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Kurtiz
04-16-2009, 09:49 PM
Ok there have been a heap of versions of Assembly people have been making and everyone seems to think that their version is the best. No one is really commenting or really trying any one elses versions, when realistically we should all be working together and voting on ideas that should stay or go.

Links to all versions of Assembly that have been put out there so far:
http://www.mlgpro.com/forum/showthread.php?t=241278
http://www.mlgpro.com/forum/showthread.php?t=241006
http://www.mlgpro.com/forum/showthread.php?t=239937
http://www.mlgpro.com/forum/showthread.php?t=240900
http://www.mlgpro.com/forum/showthread.php?t=240947
(there are probably more but I cbf searching for any more)


Now, what I think we should do, is just discuss different ideas for each part of the map. Post pictures of different parts and how you think it should be, and explain Why you think it should be like that, how will it effect competitive play and what is the reason of putting that there/changing that in the first place.

Things we need to talk about are Sniper spawn (if any), Rocket spawn (if any), Os/Camo spawn (if any), What to change about the big tower (if any) And finally what to put on the open plat (if anything)

Im going to kick it off with Sniper. I had an Idea today about putting one sniper at each base, when you exit the base then backtrack there are the little areas that are pretty useless really, I was thinking put a Sniper in each of those areas. Then there would be the 1v1 sniper battles like on pit and sanctuary. (if a sniper is not put here I thought it would be a good place for a carbine)

I think that could either be a horrible idea or a great one, would need to test it probably. So basically Sniper can have one of these options:

1) Sniper on top of the big tower
2) Sniper on top of open plat
3) 2 Snipers, one at each base
4) No Sniper

Rockets can have one of these:

1) Rockets on big tower
2) Rockets on open plat
3) No Rockets
...dont know where else you could put rockets.

Camo orOS can be:

1) Camo or OS on big tower
2) Camo or OS on open plat
3) Camo or OS in top mid
4) No Camo or OS


...Now it gets a bit tricky, we need to basically post pics of what we think should be done to open plat if you think anything should be done, and other physical changes you think should be done to the map, like adding extra areas to stand or hide behind, or a lift from bottom mid to top mid etc etc.

So yeah, Enough of making endless Assembly threads, Discuss in here and we can make one 2gether :D

TheSmuttny
04-16-2009, 09:55 PM
I hate Assembly I dont think it should be an mlg map..................

Too many hiding places
Rocket platform is just too small
No cover on sides ( I know this can be tweaked )
Just does not play well the times I've played it it's just a bunch of decent players running around with no strategy or setup.
Call outs will be hard to come up with seeing as the lower level has about 50 walls and random things everywhere.
top mid is so easy to camp, there is so much cover, then you drop down and you can easily get away with the walls everywhere.

My opinion : Assembly was not made for mlg

ssshakedown
04-16-2009, 10:07 PM
Another thing: the base windows. There have been reports that the one-way windows in the bases make the bases easy to camp and makes them too powerful. Others have denied this and said that they're just fine.

What are we going to do about it? Does something need to be done? If so, what? Geo stuff into the windows to block the view of someone trying to look out?

demps99
04-16-2009, 10:15 PM
Another thing: the base windows. There have been reports that the one-way windows in the bases make the bases easy to camp and makes them too powerful. Others have denied this and said that they're just fine.

What are we going to do about it? Does something need to be done? If so, what? Geo stuff into the windows to block the view of someone trying to look out?
YES!! It is too easy to camp the bases so something needs to be done imo.
P.S. Good idea for a thread.

_TaK_
04-16-2009, 10:43 PM
As already shown through testing both Rockets and Snipe are way overpowered on this map and power-ups are still a toss up.

As for callouts, midship callouts work perfectly for this map.

In my opinion the mpa needs to be littered with CQC weapons(2 PP, 1 PR, 1 Mauler) to try and spice up Halo 3's CQC and it will help the maps playability.

Also, there is already a thread like this and most people don't use them anyways, but nice try.

iM Phenom
04-16-2009, 10:45 PM
I like: camo on flat plat, mauler bottom mid, and snipe top tower.

first_snipe
04-16-2009, 10:52 PM
I've only played 3v3's but just BR's seems to work fine. A powerup might be a good idea but idk about rockets its too small for rockets imo, but idk, it reminds of onslaught in a good way

b0b43
04-17-2009, 05:54 AM
There are more Assembly versions than these 5. Use the Advanced search bar, because I think there are about 9. What you should do is list the unique qualities of each version (i.e. weapon sets, does it have barriers on Regen Platform, does it have a grav lift in the middle, etc.)

Anyways I don't think that it will matter too much in hindsight, because Assembly will probably make it into MLG either this year or next if MLG doesn't want to purchase 300 odd map packs. Killa KC will test with whatever set he feels best, and that will be the end of it.

But for now, discussing what we think will work will do, since nothing has been said about Assembly at all. Hopefully this thread will stay alive, and hopefully we can see less versions of Assembly.

AMidgetAndAClub
04-17-2009, 08:53 AM
First thing, this is an amazing idea for a thread. I wanted to do something like this, but Zanno posted that sticky about getting people to post their maps in you thread.

To be completely honest, I agree/disagree with Tak. The CQC of Halo 3 can be advanced using this map, but what are we all trying to do with this map? Make it best playable with MLG settings. And possibly be the major influence into the design of the map that KC will finally use IF he uses this map. And I have never seen a PR in an MLG map. Do I think it could work? Yes.

