View Full Version : Rush CTF (MLG Settings)
Sobes022
04-13-2009, 12:07 PM
Hey guys, this is the map my brother and I have been working on since we downloaded the new maps. The pictures explain a lot of what I'm about to say. First, there are two flag bases (red and blue) and the entire map is symmetrical. Like all the CTF game types, you only spawn in your selected base, so like onslaught, it is a map with somewhat predictable respawns. Like Onslaught, it's 5 caps to win. Overall the map plays very fast paced, very aggressive, and very competitive.
Weapons:
1 Mauler (located Top Mid)
4 Covenant Carbines (I in each Flag Base and One on Each Stone Platform on Spawn Side 1)
7 BRs (Located near all the spawn points)
2 Plasma grenades (Located in the Tube spawn side 1)
Here's the pics:
http://i255.photobucket.com/albums/hh144/Sobes022/rushctfview1.jpg
http://i255.photobucket.com/albums/hh144/Sobes022/rushctfview2.jpg
http://i255.photobucket.com/albums/hh144/Sobes022/rushctfview3.jpg
http://i255.photobucket.com/albums/hh144/Sobes022/rushctfview4.jpg
http://i255.photobucket.com/albums/hh144/Sobes022/rushctfview5.jpg
Link to Map
Rush Multi Flag (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=73593252)
Link to Game Settings
Rush MLG Flag Settings (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=73593279)
Thanks a lot and please add me if you want to play customs (on this map, or just any mlg map)
Nitesearcher.
04-13-2009, 03:00 PM
Looks great I'll download it right now.
Just wondering what is different of the Rush MLG CTF from other CTF variants? Return Times?
Sobes022
04-13-2009, 03:52 PM
i have no idea, i don't have the mlg flag settings downloaded (probably should have) but i'm pretty sure they are the same...just use the official mlg settings if you have them
Sobes022
04-14-2009, 03:47 PM
please keep the input coming, i've heard some good things from kids on my friends list but i kinda want more opinions
Nitesearcher.
04-14-2009, 11:21 PM
Hey man, I was playing with your map earlier today and it played very smoothly. The only thing you have to fix is that behind the flag spawn in the blue base. There is a crevice that the flag can fall into. That happened to me in-game. Which doesn't allow the team to pick back up the flag This only happened in the blue base and not the red. Great map. Update it when/if you fix it.
Edit: Here is a Pic to of what I am talking about. Free of charge.=]
http://i94.photobucket.com/albums/l104/nitesearcher/74056977-Medium.jpg
Behind Blue Flag spawn
Sobes022
04-15-2009, 01:41 AM
thanks a lot yeah i'm pretty busy with tests and projects at school this week so i'll update it this weekend but yeah i'll get on that asap and let you know when i finish
CASMAN
04-15-2009, 01:53 PM
Looks like it would be REALLY easy to cap cuz you just have to jump 4 times on the pillars placed in a str8 line and cap, IDK, I downloaded it ill c wut it looks like and test. Then I'll leave feedback.
Nitesearcher.
04-15-2009, 04:06 PM
Looks like it would be REALLY easy to cap cuz you just have to jump 4 times on the pillars placed in a str8 line and cap, IDK, I downloaded it ill c wut it looks like and test. Then I'll leave feedback.
Yeah your right but then again on Onslaught you can probably get from one flag spawn to your flag spawn in about 4-5 well done flag runs.
Sobes022
04-15-2009, 04:19 PM
yeah that's the one thing i noticed when i was playing but i was waiting for some to agree to see if it were just me or not, but like i said earlier, i'm gonna be making adjustments to it in a little bit and i'll let you know what i do and everything
Sobes022
04-15-2009, 04:43 PM
if i were were to make flag running harder, i would i add more stone platforms to the top mid and make jumping up into the base harder by merging the small blocks in front of the base into the double block so that you have to do that one jump like on onslaught to get it up and onto the platform....b/c people who can't make that jump will go to the ramps on the side and that alone will extend the length of the flag run
but yeah, what do you guys think of those ideas
Nitesearcher.
04-16-2009, 06:15 PM
if i were were to make flag running harder, i would i add more stone platforms to the top mid and make jumping up into the base harder by merging the small blocks in front of the base into the double block so that you have to do that one jump like on onslaught to get it up and onto the platform....b/c people who can't make that jump will go to the ramps on the side and that alone will extend the length of the flag run
but yeah, what do you guys think of those ideas
Yeah this makes sense. Make a jump more difficult and slightly risky so like if the guy misses the jump it's like a fumble with the flag(Similar to the effects of missing the front door jump on Onslaught.)
add and ill run/test games on this. looks like fun.
Nitesearcher.
04-16-2009, 06:58 PM
If you ever do start any games on this. Add/invite me also it will be fun to play with people. GT= Nitesearcher
Sobes022
04-16-2009, 09:39 PM
my brother gets home tomorrow and i'm sure he'll be on so i'll call him and tell him to add both of you guys...thing is, he doesn't know how to merge anything in forge so idk if he'll be able to fix it but yeah he'll run games, he was gone when i finished it and i know he's been looking forward to running games on it
vBulletin v3.5.4, Copyright ©2000-2009, Jelsoft Enterprises Ltd.