly show the better from the worse, and maybe even some more lead changes and multi kills. Anyone want to try it. Add me, i would like to give this a try
I DRoGBA I
DeFii_FaTe
04-02-2009, 10:32 PM
T'is not a bad idea but I kinda like how it is, which causes you to have to think and plan more with each death; but hey its worth a try and im willing to try it.
sambo400
04-02-2009, 10:32 PM
its a good idea and deserves consideration, but I find myself wondering if it would make it more exciting to watch. On one hand it would turn slayer into more of an objective game, and it would be neat to watch teams change their strategies base on the score and the clock (even more so than already). It could also make the game more campy because teams with leads could just milk the clock. And if the game came down to the wire, it would be the same as a 49-49 game where people are afraid to move anyway. I have always thought that TS should be to 75 or 100 because the game should not be over when its 42-29. That just isn't enough kills (I realize it isn't, but most games basically are).
Gotenks1215
04-02-2009, 10:33 PM
This is how it usually works in other competitive FPS games that work like halo (IE, not round based like CS and friends) and the exact reason that they do it is to avoid situations like Guardian TS in which the leading team has a huge advantage in bringing the game to a standoff.
I think at the very least the kill limit should be upped to 100 because objective games typically come very close to the 15 minute time limit but slayer games usually end by the 10:00-7:00 minute mark on the clock. You'd have much less to gain from a standoff because once you're broken you put yourself in a very dangerous situation if you've only been clinging to a small lead.
Sometimes I wonder why there are limits at all. There's no score limit in meatspace sports, if it's going to be a blowout it's going to be a blowout. There are no rules preventing a team from forfeiting the game in any sport it's just considered disrespectful to do so.
Yeah exactly. I'd LOVE to see TS use inf. kills and a time limit, or up it to 100 kills. Anything to show off the better players more and encourage aggressive play is a + in my book. I just think this is a great idea, I hope MLG looks into this cause it'd be a great change for the spectators and online fans to see every single time.
reaganomics
04-02-2009, 10:33 PM
I don't know if this is even possible and its just a suggestion, I'm not saying MLG should do this, but why stop at slayer? Test out some CTF or King or Ball games where the max time is 15 minutes or 20 minutes and an infinite score to win? I'm not saying it would even be good, but it would be fun to try.
Juniorrr
04-02-2009, 10:34 PM
idk i dont think this will work...if anything it will promote more camping because all u need is one kill then just hide for 10 minutes...and its not camping, its a set-up... Besides, why would you change something thats working so well already? i guess you could try it, but i thhink just having the basic time of 15 min to 50 works perfectly. i mean wont u miss those 49-49 games?
xXsidewind3r
04-02-2009, 10:36 PM
sweet idea. ill have to see if ppl want to run some customs with this
True_Goon
04-02-2009, 10:36 PM
nice idea sounds great
talbert
04-02-2009, 10:38 PM
I'd never thought I'd say this, but this sounds like a pretty good idea.
Not plausible for matchmaking though...
i agree
but why only 10 and not 15
jw
.Poose
04-02-2009, 10:39 PM
Hahahahaha. To the person who gave me neg rep for posting my opinions in this thread. You couldnt quote me and have a little discussion? Jesus.
People give out neg rep for no reason now a days.
trikkslappin
04-02-2009, 10:41 PM
seems like it could work
hmmm
xHayZ
04-02-2009, 10:41 PM
i dont really think so, it would be more exciting, but it would take too long, ts games in open brackets generally take the least time, and it would be cool for a warm up i guess, but i dont like this idea as a permanent one
KhaoticSniper
04-02-2009, 10:44 PM
Isn't that what the World Gaming Competition or whatever it's called uses? I think that it would be worth trying out still though,
Afro.Samurai
04-02-2009, 10:48 PM
What if MLG TS games had infinite kills to win and a 10 minute time limit? This could make them more exciting and less campy. This could make games have multiple lead changes with teams constantly fighting for the lead. I don't know if this would necessarily play better but maybe its worth testing. Discuss.
This isn't ideal for tournament play as far as time management is concerned. It would cost extra money for MLG to hold down venues and in return may lead to higher team pass prices for attendees.
xSociety
04-02-2009, 10:49 PM
I wouldn't mind that. Although I can see a lot of *****es quitting out really early in the game.
frznbanana
04-02-2009, 10:51 PM
It seems like a good idea but they probably cant do it because ties are more likely to occur which could hold up the tournament.
Camarco
04-02-2009, 10:55 PM
Sounds like a fun idea.
fig_newton07
04-02-2009, 10:56 PM
I like this idea, but when people quit matchmaking now, imagine it then? if your losing by 5 in MLG today, and you quit, Im sure that you would quit if you were losing by 30 with 7 mins left. Its a solid idea, but would take tough players who care to carry it out.
SBT-ORiGiN
04-02-2009, 10:58 PM
im so suprised no one has ever thought of this before.. thats such a great idea.
3sKFalleN
04-02-2009, 10:59 PM
This has been discussed before. (http://www.mlgpro.com/forum/showthread.php?p=4456253#post4456253)
NanfaN
04-02-2009, 11:00 PM
Think about Amp... I think I'd puke.
But overall this is a pretty cool idea, I would definately want to test it. the only concren I have is that I might not like how the pace of the game wouldchange.
Kattle
04-02-2009, 11:00 PM
Let's try it out
Sompp
04-02-2009, 11:00 PM
Worth testing but I highly doubt MLG would pick this idea up, but after the bracket change, anything is possible...
lunatichai
04-02-2009, 11:02 PM
It's not a bad idea but just think of what that would be taking away. There's nothing quite like watching a 49-49 TS game where everyone's on their toes and your favorite team just picked newly spawned snipe and just as they go out OMFG EVERYONES TRYING TO TEAM SHOOT HIM AND HE'S JUST SITTING THERE LIKE "HALP GUYZ!" SUDDENLY, WALSHY BURSTS FROM THE SMOKE OF A FRAG GRENADE AND CHUNKS 2 WELL PLACED STICKES WEAKENING LEGIT AND WHEN HE BACKS OFF T2 COMES TO TRY AND TAKE OUT WALSHY BUT NU-UH T2, NEIGHBOR CRAPS ON YOUR FACE WITH A SNIPER AND INSTINCT WINS MLG THE MOON.
Seriously, think about it.
TH3 CLAP
04-02-2009, 11:03 PM
I'm proud to say that this is a good idea.. well, not one that should be implemented right away, but good enough to test for now. Glad to see someone has the mental capability to introduce an actual intelligent idea on these forums. Way to go bro!
llvapurll
04-02-2009, 11:04 PM
sounds great, ill test this theory out tommorrow at my lan
gobopogo
04-02-2009, 11:08 PM
i mean wont u miss those 49-49 games?
Ya but imagine this
10 seconds left on the clock your last one alive and you know theres a weak opponent there training and the games tied 104-104. You charge Main Bridge turn 2 shot on the weak guy, get body shotted by a sniper and Strongside it away like a champ.
ProjectBlack
04-02-2009, 11:10 PM
It is a REALLY cool Idea... The only problem I see is that it would take ALL the teamwork out of team slayer... And it would basically turn slayer into people trading one for one, because that limit isn't there... BUT... It would be Cool to try out.