I think if anything, (and I don't remember who said this first) we will end up seeing something similar to the Amp/Ons weapon set. If they start adding Dual Wielding weapons, there goes using the BR all around. Might as well add AR's and allow Elites in in my opinion.

NOW, whoever said try and block the windows, that's ingenious. The only thing I could think of using is the lift blocker. Because that is all that map really has.

I don't think we need to worry about MLG getting all those map packs. I would not be surprised if they sat down with Bungie and said, "We made some maps we REALLY want to use. Give us the maps, and you will see a TON more people paying 800 points for your maps."

I think this map would need some major work before it would even be accepted.

Plagued
04-17-2009, 03:38 PM
As already shown through testing both Rockets and Snipe are way overpowered on this map and power-ups are still a toss up.

As for callouts, midship callouts work perfectly for this map.

In my opinion the mpa needs to be littered with CQC weapons(2 PP, 1 PR, 1 Mauler) to try and spice up Halo 3's CQC and it will help the maps playability.

Also, there is already a thread like this and most people don't use them anyways, but nice try.

Spiker or SMG should be included in that list.

First thing, this is an amazing idea for a thread. I wanted to do something like this, but Zanno posted that sticky about getting people to post their maps in you thread.

To be completely honest, I agree/disagree with Tak. The CQC of Halo 3 can be advanced using this map, but what are we all trying to do with this map? Make it best playable with MLG settings. And possibly be the major influence into the design of the map that KC will finally use IF he uses this map. And I have never seen a PR in an MLG map. Do I think it could work? Yes.

I think if anything, (and I don't remember who said this first) we will end up seeing something similar to the Amp/Ons weapon set. If they start adding Dual Wielding weapons, there goes using the BR all around. Might as well add AR's and allow Elites in in my opinion.

NOW, whoever said try and block the windows, that's ingenious. The only thing I could think of using is the lift blocker. Because that is all that map really has.

I don't think we need to worry about MLG getting all those map packs. I would not be surprised if they sat down with Bungie and said, "We made some maps we REALLY want to use. Give us the maps, and you will see a TON more people paying 800 points for your maps."

I think this map would need some major work before it would even be accepted.

Considering MLG settings, the only weapons/equipment that are on every map are BRs, Frags, and Plasmas. Only one map has Camo, one has OS (now 2 with Construct), 4 have Snipers, 3 have Rockets, and 5 have Carbines (limitations on Narrows/Pit).

So if you included a new weapon like whatever, it will be just as unique as Camo is to Guardian.

The game DOES need something to fill the area that lacks skill (melee), but it will have to go through some rigorous testing.

As it is now, Carbines are useless. They aren't used enough and it's actually a little harder to consistent use than the spaced trigger pulls of a BR. Not to mention the shot>melee delay they have.

I say replace every Carbine with Spikers and see how that works. The auto-aim on Spikers are pretty damn weak, so hopefully the 110% damage will balance the auto-aim/aim requirements.

Also, I don't see what the point is behind not using a Sword. With it's range it becomes a major power weapon, and it's effectiveness is only available if you have the weapon in your hands already, which this has been the leading cause behind it's unsuitability. However, considering weapon change delays, this is the case with every weapon in the game.

Sword should be on Assembly if anything. You can use Supply Crates to block the one-way windows if the Lift Blockers are required to create power points at P2 and C2.

UnknOWNBAMF
04-17-2009, 05:09 PM
*sigh*
I'm tired of reading comments about blocking windows. If you want to prevent camping wouldn't blocking the windows from seeing red names INCREASE CAMPABILITY? Honestly.. Sometimes people don't think things through.

AMidgetAndAClub
04-17-2009, 05:39 PM
How close to a window does the opponent have to be to the window for the name to pop up? How close do you need to be to the window to see out of it effectively?

Spikers just seem like an odd addition to MLG's weapon list. Not saying it won't work. Just seems like an odd weapon choice. For some reason the Plasma Rifle seems to fit better in my OCD infested mind. :p

Blocking the windows with whatever someone chooses, will not be aesthetically appealing. I mean, the most you could probably do is fill the corners with crates really.

b0b43
04-17-2009, 08:26 PM
How close to a window does the opponent have to be to the window for the name to pop up? How close do you need to be to the window to see out of it effectively?

Spikers just seem like an odd addition to MLG's weapon list. Not saying it won't work. Just seems like an odd weapon choice. For some reason the Plasma Rifle seems to fit better in my OCD infested mind. :p

Blocking the windows with whatever someone chooses, will not be aesthetically appealing. I mean, the most you could probably do is fill the corners with crates really.

I would never would have thought the Spiker to be honest. But I would really like to see a sword here. Halo 2 had a sword, had infinite ammo, insane lunge and was never removed. Halo 3's sword has limited ammo, an insane lunge and is slightly inconsistent. That makes it weaker, right? But all the reasoning for not having the sword in Halo 3 is because it is too powerful!

I just don't get it.


