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SloMo_Sumo
04-16-2009, 08:39 PM
Zekkex - A Competitively-Forged Map

Hey guys. This is my first attempt at a publicized forge product. I realize a few geo's aren't perfect but this is the first version. ANY pointers, advice, critiques (within reason :) ) are appreciated.

EDIT: Version 2 is up. Changes noted on pictures.

** Flag is now set up to run from Red to Blue base.
** Ons Flag gametype compatible.
** Slayer spawns are in stages of development.

Battle Rifle x4 (30)
Carbine x4 (30)
Plasma Grenades x4 (20)
Active Camo (120)

Thanks.
Gt: Cotttton

Download 'Zekkex v2.1' Here (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=75704129)


Overview - Yellow
* More cover added (columns), back walkway mirrors front walkway.
http://img340.imageshack.us/img340/6996/75700812full.jpg

Overview - Pink
* More cover added (columns)
http://img19.imageshack.us/img19/2203/75700862full.jpg

Top Middle
* LOS blocked more bottom middle, top mid is now Camo column
http://img24.imageshack.us/img24/3412/75700950full.jpg

Red Base Close-Up
* Both Red and Blue Bases now house flag and more surface area.
http://img412.imageshack.us/img412/788/75701044full.jpg

xSociety
04-16-2009, 08:44 PM
Looks clean. I'll run around in it and tell you what I think.

Zuko501
04-16-2009, 09:01 PM
Interesting base structures, but it seems a bit too open on the ground floor. At least it's not another Onslaught clone.

SloMo_Sumo
04-17-2009, 01:51 AM
Interesting base structures, but it seems a bit too open on the ground floor. At least it's not another Onslaught clone.

Thanks for the feedback. Yeah a few things I'm unsure about are LOS and cover. Any further feedback is welcome.

TaylorRancourt
04-17-2009, 01:56 AM
If only I had the maps :cry:

SolidMoose
04-17-2009, 02:09 PM
I still vote

-Change giant stairs at bases into ramps
-Make ramps up to top mid

RAMPS FTW

Mech-Warrior-21
04-17-2009, 02:30 PM
Looks clean. I'll run around in it and tell you what I think.
Same here.

xCHAMPi0Nx
04-17-2009, 04:56 PM
The design looks really good. If you have the extra money I would Bolden out the structures of the map.
-Give them more strafe space

Also add addition pilllar like object to help block lines of sight.

SloMo_Sumo
04-18-2009, 01:48 AM
Cool thanks guys (and shadowrun kiddies :) ).

TaylorRancourt
04-18-2009, 01:53 AM
Cool thanks guys (and shadowrun kiddies :) ).
http://i527.photobucket.com/albums/cc356/tmade08/office_stanley_gif.gif
hopefully I can get the maps soon so I can play it, and what weapons will be on the map?

FlaiReeZ
04-18-2009, 01:57 AM
Looks nice, but considering I'm at a lake 2 hours away, I'm afraid I can't test it.

iTz_NeGaTiVe
04-18-2009, 12:06 PM
this map looks trashier than killshot

SloMo_Sumo
04-25-2009, 01:46 PM
Bump. V2 is up. Thanks for help from Solid Moose.