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View Full Version : AH Assembly V1 *PICS INCLUDED*


Kurtiz
04-15-2009, 01:11 AM
http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=74036353

Ok before I start I will explain what the 'AH' means. It stands for AusHalo, which means Australasian Halo. Which is pretty much like MLG but for Aus and NZ players. After hearing rumours of MLG not including newer maps and after the V6 rules came out (I mean come on 3 foundry maps!?). I decided to start making some AH gametypes, begining with Assembly. We have used MLG gametypes exactly, but we have always thought 'why not make our own gametypes, I mean its not like we can attend an MLG event anyway.' But if the rumours are false and MLG gets rid of some foundry maps and picks up some newer better ones then horray... and if that happens, hopefully my version of will be chosen. Anyways...

Here is my version of Assembly, I spent about 2 hours this morning trying to get everything right, here is a list of what I changed:

1) Added a barrier to the open plat where rockets spawn in Killa KC's version, its the perfect height to stand and shoot from, it makes it a place actually worth holding.

Barrier:
http://i269.photobucket.com/albums/jj58/KurtiZ-NZ/Barrier.jpg

First person view from behind barrier:
http://i269.photobucket.com/albums/jj58/KurtiZ-NZ/ShootingFromRockets.jpg

View of person being shot from person at barrier:
http://i269.photobucket.com/albums/jj58/KurtiZ-NZ/ShotFromRockets.jpg

2) Added a lift into the tube between bottom mid and top mid. It is held there by a weapon holder and is on automatic spawn in the case that someone destroys it, which is unlikely anyway. Just makes gameplay a bit faster and gives people spawning bottom mid more of a chance.

Mid Lift:
http://i269.photobucket.com/albums/jj58/KurtiZ-NZ/MidLift.jpg

3) Changed the grenade locations, 2 plasma grenades spawn under each base, 2 frags spawn under rocket spawn, and 2 frags spawn mid snipe tower.

Plasma spawns under bases::
http://i269.photobucket.com/albums/jj58/KurtiZ-NZ/Plasmas.jpg

Frag Spawns:
http://i269.photobucket.com/albums/jj58/KurtiZ-NZ/RocketFrags.jpg
http://i269.photobucket.com/albums/jj58/KurtiZ-NZ/SnipeFrags.jpg

4) Removed camo, this map has enough going on let alone someone running around invisible. There are no powerups in my version.

5) Added 2 camos above the 'green' base and 2 overshields above the 'orange' base so you can tell base colours easier and to keep with the red vs blue thing halo has. I made the colours how they are because orange is closer to red and green is closer to blue, so you can see part of green base and know that its blue, instead of having green with red and orange with blue...just makes sense this way heh.

Red:
http://i269.photobucket.com/albums/jj58/KurtiZ-NZ/RedBase.jpg

Blue:
http://i269.photobucket.com/albums/jj58/KurtiZ-NZ/BlueBase.jpg

6) Added respawn areas to team slayer, to eliminate Amplified style spawns. You will always spawn in or near the base you started at.

Thats about it. I think The Pit CTF settings would be best, I just played an Onslaught CTF gametype on it and it was pretty hard to cap with the quick return. I might make a ctf variant just for it though, maybe use The Pit by shorten the return time a touch, since the map isnt quite as big as the pit.

I want to try out oddball too...Oh and I havnt tested if the drop spawns are correct on the snipe and rockets...but Im guessing they are because I didnt change them, and Killa KC put them there so it should be all good....Oh and I didnt get round to putting the mauler on a drop spawn...but eh.


Please download and leave feedback!

Kurtiz
04-15-2009, 01:16 AM
PS is there an easy way to embed photos? or do i have to upload them all to photobucket and do it that way =\

RoboticUnicorn
04-15-2009, 01:23 AM
Gonna have to use photobucket. I would love to see some screenshots so I can judge whether to check it out ( SO close to 100 custom content )

Kurtiz
04-15-2009, 01:34 AM
Damn that took a while but its done, I embedded all the screenshots :P

holmbom
04-15-2009, 05:10 AM
hm intresting, will dL and check it out.

II7_HUNTER_II7
04-15-2009, 05:29 AM
hm intresting, will dL and check it out.


Orly? :) hey dude

map looks good it concerns me that there are alot of mlg versions of assembly coming out recently it would be good if the people working on it worked together perhaps :) looks good though

AMidgetAndAClub
04-15-2009, 08:12 AM
lol, almost identical to mine and ROCKET Octos'. But then again, not like you can do much for Assembly. :p

RoboticUnicorn
04-15-2009, 08:50 AM
You don't need base indicators its already Orange base and Green base.

Kurtiz
04-15-2009, 09:52 PM
map looks good it concerns me that there are alot of mlg versions of assembly coming out recently it would be good if the people working on it worked together perhaps :) looks good though

Yeah well, what I did was check out quite a few other versions and got ideas from them, then put them all together in the best way I could.

And as for the base indicators, I explained why I put them in - to keep with the Blue base vs Red base thing that every other symmetrical map has...Besides, what harm does it do to gameplay? you cant double jump to reach them I made sure of it.

If heaps of people do have problems with any part of my map, I will modify it for V2. I think this map is the shizzle my nizzle, so please test out my version and leave feedback so I can change anything that needs to change.

And to other Forgers: If you want to help me work on it let me know, I would be glad to have some help.

Jambun
04-16-2009, 03:12 AM
Played on it today, very fun indeed.

The barrier creates another pivotal position on the map instead of just the 'P-Tower' unlike Lockdown. Actually hope some people take a greater interest in this version of the map.