CaNNoNize_Me
04-02-2009, 11:13 PM
id run customs on it
Truzzi
04-02-2009, 11:14 PM
I think its interesting but I honestly don't like it. If you honestly think that this would stop camping, then you are naive. The team with the lead will still stay in snipe tower on guardian. It might actually increase camping. I think things are fine the way they are. But maybe with some testing my mind would change. Idk.
Rhythm825
04-02-2009, 11:14 PM
I like the idea, although teams may get super campy on 2 base maps if time comes down to the wire...
brutalnate
04-02-2009, 11:17 PM
Ya but imagine this
10 seconds left on the clock your last one alive and you know theres a weak opponent there training and the games tied 104-104. You charge Main Bridge turn 2 shot on the weak guy, get body shotted by a sniper and Strongside it away like a champ.
yeah that will be awsome, but those would be really rare
i mean how many times have you had a tie in high scorin gametypes like hill and oddball
plus I dont think it will stop the setups or map control
I think itll just prolonge the same old
but who knows
maybe with a Bigger gap people will be willing to risk it to win big
T3B_Zoltrix
04-02-2009, 11:20 PM
Sounds like someone read B.U.N.G.L.E gametype settings
Legendary65
04-02-2009, 11:26 PM
I like this idea, but for a 12 minute time limit. I think this allows for the better team to win. A longer game will mean the better team will win most of the time, because if there a few fluke plays in a game up to 50, a team can win even if they're not playing as well. Also, well balanced teams will still come down to the wire. Overall, I think this game will make sure the better team wins.
N008C4K3
04-02-2009, 11:34 PM
maybe.
DiseasedKitten
04-02-2009, 11:42 PM
this is a really good thread, + rep if i could =(
the only problem i see with this idea is that if a team gets a lead by 30 kills i can imagine it not being too much fun for the losing team
postives, well it could lead to some of the most amazing comebacks and some of the best games to remember
eVNoTeZ
04-02-2009, 11:45 PM
Good idea, but, they should not be EVERY ts game, like every other cuz than that'd be boring.
Eggroll
04-02-2009, 11:48 PM
How would this help?
A team goes up 5 kills, they will camp it out. All this would do is guarantee a longer game time average, it wouldn't stop any of the standoffs. Those will still occur near the end of the match no matter what.
IamDaRipper
04-02-2009, 11:54 PM
It is an interesting thought however, it won't change anything at all except that all games will be ten minutes and the kill total will be more or less than 50. Strats will ultimately stay the same and whether it is a time limit or point limit you will see teams play aggressive or passive when they need to. If you need me to expand on this further I can. Hopefully you will be able to have the insight to understand this.
spartan5127
04-02-2009, 11:56 PM
I like this idea. Even though it probably won't prevent camping toward the end, it would still make ts matches a little longer. Personally, i think they get over with too fast. Then it would be more along the length of a flag, oddball, or KotH game.
firefly767
04-03-2009, 12:00 AM
i dont want 10min TS game everytime
FascistMittens
04-03-2009, 12:07 AM
I think the faster-pace games should be longer, myself. I like the ten-minute idea, definitely worth testing.
bc4567
04-03-2009, 12:16 AM
Yeah this sounds like a good idea.
But yah it could also just be a different gametype in general instead of taking team slayer:)
TrojanWarriorX
04-03-2009, 12:19 AM
Wow, 10 Minute games!? I would get tired/bored/angry
YungPh3n0m
04-03-2009, 12:20 AM
I like the idea however it is much better imo to have a set score because idk about you guys but when my team is coming back in a game of KOTH or Ball and the time just runs out... I get extremely pissed off. I would hate to see this happen to TS games. Also this would mean more ties then usual in TS games. Just a thought.
Magnum6
04-03-2009, 12:25 AM
i like.
BNM_PRO
04-03-2009, 12:25 AM
10 min of amp = hell
Eiji_CN9A
04-03-2009, 12:29 AM
Although not a bad idea I don't think it would work as well as you may think. I'm not for or against it but some things to think of when it comes to that is I think 10 minutes of straight up TS may be a little taxing on players. Regular TS games usually run maybe 5-7 minutes and thats 5-7 minutes of full on slaying action. Objective games can go up to 15 minutes but with all the killing, setting up, dying, there's not as much emphasis on just killing everyone. And what would prevent some players from playing passively (I didn't say camping) by making this change. Maybe one player is just having a bad game and is going really negative, its the same idea in general play that the player who isn't doing well won't charge as much and just sit back and try to put shots on everyone because the less he dies the better, even if he's not getting a lot of kills.
Novasun
04-03-2009, 12:30 AM
good idea but maybe if it was 5 or 7mins instead of ten because team slayer is so fast paced that and predictable that it would be boring after a couple of games but with the unlimited kills the statagies would change big time i think that he more aggresive team would win if they spawn trapped and timed the weapons correctly
xFiercedragon8
04-03-2009, 12:35 AM
Hmm pretty good idea
iiSlick
04-03-2009, 12:36 AM
I think they should keep it the way it is because the games would get extremely boring. I went to a tournament that had the format this exact same way and it got boring very fast in the game. Especially if it is a blowout.
heroxsandwich
04-03-2009, 12:50 AM
If anyone wants to run customs hit me up!!
AwhDeeOh
04-03-2009, 12:51 AM
That does sound interesting dude. Nice job. Maybe it could be a different game type? Not completely change or replace slayer you know? Plus rep fo sho!
achen07
04-03-2009, 12:52 AM
I don't understand how this would discourage camping. The team that has the lead in a standoff gametype like Guardian TS still gets to dictate the pace with a snipe tower/ elbow setup.
I really don't think this would be ideal for either matchmaking or tournament gameplay. Everybody seems to love this idea on this thread but when one team is alot better than another, I really don't wanna see a 250-50 victory on Amplified TS that goes on for 10 minutes. I really dunno how much removing a score limit would really alter the gameplay. It seems like the team with a 49-40 lead would play more conservatively but a team up by 3 kills with 1 minutes would DEFINITELY have reason to camp.
There's a reason why alot of the TS games last only 5-7 minutes, because they're often blowouts and really not worth extending to 10 minutes.
x0south_side0x
04-03-2009, 12:55 AM
W C G
Predo
04-03-2009, 12:56 AM
I think they did this at the World Cyber Games 08.
BlenderSkate
04-03-2009, 12:58 AM
If I was getting blown out 35-5 in the first 3 minutes, and knew I would have to wait another embarrassing 7 minutes before the game was over, I would definitely leave. It may prevent/lessen camping, but it will increase leaving, guaranteed. Running it in Customs won't help prove or disprove my theory, but I think we can all agree when I say I'd rather lose 50-20 in like 6 minutes, than have it be 90-35 in 10 minutes.
Cadillac
04-03-2009, 01:04 AM
I don't understand how this would discourage camping. The team that has the lead in a standoff gametype like Guardian TS still gets to dictate the pace with a snipe tower/ elbow setup.
I really don't think this would be ideal for either matchmaking or tournament gameplay. Everybody seems to love this idea on this thread but when one team is alot better than another, I really don't wanna see a 250-50 victory on Amplified TS that goes on for 10 minutes. I really dunno how much removing a score limit would really alter the gameplay. It seems like the team with a 49-40 lead would play more conservatively but a team up by 3 kills with 1 minutes would DEFINITELY have reason to camp.