You can see the names from anywhere around the map, provided you are looking at the player. Merging boxes into the wall would just be really unusual and just plain weird - to to mention increasing camping. I think if a team wants to stay in their base - let them. The map is all about control, and if there are a few powerweapons then camping shouldn't be a problem.

a_Woodland_King
04-17-2009, 09:25 PM
Kurtiz from Kurtiz NZ's 'tage? Enjoyed it. Liked the amazing sprees you showed.

tHuNdastRucK704
04-17-2009, 11:03 PM
*sigh*
I'm tired of reading comments about blocking windows. If you want to prevent camping wouldn't blocking the windows from seeing red names INCREASE CAMPABILITY? Honestly.. Sometimes people don't think things through.
^^This. The windows could actually add a unique gameplay element. We're looking for different types of gameplay... right? You can still see names through those windows, so players will have to watch the windows for someone standing behind them and calling people out.

Also IMO, a Camo is a great power item to be on the map. It allows a player to travel across the extremely open top part of the map easily.

Has anyone tried using a Shotgun as a power weapon on it? With the 110% damage setting, the Shotgun has a lot more range to it. Its kinda like the H2 Sword, because it can instantly kill people at close range, and can do the same thing a little farther away with the 110% damage setting. Maybe limiting it to 0 spare clips might work.

EDIT: imo the Sword doesn't work in MLG settings because it takes what seems like FOREVER to pull out... slows down the gameplay and promotes camping. With the Mauler, you can pull it out and shoot immediately.

ssshakedown
04-17-2009, 11:10 PM
I would never would have thought the Spiker to be honest. But I would really like to see a sword here. Halo 2 had a sword, had infinite ammo, insane lunge and was never removed. Halo 3's sword has limited ammo, an insane lunge and is slightly inconsistent. That makes it weaker, right? But all the reasoning for not having the sword in Halo 3 is because it is too powerful! Correct me if I'm wrong, but I think that removing the Sword in H2 was either impossible or caused more problems than it fixed.

In Halo 3, the nerfed switch time on the Sword turns it into more of a camping weapon, because with the reduced lunge, you have to have it out when the other person is close to kill them, and you'll never get close if you have it out, which forces you to wait around a corner with it drawn in order to get a kill with it.

*sigh*
I'm tired of reading comments about blocking windows. If you want to prevent camping wouldn't blocking the windows from seeing red names INCREASE CAMPABILITY? Honestly.. Sometimes people don't think things through.
*sigh*
I'm tired of condescending bastards. If we wanted to prevent camping wouldn't REMOVING THE ABILITY TO SEE THROUGH THE WINDOWS make it harder to camp because there's less of a warning as to which entrance the opponents are coming through, what weapon they have, and how many of them there are? Seriously, if you think that you completely thought that post through, you have some issues.

PohLeR-
04-17-2009, 11:24 PM
yeaa my maps the first link...anyways im in florida and i cant test any of these maps and the blocking the windows idea is pretty good..once i get back home ill try putting something on my map to help this problem

Rytech
04-18-2009, 07:29 AM
No sniper, no rockets, they both lock down the map too easily.

If anything, either 1 mauler at bottom mid, or 1 mauler in each base, and either camo or OS, on the platform wher regen is, OS if it's OS, or Camo in top mid,

Stormcaller
04-18-2009, 07:58 AM
I think Assembly should probably not have many power weapons. Rockets and Snipers are more than likely a no-go.

To whoever asked how far do you have to be from the windows to see player names, I haven't tested this but I definetely saw a name from the BR by Pink Tower to the base on that side.

IMPORTANT POINT: People would only stay in the base and look out the windows if they were holding ball IMO. Otherwise they are robbing their team of a BR.

Now we don't even know if Ball will be played on Assembly but for argument's sake, if it is, then the carrier will have a Waypoint so the other team will know he is there anyway. /important point.

Also, placing a power-up top-mid might cause problems by eating bullets. If placed at the correct height then it's fine, but a player could jump and use the power-up to block that killing shot then grab it and use invulnerability (If OS) to kill the person who really would have had them.

A location I haven't seen anyone consider is placing the power-up in the drop down from top-bottom mid.
There are a number of disadvantages obviously, but every option should be considered.

_TaK_
04-18-2009, 08:24 AM
I think Assembly should probably not have many power weapons. Rockets and Snipers are more than likely a no-go.

To whoever asked how far do you have to be from the windows to see player names, I haven't tested this but I definetely saw a name from the BR by Pink Tower to the base on that side.

IMPORTANT POINT: People would only stay in the base and look out the windows if they were holding ball IMO. Otherwise they are robbing their team of a BR.

Now we don't even know if Ball will be played on Assembly but for argument's sake, if it is, then the carrier will have a Waypoint so the other team will know he is there anyway. /important point.

Also, placing a power-up top-mid might cause problems by eating bullets. If placed at the correct height then it's fine, but a player could jump and use the power-up to block that killing shot then grab it and use invulnerability (If OS) to kill the person who really would have had them.

A location I haven't seen anyone consider is placing the power-up in the drop down from top-bottom mid.
There are a number of disadvantages obviously, but every option should be considered.

It's not, TS and Flag only, tertiary source confirmation.

Stormcaller
04-18-2009, 08:31 AM
It's not, TS and Flag only, tertiary source confirmation.


Yeah, that's what I expected. That should solve one problem at least.

ICounterPointI
04-18-2009, 09:55 AM
I don't think Assembly should be an MLG map.

Str4feShot
04-18-2009, 10:06 AM
Horrible map.

That is all.

AMidgetAndAClub
04-18-2009, 10:22 AM
I don't think Assembly should be an MLG map.

Horrible map.

That is all.

Thanks for those ever helpful and insightful comments. We will make sure to take those into consideration.

Please drink bleach.

