View Full Version : Fracture
SCRAG3
04-14-2009, 05:33 PM
Hey this is my first attempt at doing any serious forging. I am willing to take any advice you guys have. The map contains
6 BR's
2 Carbine
2 Snipers (Bottom of each Base)
1 Rockets (Platform In Middle)
1 Custom Spawns Under Rockets starting 2 mins into game
2 Maulers
http://i395.photobucket.com/albums/pp35/scrage333/73970106-Full-2.jpg
http://i395.photobucket.com/albums/pp35/scrage333/73970121-Full-1.jpg
This is the back of the base
http://i395.photobucket.com/albums/pp35/scrage333/73970144-Full-1.jpg
http://i395.photobucket.com/albums/pp35/scrage333/73970161-Full-1.jpg
Center of map
http://i395.photobucket.com/albums/pp35/scrage333/73970174-Full-1.jpg
Hope you like the map.
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=73970082
xXbackfireXx
04-14-2009, 05:46 PM
Firstly, i applaud you my kind sir. If this is the first thing you ever made and you didn't follow the same old Onslaught remake fashion so that is a great plus. Overall the map is prett good, i can't comment on the quality of spawns but if they're very good then the map will be awesome
SCRAG3
04-14-2009, 05:54 PM
Yea I haven't read up too much on how to set up spawns, I will try to read up and get them working right in the future.
.Curious
04-14-2009, 06:01 PM
looks solid.. great job
b0b43
04-14-2009, 10:09 PM
Firstly, nice job on finally being a member NOT to do a poor version of Onslaught. You have to be commended for that. I will stay on a positive and say that the bases are very unique and well-done, but possibly could be made slightly larger.
Alright. The map is extremely open. Play with some decent MLG players and you will see exactly what I mean. It is going to play poorly. Second, it is way too large. When you do corner to corner maps, getting players to play in the far corners is going to be extremely difficult.
What I would suggest is blocking off the corners of the map with a long diagonal wall. It may be hard to explain if you do get what I mean, but looking from above Top Mid it should form the shape of an elongated Hexagon. You should do this so that the map flows down the middle and is not excessively large.
Secondly, find a way to uniquely connect Top Middle to the Towers. Not with a simple bridge. Use some interesting angles, and maybe create another building off to one side that connects the side tower and and middle together. Do not do it at a 90 degree angle, but something similar to the bases where the Snipe spawns on Sanctuary.
Anyways, good first time effort for not doing an Onslaught remake, but spend a lot more time planning a map that is unique, has interesting angles and most of all, plays well. You seem to be a bit creative but you just need to let loose everywhere on the map and create something that is interesting and unique.
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