There's a reason why alot of the TS games last only 5-7 minutes, because they're often blowouts and really not worth extending to 10 minutes.
This basically says it... Its a pointless change that wouldnt really alter the way the game is played at all. The score would dictate who has to force action, just as it always has.
uurrnn
04-03-2009, 01:06 AM
I don't see why everyone is complaining about getting blown out. That is a part of everything competitive. Basketball teams down by 20 at halftime don't complain that they have to sit through 20 more minutes of play time, they go out in the second half and fight their way back in it.
iB xCRAZYx
04-03-2009, 01:08 AM
i dont know how well that would work. Knowing how many kills you need and how much you have to hold your teammates to, is important. I bet if there was just a time limit people would play sloppy and careless because their deaths might not be that important.
But it might be good...he would show the stronger team and gives the other team a chance to come back from a big deficit.
Someone should test this and see how it plays
Woodshadow
04-03-2009, 01:11 AM
dang I was totally going to post something like this yesterday. I'm not even kidding. Although my idea was just that we increased the kill total to 75 or 100 kills which is basically the same thing I think. Most slayer games are between 5 and 8 minutes so making it 75 or 100 would be more kills than putting it on inf for 10 minutes.
I say we should try something out.
OpiatePower
04-03-2009, 01:15 AM
Gameplay wise this is a good idea BUT time wise it's bad, team slayer takes a lot less time than Objective games and if you put a 15 minute limit on games then it will cut into the tourney time overall. I think that MLG will never do this because of time contraints. Besides the obejctive games are the ones we all like ;)
Magneticnorth03
04-03-2009, 01:20 AM
There is already a tourney that does this. But its only slayer, no objective.
Ricketz
04-03-2009, 01:28 AM
If implemented, this would bring more mental game into the picture. Like the championship series, teams will need to learn how to bounce back from a deficit and keep their heads into the game as it creeps into the later stages (endurance, think of h2 FB). This could work, however, it could also backfire as many have mentioned, and cause additional camping. I would definitely like to see this system in CTF for maps like the Pit where games can be very, very quick. I think Narrows and Onslaught CTF are perfect with their cap system (esp Narrows!).
Always worth a try/test run
KFourWho
04-03-2009, 01:29 AM
There is already a tourney that does this. But its only slayer, no objective.
As posted above, there is a tournament that already uses this game style called "WCG" World cyber gaming. I have been in tournies with these settings and they are not fun, MLG could try em out but I don't think they would get good feedback from it tho, Nice Thread tho
OCD12345
04-03-2009, 01:40 AM
I say we do it. The end.
ukrainetrain92
04-03-2009, 01:52 AM
i really like this idea but i think the only problem would be games would take too long and mlg would be forced to cut down on amounts of games in each series possibly because it would take so long since most TS games are usually pretty short but definitely would be cool to try it out
achen07
04-03-2009, 02:04 AM
I don't see why everyone is complaining about getting blown out. That is a part of everything competitive. Basketball teams down by 20 at halftime don't complain that they have to sit through 20 more minutes of play time, they go out in the second half and fight their way back in it.
And then all the viewers change the channel or leave the arena and the winning team gives minutes to the benchriders.
Fisty_J
04-03-2009, 02:07 AM
I like the idea of mixing things up. Team Slayer just doesn't do it for me in Halo 3. Honestly, the only gametypes I really enjoy at the moment are the CTF gametypes and Amplified TS. This should be tested, but maybe with a shorter time limit. Ten minutes seems like a bit too long. I just wish that MLG would implement a way to speed up the gameplay on good maps that are slow for TS.
Tusks
04-03-2009, 02:26 AM
What if MLG TS games had infinite kills to win and a 10 minute time limit? This could make them more exciting and less campy. This could make games have multiple lead changes with teams constantly fighting for the lead. I don't know if this would necessarily play better but maybe its worth testing. Discuss.
This is almost like World Championship Gaming or WCG.They play a 15 minute game unlimated score.Most points wins.
ThaggleS
04-03-2009, 02:28 AM
Why would this make people camp less? If people are winning, then they will camp.
D STEW
04-03-2009, 02:32 AM
I would be interested to try this out! I really like the idea, but this could also lead to some EXTREMELY lopsided games in some of the lower rounds. I've seen games go like 50-20 in TS with current settings, it could get really frustrating/painful after a while.
jakelowe15
04-03-2009, 02:41 AM
I could see this working for the 11th game tie breaker in the championship :-)
Novasun
04-03-2009, 02:41 AM
This is a good idea and also i would suggest this as a practice for new teams becuz they could learn alot about what they needed to do to become better as individuals and as a team and for all the people who think getting blown out would make people quit more are right but chances are u wouldnt want to team with those type of players anyway everybody either good or terrible has been blown out a couple of games before plus the unlimited kills would prove who is the mainslayer(most selfish) of the team or who is the player to assist. if u think about it it wouldnt be that boring either becuz u would always be on the offensive and never being really passive becuz if u get overrun by the more aggresive team u could lose your big lead quick also the losing team would have to find a way to break the spawn trap there in which i know is very aggrevating but would bring u closer as a team becuz u could single out one or two players to put shots only on them to weaken them and call them out so your teamate could clean them up when he spawns this would increase your communication skills and would make u trust ur teamates more when they call somebody a 1 shot overall i like the idea but it should be 7 or 8 minutes instead of 10
THC28
04-03-2009, 02:43 AM
It's not a bad idea but just think of what that would be taking away. There's nothing quite like watching a 49-49 TS game where everyone's on their toes and your favorite team just picked newly spawned snipe and just as they go out OMFG EVERYONES TRYING TO TEAM SHOOT HIM AND HE'S JUST SITTING THERE LIKE "HALP GUYZ!" SUDDENLY, WALSHY BURSTS FROM THE SMOKE OF A FRAG GRENADE AND CHUNKS 2 WELL PLACED STICKES WEAKENING LEGIT AND WHEN HE BACKS OFF T2 COMES TO TRY AND TAKE OUT WALSHY BUT NU-UH T2, NEIGHBOR CRAPS ON YOUR FACE WITH A SNIPER AND INSTINCT WINS MLG THE MOON.
Seriously, think about it.
this
Disco_Safari
04-03-2009, 02:50 AM
I don't like this idea personally. My reason: Str8 Rippin vs. Ambush mlg Pit TS game where Ambush came back from what looked like an easy loss. The reason this is a good example is because there was a limit of 50 which caused Ambush to play passive and lessen the deaths which is more strategic then if there was no limit. Also because the limit of time is 15 min games can have more strategy such as the passiveness and setups of Guardian TS.
Basically having a no limit 10 minute TS there would be a more intense game for fans to watch yet there would be a lot less strategy involved which would make it less skillful in the long run.
black_jeesus
04-03-2009, 02:52 AM
Why would this make people camp less? If people are winning, then they will camp.
Camping won't get you a head it just keeps you a head for a short period of time, so really it's only effective to do near the end of a game when the other team is a few kills behind. If there was unlimited kills or atleast 100 it wouldn't have to come to the other team camping when there's still another 7 fu**ing minnutes on the clock. You'll notice that when you're playing in the middle of any game (27-21) they won't just camp the whole time, they will keep on playing, running and gunning, ect. for the rest of the game. It's just that at the end of games when the score starts to get tight, people camp.
iGeckov2i
04-03-2009, 03:24 AM
I think it would work great on Guardian, Narrows, and Construct. Amp would be hell....and Pit would be a standoff/camping game. Just longer.