-.ShooK.-
04-18-2009, 10:34 AM
There should never be rockets on Assembly. Then I would choose between putting a snipe or OS on the map...not both. Either put the snipe on top tower or the OS top mid. Just my humble opinion =).

BadBall3r
04-18-2009, 10:34 AM
I don't even think that Assembly needs any power weapons, maybe just an OS.

-.ShooK.-
04-18-2009, 10:34 AM
Thanks for those ever helpful and insightful comments. We will make sure to take those into consideration.

Please drink bleach.

I lol'd.

Toxic.963
04-18-2009, 10:52 AM
Killa KC's version http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=70847922

AMidgetAndAClub
04-18-2009, 10:54 AM
There should never be rockets on Assembly. Then I would choose between putting a snipe or OS on the map...not both. Either put the snipe on top tower or the OS top mid. Just my humble opinion =).

I've tried it with snipe. It's insanely dangerous. Especially when someone is good with it. I for one am horrible. At everything. But when you have 8 sniper rounds compared to 4 rocket rounds, rockets seem better. But like someone else said, you may need to just forget about major power weapons and move to a completely different set of weapons. This means no snipe or rockets for sure. Possibly no power ups either.

Killa KC's version http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=70847922

You can has kiss?

Anyone know what the weapons list and layout on this is like? Screenshots?

I know Tak isn't sleeping, so he should look at this quick. :p

DeFii_FaTe
04-18-2009, 11:18 AM
I think snipe should spawn on tower then Custom on Plat, my friend has made a version like this, we played it afew times and worked well.

Toxic.963
04-18-2009, 11:41 AM
I've tried it with snipe. It's insanely dangerous. Especially when someone is good with it. I for one am horrible. At everything. But when you have 8 sniper rounds compared to 4 rocket rounds, rockets seem better. But like someone else said, you may need to just forget about major power weapons and move to a completely different set of weapons. This means no snipe or rockets for sure. Possibly no power ups either.



You can has kiss?

Anyone know what the weapons list and layout on this is like? Screenshots?

I know Tak isn't sleeping, so he should look at this quick. :pI only played this layout a few times, Theres a custom powerup on the middle where camo was at and rockets on the tower. Does where the only things i remembered from KC's version.

BACKFYR3
04-18-2009, 11:51 AM
anyone wanna run customs on assembly. ball flag and slayer???
add b for backfire

tHuNdastRucK704
04-18-2009, 12:15 PM
I'm really for a Camo on this map, as I've already said. But whether its a Camo or OS on this map, I think it should spawn top mid, but kind of in the hole, but maybe have half of it stick up so people can see it, but it doesn't block lines of sight.

I kinda think a Sniper might be a little too overpowering on this map... the top is so open it might just be too dominant. Rockets would be better than Sniper imo. But I have a feeling that we're going to end up using just BRs/Carbines, OS/Camo, and a Mauler on this map.

BACKFYR3
04-18-2009, 12:19 PM
i want to see camo on this map too. maybe bottom mid would be good to place it. as for power weapons on this map i think the less the better. but saying that i spose like plat and tower would be watsed. but would be useful for setups etc. i wanna see ball flag and ts gamplays for this map.

k1ngcr1mson
04-18-2009, 12:26 PM
No rockets! Preferably camo rather than OS. One snipe for the only power weapon!

first_snipe
04-18-2009, 12:27 PM
has anyone actually tried assembly with camo on it? I want to know, if you did, how it went cause the map seems too small for any power ups or power weapons imo

BACKFYR3
04-18-2009, 12:32 PM
i think it should be:

sniper at tower
camo at bottom mid
mauler at bottom plat

zztabasco
04-18-2009, 12:33 PM
I would say to not put the camo top mid or bottom mid but to put it on open plat. why, because going bttom mid is already like you have camo no one can see you and also notmany people go to open plat its too open and we need something where it would promote them to go over there while still trying to keep p3 control.

iNeVerFalter
04-18-2009, 12:36 PM
Yea I don't really think that Assembly is a good MLG map no matter what you do to it...its just not set up right idk there is something about it.

AceHawKK
04-18-2009, 12:50 PM
Assembly is too small for snipe, too condensed for rockets. And no camo since it is probably going to be a ctf map. OS top mid, mauler on car side and plasma pistol either pink 3 or under each base

tHuNdastRucK704
04-18-2009, 01:38 PM
Assembly is too small for snipe, too condensed for rockets. And no camo since it is probably going to be a ctf map. OS top mid, mauler on car side and plasma pistol either pink 3 or under each base

Whats wrong with Camo on a CTF map? Warlock had Camo. And Assembly is somewhat similar to Warlock...

But I think that setup you said could work. Imo I think an OS or Camo needs to be top mid.

Dave_C0ulier
04-18-2009, 02:06 PM
I hate Assembly I dont think it should be an mlg map..................

Too many hiding places
Rocket platform is just too small
No cover on sides ( I know this can be tweaked )
Just does not play well the times I've played it it's just a bunch of decent players running around with no strategy or setup.
Call outs will be hard to come up with seeing as the lower level has about 50 walls and random things everywhere.
top mid is so easy to camp, there is so much cover, then you drop down and you can easily get away with the walls everywhere.