Casedude
04-03-2009, 03:38 AM
http://casedude.mybrute.com
-Trounce-
04-03-2009, 04:20 AM
That was the way Halo 2 FFA was done in 07. It's every bit as exciting and also makes scheduling a bit more predictable at events.
I personally love the idea but I'm positive MLG has thought of it before and decided against it.
XtHiRdCoAsT32X
04-03-2009, 04:22 AM
It's an interesting idea, definately worth testing. 50 kills just seems to short for me, not enough time to build momentum and to prepare a stunning comeback.
Parkins10
04-03-2009, 04:32 AM
Sounds like a decent idea, it would stop carrying aswell. So one player doesnt get 25 kills, and the rest of the team only need the other 25. This would make it more a collective team effort : )
WTFeTus
04-03-2009, 04:37 AM
worth a try i've done games like this can be fun but may lack competitiveness
MathWizardPimp
04-03-2009, 04:44 AM
The OP speaks of the most ingenious idea I've seen in a long time.
ll_AHOP_ll
04-03-2009, 04:52 AM
Great idea.
Honestly.
Hey guys, how about we start being a COMMUNITY.
were all on the same BOAT (female dog) .....'s
seriously.
I BombeR I
04-03-2009, 05:24 AM
ive heard this idea before and i always have liked it, but i think the reason it is not like that is when the time limit is running out and it is a close game it may end in a tie because nobody wants to push and lose it for their team(similar to tdm in cod4)
Wolverine92
04-03-2009, 05:27 AM
it might be enjoyable if both teams are on the same skill and teamwork level but if its 2 teams that are clearly different in levels its going to be very boring after a while in my opinion
gGambit
04-03-2009, 05:38 AM
say your team is down by 30 kills, 50 20 there is no way you would want to finsih the the rest of the 6 minutes just getting worked i dont think so.
DirtyDouzen
04-03-2009, 05:45 AM
In the World Cyber Games 2008 they used the MLG gametypes (TS only) and removed the 50 kill limit. So it was just 12 minutes of pure slaying. It is actually very funny how things work out then, because strategies chance completely throughout the game. To be honest, it becomes more like a drag if you ask me (I played it a lot). I like the 50 kills limit better because it drives you to a point of aggression. Then there would be 2 limits you'd have to consider, instead of one. It might sound weird, but with a 50 kill limit the game is somewhat more competetive than just a time limit.
Maverickkkk
04-03-2009, 05:45 AM
That actually sounds like a pretty good idea. The games would be much more exciting with no kill limit.
Zanno
04-03-2009, 06:10 AM
This isn't ideal for tournament play as far as time management is concerned. It would cost extra money for MLG to hold down venues and in return may lead to higher team pass prices for attendees.That's not really true at all, they allow a certain amount of time that assumes a worst case scenario. All it would cut into is breaks between sets for the players, it wouldn't disrupt the tournament.
Nimbleon3
04-03-2009, 06:11 AM
I disagree.
Delanex
04-03-2009, 06:14 AM
You mean like every other halo 3 competitive league does? That would make too much sense so no way man!
/sarcasm.
Flesh Wooned
04-03-2009, 06:23 AM
h2 ffa anyone? haha
but i think i like the 50 kill limit.. at about 8 minutes any team would slow the momentum of the game down if they were winning by 7 or so kills to assure a victory.... with a 50 kill limit you have to be pushing for the 50 kills and try to get all the power-ups/weapons so you dont lose control of the map and weps
I don't think it would change the gameplay much at all. You still have to control power weapons and you still have to have more kills than the other team at the end of the game. You do not have to get to 50 kills to win so with a comfortable 7 kill lead people will still play it safe as is.
As of now, TS reminds me of pro basketball.... everyone doesn't really step up until around 40 kills. Maybe this would cause people to play harder early on, but I am not so sure.
Play some customs and see what happens I guess.
MLGRapidfir3
04-03-2009, 06:45 AM
I don't mind how it is now. Saying that, I would love to try this cause it could be more exciting like you were stating :)
IareBodylotion
04-03-2009, 06:47 AM
Sounds like a decent idea. IMA run customs on it.
xAcekill
04-03-2009, 07:00 AM
this is a bad idea, because there would be games that you would just want to get over with because the other team is either A) to good for you or B) Just god awful.
-MoJo
04-03-2009, 07:04 AM
Personally I like it how it is, but I guess it's worth trying out.
Though this may be a great idea, there's almost no need to change the normal MLG TS when it's going fine. But I guess it's worth testing. Good luck ;)
HK_Trammell
04-03-2009, 07:38 AM
This has been thought abut before might work at events but it would not be good on MM because 1)If one team is destroying then the other team would just all quit out. 2)If it is lagging that 10 mins of lag you have to deal with. 3)One team also could right towards the end of a close game just pull ahead in the last 30sec and then hide
XsneekyindianX
04-03-2009, 07:54 AM
Yea, I really like this idea
it would give the game more of an intense feel because of all the rush to keep the other team down.
but it definitely wouldn't work in matchmaking
DaReal_Bash-Bro
04-03-2009, 07:56 AM
Plus as a spectator I would be bored out of my mind. I would rather just raise the kill limit to 65 or something. I agree that 50 is too small a margin to actually determine who wins.
So many games I see a team get down about 42-35.Then they fall into a slump and the game reaches about 47-39. Then they rally really strongly and the score reaches 49-46 and the winning team gets a lucky cleanup and its over even though we all know that the other team had the momentum and if the match was extended more than likely would have pulled off the win. Consistency would become priority.
Might promote camping near the end of the game.
If you can camp on Onslaught, power to you.
I'm just saying camping will not be an issue on the smaller maps.
IxmagicmanIx
04-03-2009, 08:13 AM
What if MLG TS games had infinite kills to win and a 10 minute time limit? This could make them more exciting and less campy. This could make games have multiple lead changes with teams constantly fighting for the lead. I don't know if this would necessarily play better but maybe its worth testing. Discuss.
Up 65-63 with one min left=camp
PSYKLONE
04-03-2009, 08:47 AM
I love this idea, the strategies would be alot different but i don't agree that it would be less campy. It might be more campy at least at the beginning of the game.
BigZeus
04-03-2009, 08:59 AM
i think that will make the better guys stand out more..and the other guys jus go neg.more.....good guys will go plus 30..while other guys go neg 20..
This. im willing to run customs of it though. hit me up. gt = i big zeus i, i like how it is personaly but sounds good worth a try deff. good forum man.
GL0B0
04-03-2009, 09:05 AM
4v4 "ffa" with 5 less minutes.....sounds great:sick:
KruciaLSnipeZ
04-03-2009, 09:21 AM
If you have bigger horizons of Halo gaming than just MLG, a company called WCG use these rules, infinite kill limit and 15 minutes to get it, and slayer is used on all MLG maps, including Onslaught v6 which is not used at MLG.
It us good play but you have to really ajust to these rules. I suggest you try them out.
Just change score limit to unlimited and you're done.
justin09sofine
04-03-2009, 09:27 AM
Maybe if enough people run customs, and find it to be an improvement, then they'll take the idea into consideration. Our community has listened to us before.
Achiles2385
04-03-2009, 09:30 AM
this could also potentially be a good spot to go warm up in. this could be the new lone wolves. the only downside I see, is the same I see in lone wolves--when someone is losing really bad i. e. no kills for a minute and a half with 7 or so deaths--they would just leave/quit out. great idea though, i really like it.
Lehnyyyy
04-03-2009, 09:32 AM
I like this idea, but when people quit matchmaking now, imagine it then? if your losing by 5 in MLG today, and you quit, Im sure that you would quit if you were losing by 30 with 7 mins left. Its a solid idea, but would take tough players who care to carry it out.
this
ProToTypeZz
04-03-2009, 09:40 AM
I think it should just stay 50. It's those clutch moments when it is 45 - 20 and you are making a comeback that makes 50 kill limit awesome...
chaos_aura
04-03-2009, 09:44 AM
It sounds pretty stupid if you ask me.These games that are played at the pro level aren't "campy" they just require precise timing in charges and very specific setups.People who cant understand this are those people who rush by themselves on xbl and it works but this wouldn't happen in MLG.This suggestion wouldnt change much at all besides the fact that the match would continue for longer the style of play wouldn't change at the pro level
close_crossfire
04-03-2009, 09:53 AM
:banghead: this is a ify cause it is played by MLG rules which means the spawns will be set to their levels which the team always spawns together or near each other so if this is the case lets say the red team is over powering the blue team all they would have to do is spawn kill for 10 mins then again it could be different and that will make it ok to play but this would be better off for a custom and never on the circuit:banghead:
dunshootplz
04-03-2009, 09:56 AM
pretty good idea bro, i guess im gonna try it out.
send me a message if your running customs, cuz my friends list is full.
dunshootplz
04-03-2009, 10:11 AM
not so much replace the current TS but add it on as another gametype?
good idea?
Pretty Boy
04-03-2009, 10:23 AM
bad idea for the teams that would lose 89-10 haha
Takn Risks
04-03-2009, 10:28 AM
its just like how they changed the FFA in H2 from 50 kills and 20 min. to unlimited kills and 15min. sounds alright
Anacondua
04-03-2009, 10:41 AM
I could have sworn that this topic was made before awhile back. I can tell you that this wouldn't work. It also makes no sense for a team to change their play style just for this. If they did that would mean that a set up isn't that good in the first place.
romeizzle7
04-03-2009, 10:54 AM
good idea
BroNutz
04-03-2009, 11:14 AM
What if MLG TS games had infinite kills to win and a 10 minute time limit? This could make them more exciting and less campy. This could make games have multiple lead changes with teams constantly fighting for the lead. I don't know if this would necessarily play better but maybe its worth testing. Discuss.
i dont think its a good idea
the end of games in regular settings when its 47-47 are far more exciting, and when teams know that they only go to 50, then people play smarter and avoid givng up easy kills
Shadow_Dog
04-03-2009, 11:15 AM
It's a good idea but maybe not 10 but 7 mins.
BroNutz
04-03-2009, 11:19 AM
Plus as a spectator I would be bored out of my mind. I would rather just raise the kill limit to 65 or something. I agree that 50 is too small a margin to actually determine who wins.
So many games I see a team get down about 42-35.Then they fall into a slump and the game reaches about 47-39. Then they rally really strongly and the score reaches 49-46 and the winning team gets a lucky cleanup and its over even though we all know that the other team had the momentum and if the match was extended more than likely would have pulled off the win. Consistency would become priority.
so the other team wouldnt get credit for being in the lead in the first place?
team slayer gametypes are good right now because the games are generally only 5-7 minutes long and are the gametypes most susceptible to upsets.
Lolering
04-03-2009, 11:54 AM
This would make it a slower.paced game.
justMOJO
04-03-2009, 11:55 AM
Not a terrible idea but think about this situation, if you're watching an event and 5 minutes into the match the score is 75-12 and the losing team shows no hope...well my friend that's a one way ticket to Boresville.
DeeVVeeZy
04-03-2009, 11:55 AM
idk if that would work but it would be something to deffinetly tests
.Poose
04-03-2009, 12:09 PM
Regardless of how you put it the better team is still going to win. And I would rather not sit through a 10 minute blowout.
Sphinx07
04-03-2009, 12:13 PM
eh.....
that might make it boring
iTz_SHAH
04-03-2009, 12:15 PM
This sounds like a pretty cool idea, but one thing is when one team takes the lead at the end they may start to camp.
I would like to run customs with it though.
Rubiks3
04-03-2009, 12:26 PM
Ten minutes of lag, when it could have finished five minutes ago.
It would still be great to see it in an MLG event.
FlandeRs.
04-03-2009, 12:28 PM
One simple word is all you need to solve this thread.
.........NO
Scarboro
04-03-2009, 12:30 PM
Go watch the WCG rebroadcast and tell us what you think. They had some good teams, End Result, LegendJRG's team, and the french team. Personally, i liked it, but the games were kinda close, so it made it more exciting. The level of the teams playing will effect how exciting or boring a game is. Ultimately its about the spectator experience right?
Rockin_Tom
04-03-2009, 12:49 PM
sounds decent we should run customs of it
Ya make the game type then get a bunch of people to run customs and see what they think, personally I like it, then maybe put up a video in the game room of it being played.
If you do run customs hit me up, my GT is in my sig.
TURKEY241
04-03-2009, 12:51 PM
I would much rather have a set amount of kills to achieve cause it pushes people a little harder in my opinion
Skiggeroth
04-03-2009, 12:56 PM
Hai guise, instead of having 3 caps on the Pit, let's have UNLIMITED CAPPPPZZZZZZ.
/sarcasm
-_-
I have though about this as well, but 50 is good. It keeps matches like Amplified short and sweet, Pit games intense, Construct games interesting, and Narrows fun.
But Guardian, that's just boring. Get rid of Guardian pl0x?
doawheelie
04-03-2009, 01:21 PM
maybe tthe tiebreaker game should be setup like that, just slay your hearts out, that would be interesting
ZoneManWilf
04-03-2009, 01:25 PM
Hai guise, instead of having 3 caps on the Pit, let's have UNLIMITED CAPPPPZZZZZZ.
/sarcasm
Why the sarcasm? Other games and sports just have time limits. Do the Giants stop playing when they reach 30 points?
Why not make each gametype an unlimited score and a set time limit?
It's only your preconception of Halo and the fact that it's always been first to 50 kills / 5mins / 3caps or whatever, that makes you think it's a bad idea. In actual fact it could be argued that a set time limit is MORE competitive as it means there is no variation in the series played be teams across the brackets.
I don't actually think implementing it like this would be a great idea - especially considering the scheduling of events, but you should not just dismiss it out of course, just because it's different to how it's always been played.
phlsphr
04-03-2009, 01:43 PM
That would be awesome to watch. It would also give fans and spectators more to go by to see skill level differences between teams.
Neyeseekay
04-03-2009, 04:35 PM
I appreciate everyones thoughts and opinions keep them coming
ITzBlake
04-03-2009, 04:46 PM
hey thats a realy good idea
tommy32
04-03-2009, 04:47 PM
that is a very good idea the games would be more competitive and longer. it would feel like a real sport. basketball and football games are great because you can be down at one point then catch fire later in the game. it shows more consistancy in the game and the players. lead changes would come more often and at the end of the game anything will be able to happen. if someone gets a kill late in the game the other team would be able to maybe get a kill for themselves. it wouldn't stop at 50 it would keep going. when someone gets a kill when there is a score limit the game would be over but with a time limit you could get the last neccessary kills that you need to win. imagine a br battle with 5 seconds left, how intense would that be or hearing the crowd counting down!!!