My opinion : Assembly was not made for mlg
this but i havnt played so i guess it doesnt really matter what i think but i would also have to say no os

Encounter.142
04-18-2009, 02:28 PM
I'm against the sniper and rockets. They're too powerful IMO. I think there should be a Camo. An Overshield would be burned more often than not. I also think there should be some sort of a CQC weapon such as a mauler, maybe a shotgun, or a PR.

I've heard someone talk about adding spikers or and SMG. Although I've never tested either of those in an MLG game, I think they could add some depth to MLG. I'd have to test them to be sure though.

xX_NK_Xx
04-18-2009, 02:47 PM
Power wepons are too powerful for this map, its to close quarters. A sniper who has strong no scopes will easily dominate this map, and anyone without pucket rockets will easily get 4 kills per rocket spawn, not to mention the fact that a good team will easily setup an almost in-escape-able spawn trap. Power wepons are a no for this map. I think a camo and mauler are the only thing that should really be added besides br/carbines. Camo at top rocket lift/tower and mauler ontop of regen, this way it makes it difficult to get CAMO and MAULER which would be absolutely devastating on this map.

humblemumble
04-18-2009, 02:59 PM
I hate to be a mood-killer, but considering that v7 is coming out before april 28th, and assembly is one of the most anticipated maps by (most) of the MLG community, Killa KC has probably already finalized whether or not this map is going to be in, and what it's going to look like.

Kurtiz
04-18-2009, 08:35 PM
Kurtiz from Kurtiz NZ's 'tage? Enjoyed it. Liked the amazing sprees you showed.

Yes thats me, thank you.


On topic:

Blocking the windows is a stupid idea. **** it is their base, so why cant they have something like that? Besides in H3 you have to be aggressive to win, so if someone gonna sit back in their base watching all the action through a window, they are probably going to loose anyway. And if you are going to charge into their base just make sure you check that window, or duke them, run towards the door like you are going in then back up, as long as you are aware of the window it doesnt matter, deal with it.


I think from reading this thread that rockets should not be included. I now think that 1 mauler (I wish a PR would be added instead but we all know that isnt going to happen) 1 sniper and 1 power-up should be in the map.

Assembly is too small for snipe

You are serious? Guardian has a Sniper FFS and no one has complained about that.

Snipe isnt that overpower on this map, besides if it is, then GG to the sniper he must be skilled. You guys have to keep in mind that the sniper rifle requires a lot of skill, which in turn makes it perfect for competitive play - the most skilled wins. Rockets dont require skill, a mauler doesnt require skill, having 2 extra layers of shield doesnt require skill...Yes you could argue that the skill is in obtaining those power weapons/ups. But that goes for the sniper too.

A lot of people seem to think that this map shouldnt have too many items of power, if any at all. I mean some guy actually said he thinks it should have nothing and be like onslaught (Oh my god how boring, seriously). If there should only be one item of power it should be the sniper IMO, then camo.

Oh and I really think there should be at least 2 carbines on the map. They just help the support style player out, a slight advantage to someone who would seek it out and pick it up - you can fire all your br off then switch to carbine and fire that off too without stopping. I always pick one up if I can. And not that this has anything to do with competitive play, but this is a covenant map and carbines would suit it.

I actually think 1 BR and 1 carbine at either base.

AMidgetAndAClub
04-18-2009, 09:31 PM
Sniper on that map is a little retarded. Rockets are not as overpowering as you think. But I think we should be thinking neither of those, but something like.............

2 CQC weapons like 2 PR's and either an OS or a Camo.

ZRDragoon
04-18-2009, 11:00 PM
I'm thinking maybe a camo in the hole top mid, a shotgun on open platform and an SMG top tower.

I haven't really extensively tested the SMG in MLG, but it surely takes more skill to use than a mauler, even if it's minimal skill difference and it has not as big a range as an assault rifle.

The shotgun on open platform creates a risk vs. reward situation as you get an extremely powerful close quarters gun in a horrible spot to use it and you're out in the open to get team shot, so if you get the gun, it's a great reward for a huge risk.

Camo should be top mid hole to sneak in bases that people are camping and attempt to stop campers.

Dragull
04-19-2009, 01:15 PM
I've heard someone talk about adding spikers or and SMG. Although I've never tested either of those in an MLG game, I think they could add some depth to MLG. I'd have to test them to be sure though.
I think Plasma Rifle would be better.

.Requiem
04-19-2009, 02:19 PM
I think a camo would work better than an OS on the map due to the nature of the windows. It could be really useful to break a base set-up and sneak up on whomever was camping the windows for the opponent.

AMidgetAndAClub
04-19-2009, 02:33 PM
I think a camo would work better than an OS on the map due to the nature of the windows. It could be really useful to break a base set-up and sneak up on whomever was camping the windows for the opponent.

This is the first legitimate statement to make me think Camo was a better idea.

Halftimee
04-20-2009, 04:34 PM
Another thing: the base windows. There have been reports that the one-way windows in the bases make the bases easy to camp and makes them too powerful. Others have denied this and said that they're just fine.

What are we going to do about it? Does something need to be done? If so, what? Geo stuff into the windows to block the view of someone trying to look out?

The solution to that, is to look in the windows direction, scan it for a second because your weapons auto-aim will kick in if there's someone behind those one way windows, its like the bases on Snowbound.

Halftimee
04-20-2009, 04:36 PM
This is the first legitimate statement to make me think Camo was a better idea.

Camo is easily a better idea than OS just for that reason, when your're stuck top gold on Guardian, you wait for camo and then grab mauler, if you put a mauler bottom mid/top mid you could have the same type of gameplay as Guardian in that respect.