Mr Buddha
04-03-2009, 06:05 PM
what happens when people try getting one kill and then camping? i dont think i'd like an MLG game where a team gets up 3-8 and then kids with 8 start running away and ****.
Neyeseekay
04-05-2009, 11:35 AM
bumppp
cjgone
04-05-2009, 11:44 AM
Uh, this definitely won't help at all...
Camping hardly seems a problem in Halo 3.. and I hardly doubt this would fix camping..
llvapurll
04-06-2009, 08:38 AM
i think this would possible mainly fix just trying to rush the game into shorter segments where as you can have a longer more thought out extended game to watch or play...
Zanno
04-06-2009, 01:46 PM
that is a very good idea the games would be more competitive and longer. it would feel like a real sport. basketball and football games are great because you can be down at one point then catch fire later in the game. it shows more consistancy in the game and the players. lead changes would come more often and at the end of the game anything will be able to happen. if someone gets a kill late in the game the other team would be able to maybe get a kill for themselves. it wouldn't stop at 50 it would keep going. when someone gets a kill when there is a score limit the game would be over but with a time limit you could get the last neccessary kills that you need to win. imagine a br battle with 5 seconds left, how intense would that be or hearing the crowd counting down!!!Yes this is exactly how I feel about the subject matter. If you place two teams of practically equal skill against one another and the score is like 50-47 7 minutes into the game, why can't the score be 97-97 with 1 minute left on the clock?
It's not so much an issue of the game being random as it is that scores in MLG TS are often way too close for comfort, I've lost track of the number of 50-49 games I've seen on Amp, for example. If time crunch is an issue that the game can't be played for the full 15 minutes, then 10 minutes with either 100 or unlimited kills would be ideal.
I would really like to try this, helpside i sent you an F/R
Also this makes me think, no other sports have score limits so why should Halo have them??
CTF, hill, and ball should have unlimited score, only time constraints, we should test this out as well.
uurrnn
04-06-2009, 02:36 PM
People say it would be harder for MLG to run this with the time limit, when actually it would be easier. Each game would fit perfectly into time blocks instead of one game lasting only five minutes when another one lasts 15.
Was it Instinct vs Final Boss at meadows when instinct was up 4-1 on Ons CTF, Final Boss came back to tie it 4-4, but Instinct still won it. Imagine if that game lasted 5 more minutes.
ledzeppelin2112
04-06-2009, 03:02 PM
This is actually a really good idea. I dont think all TS maps should use this option, but for standoff TS maps like The Pit, this could really be good.
Neyeseekay
04-06-2009, 08:58 PM
that is a very good idea the games would be more competitive and longer. it would feel like a real sport. basketball and football games are great because you can be down at one point then catch fire later in the game. it shows more consistancy in the game and the players. lead changes would come more often and at the end of the game anything will be able to happen. if someone gets a kill late in the game the other team would be able to maybe get a kill for themselves. it wouldn't stop at 50 it would keep going. when someone gets a kill when there is a score limit the game would be over but with a time limit you could get the last neccessary kills that you need to win. imagine a br battle with 5 seconds left, how intense would that be or hearing the crowd counting down!!!
I completely disagree...JK. Good post Tom. Read this guys my friend makes some good points.
xSociety
04-06-2009, 09:02 PM
I really want to try this. Add me: xSociety
Neyeseekay
04-07-2009, 07:49 PM
I really want to try this. Add me: xSociety
will do
STORMMM
04-07-2009, 07:53 PM
It is worth a try. I think this would work out pretty well though.
PurePoize
04-07-2009, 08:01 PM
Not a bad idea, but it could make gametypes like guardian slayer really slow because if u have the lead there is no incentive to try to be more aggresive to get more kills.
mike_mcboss
04-07-2009, 08:22 PM
i agree with purepoize, there is always gonna be the bad kids who decide to camp and wait out the last minute or two if they have the lead. but idk it sounds like a good idea, i can see where you're coming from. lets try it...add me, Gt=mike mcboss
uurrnn
04-07-2009, 08:38 PM
Not a bad idea, but it could make gametypes like guardian slayer really slow because if u have the lead there is no incentive to try to be more aggresive to get more kills.
I personally think it will bring out more styles in teams that are barely there now. More aggressive teams will run the score up, while there will be the slower teams that will play passively, using the clock to their advantage. It's like this in every sport, some basketball teams run the court while other play a half court offense.
3sKFalleN
04-07-2009, 08:48 PM
I could have sworn that this topic was made before awhile back. I can tell you that this wouldn't work. It also makes no sense for a team to change their play style just for this. If they did that would mean that a set up isn't that good in the first place.
This topic has been made before. Here would be an example. (http://www.mlgpro.com/forum/showthread.php?p=4456253#post4456253) People just don't search.
This may be nice for closer games, but what about blowouts? What is the point of playing a game 4 minutes longer when a team is up by like 20?
I played this on Amplified and it was a ton of fun, way more fun then regular, the score got up to around 80, and in the last minute my team almost caught up to a 10 kill lead.
Lolering
04-07-2009, 09:37 PM
I recently tried this on Amplified in which we ended up getting 74-64 win over the other team. On very small maps this may work the same way but a map like construct would just fail.
Eazzyy
04-07-2009, 09:45 PM
Not a bad idea... good to know that there are still people who use their intelligence in these forums -_-
haha yea there are only a few left here. lol.
-Ender-
04-08-2009, 12:35 AM
I support this change, or at least raise the kill limit to 75.
Mad Llama 01
04-09-2009, 12:00 PM
i think that the best thing would be to keep the kill limit but up it to 75 or something because there are too many games that end 49-50. That is not real definitive
Br00tal
04-09-2009, 12:08 PM
Great idea, then rockets will only come up 3 times tops in a game!!!
Not.
ssshakedown
04-09-2009, 12:28 PM
Great idea, then rockets will only come up 3 times tops in a game!!!
Not.
10:00
~7:00
~4:00
~1:00
I count four appearances of rockets. In a 15 minute game there are five, which assumes the game lasts past the 3:00 mark (game clock). AND, it's just 3/5 Slayer maps that have the rockets. Even then, the only gametype from those three (Narrows, Construct, and Pit) that ever lasts long enough for those fifth rockets is Pit.
Current settings (assuming an 11 game series with all Slayer games being played):
Pit TS: 20 rockets (5 appearances)
Guardian TS: 0 rockets
Narrows TS: 16 rockets (4 appearances)
Amp TS: 0 rockets
Construct TS: 16 rockets (4 appearances)
52 rockets fired total
Suggested settings (assuming an 11 game series with all Slayer games being played):
Pit TS: 16 rockets (4 appearances)
Guardian TS: 0 rockets
Narrows TS: 16 rockets (4 appearances)
Amp TS: 0 rockets
Construct TS: 16 rockets (4 appearances)
48 rockets fired total
Not a huge difference from the norm, and certainly not enough to offset some of the benefits of this idea.