Xiph0iD
04-20-2009, 05:55 PM
I think that OS should be placed top mid and mauler to spawn tower. I'll make a version and run games with multiple weapon combinations i.e. sword, spiker, plasma rifle, etc. I think that it would be good to mix up various weapon combinations to see how the gameplay turns out.

.Regicide
04-20-2009, 06:47 PM
Camo > OS on assembly. Also I tried blocking those windows, the only way it would work made it look terrible. w/ just the lift blockers it made a ledge that promotes camping more and the only way to block that ledge was to put crates, etc under / on top of it and it looked completely retarded. Unless someone else comes up w/ a different way to do it I don't think the windows will be blocked. Snipe doesn't fit much imo but I think having rockets w/ only one clips might work. I am sure that KC, etc will make it work just fine.

bunniesz23
04-21-2009, 02:58 PM
I'm going to make mine:
Sniper below open plat
Maulers in "useless area" behind bases on plat side
Rockets where they are
Camo top mid
Plasma pistol bottom mid
Replace spikers with BRs
Replace Plasma rifles with carbines
Leave one or two plasma rifles on the map (they just play so well on this map)
Tell me what you think. Will edit this post when done.

bunniesz23
04-21-2009, 03:01 PM
Power wepons are too powerful for this map, its to close quarters. A sniper who has strong no scopes will easily dominate this map, and anyone without pucket rockets will easily get 4 kills per rocket spawn, not to mention the fact that a good team will easily setup an almost in-escape-able spawn trap. Power wepons are a no for this map. I think a camo and mauler are the only thing that should really be added besides br/carbines. Camo at top rocket lift/tower and mauler ontop of regen, this way it makes it difficult to get CAMO and MAULER which would be absolutely devastating on this map.
Hey I have pucket Rocks!!

bunniesz23
04-21-2009, 03:05 PM
has anyone actually tried assembly with camo on it? I want to know, if you did, how it went cause the map seems too small for any power ups or power weapons imo
a bunch of the mlg staff members played it like that.

del-chupacabra
04-23-2009, 12:56 AM
I really believe that for a CQC weapon there are two possibilities.

1. Two P-shooters near both base, or just one bottom mid.

2. One mauler bottom mid.

As for power weapons I think the only thing that should even be contemplated is rockets with only one clip. Two places I believe would be good is on lily pad or P2.

I also think that Camo is a very good fit for this map. With the one-way windows in the bases it will allow opportunities to break strongholds and if there is no rockets a person with camo and mauler would be just as strong but would include more skill for the timing of camo and having to grab mauler instead of just timing rockets and then blowing people away.

Overall I think just leaving it with camo and the two different CQC options are the best possibilities but as said before KC probably has the final version already in mind.

Fsm_Nick
04-23-2009, 01:30 AM
ok here's my two cents...

this map will play horrible as an mlg map if the bottom is utilized as a campin/running away area. The fix to this is to put emphaisis on staying up top and not in the bases. Any power weapon/powerup should be placed somewhere that would promote people to set up outside. This makes it more br friendly as well, which is important to mlg. Also i believe a sniper is a terrible idea as it will force people to play where there is cover (the bottom area). The window fix is irrelevant as the person camping will do his team no good. The way MLG has evolved has brought a fast paced map control strategy vs. creative camping... so the window accomplishes very little.

yaboqu
04-28-2009, 04:08 PM
My friends and I played on it and thought it was actually a lot of fun. It was very easy to set up on and played very fast, plus camo helped out a lot.

BadStar
04-28-2009, 05:01 PM
Nobody's mentioned anything about teleporters.

Could they be utilized to alter the flow of the map? Just throwing the idea out there.

I like the idea of camo on this map, especially since some people are worried about matchups turning into camping stalemates. Camo could be a setup-breaker if placed properly.

iPoacher
04-28-2009, 05:26 PM
Camo would break up campers, but it should be put at tower and a mauler at regen so it would be hard to have bolth. os would not work well because it would always get burnt.

Cronocor
04-28-2009, 07:35 PM
You guys talk about camping stalemates, but I really don't see what the big deal is. Now, I'm no forger or pro player but whenever I play assembly I always scan the nearest window with my reticule before going in. Enemy players show up every time and it pretty much negates camping problems.

Also, to me at least, it kind of adds nice, unique layer of play to the map. I mean, its not the goal to make every map play exactly the same is it?

RelentingPenny
04-29-2009, 01:11 AM
I'm so tired of everyone saying custom won't work because it will always be burnt. You can position it in such a way to prevent its being burnt. Subsequently, custom's ability to be burnt rewards map control/teamwork and therefore shouldn't be put down on account of that particular trait.

Just a wild idea here, anyone ever thought of custom and camo as the only power...items, maybe have custom spawn at start 2 min respawn and camo not spawn at start 90 or 150 sec? ideally i would want like a staggered alternating 2 min respawn, but I don't know how to do that
I think it would be interesting to have a br only map but still have multiple things to time and control

just a thought

tHuNdastRucK704
05-02-2009, 05:16 PM
Thought I'd bump this thread. I've been experimenting with different weapon layouts on Assembly. I used one of KC's maps to make them, mainly because I was too lazy to make my own spawn system right now :D The map I used is on File 6 on my Fileshare.