Mountain94
04-09-2009, 07:45 PM
i really like this idea
Faintness
04-10-2009, 08:30 AM
Great Idea dude I would love to try this out.
Neyeseekay
04-13-2009, 04:37 PM
10:00
~7:00
~4:00
~1:00
I count four appearances of rockets. In a 15 minute game there are five, which assumes the game lasts past the 3:00 mark (game clock). AND, it's just 3/5 Slayer maps that have the rockets. Even then, the only gametype from those three (Narrows, Construct, and Pit) that ever lasts long enough for those fifth rockets is Pit.
Current settings (assuming an 11 game series with all Slayer games being played):
Pit TS: 20 rockets (5 appearances)
Guardian TS: 0 rockets
Narrows TS: 16 rockets (4 appearances)
Amp TS: 0 rockets
Construct TS: 16 rockets (4 appearances)
52 rockets fired total
Suggested settings (assuming an 11 game series with all Slayer games being played):
Pit TS: 16 rockets (4 appearances)
Guardian TS: 0 rockets
Narrows TS: 16 rockets (4 appearances)
Amp TS: 0 rockets
Construct TS: 16 rockets (4 appearances)
48 rockets fired total
Not a huge difference from the norm, and certainly not enough to offset some of the benefits of this idea.
i <3 u
Neyeseekay
04-20-2009, 06:49 PM
bump
AYItzNickAy
04-20-2009, 06:53 PM
then it would be like MLG FFA 10 MIN TIME NO LIMIT TO WIN.
Garbearrr
04-20-2009, 08:01 PM
Personally, I love this idea. But something tells me it should be implamented as a different playlist or something, not included in the daily TS games we all play now.
BeastoN.
04-20-2009, 08:12 PM
Wow, that actually sounds like a really cool idea :D
Nervez
04-20-2009, 08:22 PM
I dont know. I dont see it working
demps99
04-20-2009, 08:41 PM
That there is an interesting concept. I've never really thought of it that way but imo I like it when the game pace slows right down. It's really exciting to watch and see who's going to get the last kill.
Good Post and Innovative idea my friend.
Neyeseekay
04-20-2009, 08:45 PM
That there is an interesting concept. I've never really thought of it that way but imo I like it when the game pace slows right down. It's really exciting to watch and see who's going to get the last kill.
Good Post and Innovative idea my friend.
Sometimes I enjoy the standoffs as well but I also wonder how could this game be different if there wasn't a 50 kill limit. It could make games seem more intense like a real sport if there was no kill limit imo.
Ring_Worm
04-20-2009, 08:59 PM
Your idea is one that I've never heard before. I don't know how everyone else reacted to it but it sounds plausible. No idea how anyone didn't make a ruckus of this earlier...
BeMeOrDieTryin2
04-21-2009, 09:08 AM
i feel like that would tone done on the luck factor that's higher in team slayer as opposed to the objective Gametypes. and it would Def make amplified play better in my opinion. good teams would have more time to work into setups because i find that with amplified most of the time you die right after you get a kill so you don't get ample opportunity to set up
Balckrock
04-21-2009, 11:52 AM
I always thought TS games were too short anyways :)
silverrhino1
04-21-2009, 12:52 PM
I never realized camping was a problem in MLG gametypes. At least I have never come across it. The team that camps is the team that loses because they will all get screwed on spawn.
If you camp you basically give up map control. And every average team knows that map control is essential. So go ahead let them camp. Unless your team completely blows it should be an easy win.
Watch Vod of Final Boss and Triggers Down from Meadowlands, Slayer Guardian. 5 minutes into the game the score was still like 12 to 11. Boring to watch but camping does happen in all MLG gametypes. For instance Instinct on Pit Flag. They will push and hold map control but when the other team finally breaks that lock. Instinct will camp their side of the map to ambush the other team.
Its not all about camping the whole game, it is setting yourself and your team up for an advantage be it a weapon/ powerup spawn. A good camp strategy can easily set up a strong push for map control any day.
Harrpo
04-21-2009, 01:41 PM
it does sound pretty fun!
but when i play ts or watch a live mlg ts game and the scores are really close
like 49-49 or something like that then it gets too intense. i like intense.
but maybe if that way would be sweet if you were a couple kills
behind then you had like 2 minutes to help your self get back up the lead or
screw it up. idk both would sound great but i like normal ts better.
i'll give it a try with some friends if i have the time. :D :D :D :D :D
MisterNinjaPants852
04-21-2009, 03:30 PM
probly wont swap it out for TS but maybe just add it? for variety's sake.. cuz god knows MLG needs that these days.
I like it =)
EDIT: i just thought of a pretty major flaw... IF you're going agains't a team that's dominating you, do you wanna be dominated for 10 min? just shattering you're morale? hmmm... i like this idea, it's just that flaw is a pretty big one
CASMAN
04-21-2009, 03:41 PM
Hmmmm i wonder.......
audude92
04-21-2009, 03:57 PM
I wouldn't mind watching actual pros go at it for 10 minutes.
Neyeseekay
04-21-2009, 04:08 PM
probly wont swap it out for TS but maybe just add it? for variety's sake.. cuz god knows MLG needs that these days.
I like it =)
EDIT: i just thought of a pretty major flaw... IF you're going agains't a team that's dominating you, do you wanna be dominated for 10 min? just shattering you're morale? hmmm... i like this idea, it's just that flaw is a pretty big one
Yea this has been said before, but just like in a real sport if you are getting slaughtered you have to take it like a man.
tarheeljks
04-21-2009, 05:15 PM
it's an interesting solution, but idk that it's viable--
before the shot clock existed in basketball the winning team would frequently try to run the clock out by holding the ball. unc, one of my favorite teams, created an entire offensive strategy called "the four corners" based on stalling once you had the lead at the end of a game. there's no reason to believe it would be any different w/no cap on the number of kills needed to win and there is no equivalent of a "shot clock" in halo. if people are going to camp w/the lead they are going to do so as a function of how much time is left in the game regardless of how many kills will get a win
i think this is a good idea for objective games though
Neyeseekay
04-21-2009, 05:19 PM
it's an interesting solution, but idk that it's viable--
before the shot clock existed in basketball the winning team would frequently try to run the clock out by holding the ball. unc, one of my favorite teams, created an entire offensive strategy called "the four corners" based on stalling once you had the lead at the end of a game. there's no reason to believe it would be any different w/no cap on the number of kills needed to win and there is no equivalent of a "shot clock" in halo. if people are going to camp w/the lead they are going to do so as a function of how much time is left in the game regardless of how many kills will get a win
If the team with the lead camps then the other team will be able to control the power weapons and make a push.
tarheeljks
04-21-2009, 05:21 PM
If the team with the lead camps then the other team will be able to control the power weapons and make a push.
that is true regardless of whether you have a hard cap or a variable cap on the number kills
i'm not opposing your suggestion, but i don't think there would be any discernible change in style of play
edit: however, i think this is something that the better team(s) would be in favor of b/c the longer the game goes on the greater their chances of victory
Neyeseekay
04-21-2009, 06:12 PM
that is true regardless of whether you have a hard cap or a variable cap on the number kills
i'm not opposing your suggestion, but i don't think there would be any discernible change in style of play
edit: however, i think this is something that the better team(s) would be in favor of b/c the longer the game goes on the greater their chances of victory
yea good point
SkeTTe
04-21-2009, 09:24 PM
Good idea. Kinda like an Octagon but on a open map and with 8 players total.