Anyways, I made 4 different versions of Assembly, labeled A, B, C, and D. If you don't want to read all of this post, all 4 versions are on the last 4 slots of My Fileshare (http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=tHuNdastRucK704). The following is a description of the weapon setups of each version:

Version A

Version A has a Camo spawning at its default spawn on top mid, Rockets at their default spawn on top of the tower, a Shotgun with 0 spare clips spawning on regen plat, and a P-shooter at the bottom of each base. I put Shotgun on regen plat mainly to draw some attention to that side of the map. I've noticed from playing Assembly in MM that, at least from my experience, the regen side of the map is kind of avoided, mainly because its so open and nothing important spawns there. Why not a Mauler? I figured since the Shotgun is an extremely powerful CQC weapon, more people will be attracted to it and time it. Also the weapon can be a game changer and break setups behind the bases.

Weapon Times: Rockets = 180s, Camo = 120s, Shotgun = 150s.
Version B

Version B has Camo spawning top mid, Rockets spawning on regen plat, a P-shooter spawning on top tower, and a Mauler spawning bottom mid. The Mauler is on a 150s Bungie spawn and does NOT spawn at start, mainly so someone who grabs Camo can't drop down and have Mauler too. I was thinking of putting it on a drop spawn but idk, I might later. Rockets spawn on regen plat to give that side of the map more attention. Not much more to say on this version.

Weapon Times: Rockets = 180s, Camo = 120s, Mauler = 150s bungie spawn.

Version C

Version C is probably the most radically changed version. The inspiration for this weapon setup is from the Halo 1 map Derelict. Assembly is pretty similar to Derelict, and Derelict had an OS spawn top mid and Camo and Sniper spawn on either side of the top part of the map. I wanted to try that setup in a similar way on Assembly. In this version, Camo spawns below the regen platform, a 3X Custom OS spawns top mid, and a Sniper spawns at bubble shield spawn. P-shooters spawn at the bottom of each base in front of the lifts, just like version A.

Weapon Times: Camo = 90s, OS = 120s, Sniper = 150s.

Version D

Version D is probably the one I'm most excited about. I wanted to have a version that was simple. On version D, a Red OS spawns on top of regen plat, Camo on bubble shield spawn, a Shotgun with 1 spare clip spawns bottom mid, and a P-shooter spawns top tower. I decided to have an OS on top of plat because its open for everyone to see and has to take shots almost right away if the other team is watching. I decided to use a Red OS mainly because a Custom would probably be burned too much in that position, and 2 layers of extra shields may be a little too much on this map. I wanted to have the Camo spawn somewhere around tower, but I thought on top of tower would be a little unfair, so bubble shield spawn would have been a better option. The P-shooter spawns top tower to balance out the OS on plat. With this setup, I think the tower could end up being a position to control when Camo is coming up. And now to the shotgun. I wanted to have something in the middle thats extremely powerful. Shotgun is perfect imo because its extremely powerful close range, and can break setups inside the bases. Since this one has more ammo than the one in version A, it's on a 180 second respawn. I decided to have is spawn bottom mid because its just a little narrow passage way, so it's easy to nade and there's only 2 ways out. Another thing I did to the shotgun is put it on a weapon holder, so its standing up. Idk why I did this tbh... I thought it would just look cool and make it seem even more important. If it ends up being a hassle I'll take it off.

Weapon Times: Camo = 90s, OS = 120s, Shotgun = 180s.

All these version play only MLG TS. I believe Assembly will probably play TS better than anything else, so that's what I designed these maps for. All 4 versions are in the last 4 slots on My Fileshare (http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=tHuNdastRucK704). Hit me up if you would like to play them, or you can run customs on them yourselves. Have fun :D

FiiG
05-02-2009, 05:44 PM
Thought I'd bump this thread. I've been experimenting with different weapon layouts on Assembly. I used one of KC's maps to make them, mainly because I was too lazy to make my own spawn system right now :D The map I used is on File 6 on my Fileshare.

Anyways, I made 4 different versions of Assembly, labeled A, B, C, and D. If you don't want to read all of this post, all 4 versions are on the last 4 slots of My Fileshare (http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=tHuNdastRucK704). The following is a description of the weapon setups of each version:

Version A

Version A has a Camo spawning at its default spawn on top mid, Rockets at their default spawn on top of the tower, a Shotgun with 0 spare clips spawning on regen plat, and a P-shooter at the bottom of each base. I put Shotgun on regen plat mainly to draw some attention to that side of the map. I've noticed from playing Assembly in MM that, at least from my experience, the regen side of the map is kind of avoided, mainly because its so open and nothing important spawns there. Why not a Mauler? I figured since the Shotgun is an extremely powerful CQC weapon, more people will be attracted to it and time it. Also the weapon can be a game changer and break setups behind the bases.

Weapon Times: Rockets = 180s, Camo = 120s, Shotgun = 150s.
Version B

Version B has Camo spawning top mid, Rockets spawning on regen plat, a P-shooter spawning on top tower, and a Mauler spawning bottom mid. The Mauler is on a 150s Bungie spawn and does NOT spawn at start, mainly so someone who grabs Camo can't drop down and have Mauler too. I was thinking of putting it on a drop spawn but idk, I might later. Rockets spawn on regen plat to give that side of the map more attention. Not much more to say on this version.

Weapon Times: Rockets = 180s, Camo = 120s, Mauler = 150s bungie spawn.