The_Arch
04-21-2009, 10:02 PM
Sounds interesting... It would also get the fans pumped to see their faves owning up on kids in Slayer. I could see this in MLG however it needs testing...
iFIipside
04-21-2009, 10:08 PM
Yea this has been said before, but just like in a real sport if you are getting slaughtered you have to take it like a man.
Unfortunately, unlike a real sport, people can just quit. And they will, maybe even more so than with regular TS.
Neyeseekay
04-22-2009, 03:54 PM
Unfortunately, unlike a real sport, people can just quit. And they will, maybe even more so than with regular TS.
Maybe they will quit early or maybe they will know that there is a lot of time left and try to come back. I don't know exactly how this would effect matchmaking but on the main stage there is no quitting.
TheDon7824
04-22-2009, 06:01 PM
Nah keep it the way it is. Its fine and it not only takes skill but strategy to get to 50. I feel that if you took away the kill limit, the game would lost the aspect of strategy and focus more on spawn killing
uurrnn
04-22-2009, 07:22 PM
h2 FFA 15 min no limit kills was awesome. I don't see why you can't just carry it over to teams.
LegendarySh0tz
04-24-2009, 05:17 PM
good idea bro!!!
Gunfreak
04-24-2009, 05:28 PM
I have been wanting this since h3 came out lol. I don't think MLG will change it but it would be really cool.
BeastlyStoll
04-24-2009, 07:20 PM
I feel it would be a great loss to lose those chances to get the epic 49-49 battles.
(Well, on second thought)
The games would more likely consist of more aggressive pushes to get kills (making a more exciting game), and when the timer is near the last minute and the score is close it could be just as epic.
I would love to see this tested.
Neyeseekay
04-25-2009, 11:27 AM
I have been wanting this since h3 came out lol. I don't think MLG will change it but it would be really cool.
Hopefully MLG would be open to a positive change if the testing proves the gametype to be as good as it sounds.
Neyeseekay
05-20-2009, 09:07 PM
bump
xStryfe
05-20-2009, 09:59 PM
I like TS the way it is now but this definitely isn't a bad idea. MLG should at least give it a try and test it out a bit, see how it runs.
Neyeseekay
10-17-2009, 06:00 PM
bump
Shishker_v7
10-17-2009, 06:44 PM
I think this would be neat... Except for times when a much higher seated team is crapping on a lower seated one and there's no way for a come back. I don't see any reason for those games to keep going, they should be ended somehow... Why have 10 minutes and the game end like 70-10.
LtotheN
10-17-2009, 06:56 PM
I think this will add an interesting aspect to slayer and add some variety. Like if the score is 50 to 30 with 5 minutes left, the other team should be allowed to throw in the towel and end it based on a team decision. It would add more strategic emphasis to the game and make it more exiting. Someone needs to hit up Killa KC or someone. Ive also thought about 75 kill slayer as well. Maybe 75 kill Amplified - as it is a fast gametype. :idea:
Neyeseekay
10-17-2009, 07:47 PM
I think this will add an interesting aspect to slayer and add some variety. Like if the score is 50 to 30 with 5 minutes left, the other team should be allowed to throw in the towel and end it based on a team decision. It would add more strategic emphasis to the game and make it more exiting. Someone needs to hit up Killa KC or someone. Ive also thought about 75 kill slayer as well. Maybe 75 kill Amplified - as it is a fast gametype. :idea:
I like that idea.
ChimmyChongaRocks
10-17-2009, 08:20 PM
I personally hate this idea with a passion.
Team slayer is fine the way it is.
infrablue22
10-17-2009, 08:48 PM
Good idea and good reasoning also but I think it should stay the way it is
Terenity
10-17-2009, 09:03 PM
:razz: hmmm another gaming leauge uses this method of slayer,Good idea on bringing it up though ill try it out later +Rep.
Peppy_Hare
10-17-2009, 09:13 PM
Bad idea. If it's been to 50 for all of halo 1,2,and 3 there must be a good reason why.
rheem
10-17-2009, 09:13 PM
WCG used this method of slayer with a 15 minute time limit and unlimited kills. The majority of games I played with this settings usualy ended up playing out slower than first to 50, or the games were just compleatly one sided wich just made it boring for both teams.
WCG has since pretty much colapsed.
-Flanders-
10-17-2009, 09:18 PM
It would be way to boring, playing so many 10 minute TS games with no end in site.
ledzeppelin2112
10-17-2009, 09:53 PM
This would be ideal for Amplified TS
Farrovv
10-18-2009, 02:32 AM
With a kill limit there is very little room for mistakes. When there is a no score limit there a lot of second, third and fourth chances. Also it would be very easy to carry. In regular TS your team would have a set number of deaths to share. If someone dies 25 times you most likely will loss since that one player consumed a large number of death your team was allowed. But with a no limit scoring system you just have to get a few more kills to nullify that players deaths. Every one has to preform in TS the way it is designed right now, which is ideal for competitive play.
wheelz1918
10-18-2009, 10:07 AM
Might promote camping near the end of the game.
Exactly ,with a set kill goal players are forced to do something at the end of the game.
Ultorskoss
10-19-2009, 06:03 PM
I saw a match that WCG hosted with these settings that Legit and a few other pros attended. Trust me when I say, it's better the way it is now.
Hitzel_89
10-19-2009, 10:09 PM
With a kill limit there is very little room for mistakes. When there is a no score limit there a lot of second, third and fourth chances. Also it would be very easy to carry. In regular TS your team would have a set number of deaths to share. If someone dies 25 times you most likely will loss since that one player consumed a large number of death your team was allowed. But with a no limit scoring system you just have to get a few more kills to nullify that players deaths. Every one has to preform in TS the way it is designed right now, which is ideal for competitive play.
Removing the score cap doesn't prevent deaths from giving the other team kills.
I saw a match that WCG hosted with these settings that Legit and a few other pros attended. Trust me when I say, it's better the way it is now.
Please explain, sir. I've never seen it be a problem in games like Quake.
TS-Kappa
10-19-2009, 10:14 PM
While it would help the TS gametype become less campy you have to remember that a lot of TS games only last 4 or 5 minutes. Id rather have the ability to end a game early than 10 minutes every time.
HD Havok
10-19-2009, 10:21 PM
I think this idea could work well on certain maps, and I definitely think MLG should try it out it. One of the better ideas I've seen thrown out in the last while.
1337_Byte
10-19-2009, 10:28 PM
Either way is pretty good to me but I'd prefer a 10 minute time limit better than first to 50 kills.
-Junkie-
10-19-2009, 10:36 PM
Interesting idea, would be cool to see how it would work with top teams playing this way
Cr4shdown
10-20-2009, 05:50 AM
It's definitely an idea worth thinking about. I think it would work for some gametypes but possibly not others. For example this kind of system would make Guardian TS even worse (if it were still around) than it is already, but for something like Pit TS then it would be pretty awesome. I don't know whether it would work for maps like Heretic or Amplified, ya know, the smaller arena style maps, but it would be interesting to try.
Worth giving a go, even if it's to give some variety to TS games :)
vBulletin v3.5.4, Copyright ©2000-2010, Jelsoft Enterprises Ltd.