Version C

Version C is probably the most radically changed version. The inspiration for this weapon setup is from the Halo 1 map Derelict. Assembly is pretty similar to Derelict, and Derelict had an OS spawn top mid and Camo and Sniper spawn on either side of the top part of the map. I wanted to try that setup in a similar way on Assembly. In this version, Camo spawns below the regen platform, a 3X Custom OS spawns top mid, and a Sniper spawns at bubble shield spawn. P-shooters spawn at the bottom of each base in front of the lifts, just like version A.

Weapon Times: Camo = 90s, OS = 120s, Sniper = 150s.

Version D

Version D is probably the one I'm most excited about. I wanted to have a version that was simple. On version D, a Red OS spawns on top of regen plat, Camo on bubble shield spawn, a Shotgun with 1 spare clip spawns bottom mid, and a P-shooter spawns top tower. I decided to have an OS on top of plat because its open for everyone to see and has to take shots almost right away if the other team is watching. I decided to use a Red OS mainly because a Custom would probably be burned too much in that position, and 2 layers of extra shields may be a little too much on this map. I wanted to have the Camo spawn somewhere around tower, but I thought on top of tower would be a little unfair, so bubble shield spawn would have been a better option. The P-shooter spawns top tower to balance out the OS on plat. With this setup, I think the tower could end up being a position to control when Camo is coming up. And now to the shotgun. I wanted to have something in the middle thats extremely powerful. Shotgun is perfect imo because its extremely powerful close range, and can break setups inside the bases. Since this one has more ammo than the one in version A, it's on a 180 second respawn. I decided to have is spawn bottom mid because its just a little narrow passage way, so it's easy to nade and there's only 2 ways out. Another thing I did to the shotgun is put it on a weapon holder, so its standing up. Idk why I did this tbh... I thought it would just look cool and make it seem even more important. If it ends up being a hassle I'll take it off.

Weapon Times: Camo = 90s, OS = 120s, Shotgun = 180s.

All these version play only MLG TS. I believe Assembly will probably play TS better than anything else, so that's what I designed these maps for. All 4 versions are in the last 4 slots on My Fileshare (http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=tHuNdastRucK704). Hit me up if you would like to play them, or you can run customs on them yourselves. Have fun :D
http://i726.photobucket.com/albums/ww261/fiig09/shotgun.jpg

tHuNdastRucK704
05-02-2009, 08:27 PM
Glad you understand sir.:)

ZRDragoon
05-03-2009, 01:12 AM
I like the idea of the shotgun, but I think the only place it could really work is on Regen Plat so you get it and you need to move in order to use it.

This maps needs to be tested with some non-MLG weapons, like the Shotgun or SMG because I think they would really spice up the CQC of this map.

tHuNdastRucK704
05-03-2009, 10:04 AM
I like the idea of the shotgun, but I think the only place it could really work is on Regen Plat so you get it and you need to move in order to use it.

This maps needs to be tested with some non-MLG weapons, like the Shotgun or SMG because I think they would really spice up the CQC of this map.

Agreed. Also I think the Shotty would work in Hammer spawn too. You have to move in order to use it as well because that place is a nade trap. If someone picks it up and stays in there, all someone has to do is lob a couple nades and kill him. Then the other team gets the shotty ;) I don't think it would work anywhere else besides Hammer spawn and Regen plat though.

An SMG would be interesting. I can't think of where to put that. I would only have 1 on the map to prevent duel-wielding.

Neatohh
05-03-2009, 11:08 AM
Lets hope to see this in the near future. I cannot stand playing Lockdown Ball.

ZRDragoon
05-03-2009, 01:03 PM
Agreed. Also I think the Shotty would work in Hammer spawn too. You have to move in order to use it as well because that place is a nade trap. If someone picks it up and stays in there, all someone has to do is lob a couple nades and kill him. Then the other team gets the shotty ;) I don't think it would work anywhere else besides Hammer spawn and Regen plat though.

An SMG would be interesting. I can't think of where to put that. I would only have 1 on the map to prevent duel-wielding.
Good point about the nade trap. That would be a good spawn then.

SMG could replace plasma pistol perhaps. With a 1 layer OS, a plasma pistol isn't really advantageous to use since you can easily team br him to death.

tHuNdastRucK704
05-03-2009, 03:25 PM
I think on my version D I'm going to have OS and Camo switch positions, so Camo is on the regen plat and OS is on the bubble shield spawn. However I'm going to have the Camo respawn every 90s still so people have to actually go to the lilly pad every minute and a half to go get it, giving the map more flow. And Camo is definitely something you want on this map, since you can move around the open mid without being seen and break powerful setups behind the one-way windows. I think I'm going to just get rid of the Plasma Pistol entirely on that version, simply because, as you said, a team could easily team shot it away. I'll just put a couple of Plasmas on top of the Rocket tower.

Xiph0iD
05-03-2009, 05:40 PM
Has anyone tested Assembly for MLG Ball? I think that Ball could really work well for this map.

tHuNdastRucK704
05-03-2009, 08:27 PM
Has anyone tested Assembly for MLG Ball? I think that Ball could really work well for this map.

Setups behind those one way windows would be too powerful for Ball I think. I think its already been ruled out :/

Xiph0iD
05-03-2009, 09:35 PM
Setups behind those one way windows would be too powerful for Ball I think. I think its already been ruled out :/
That sucks. If it weren't for those windows, this would be a great map for the circuit. :banghead:

tHuNdastRucK704
05-04-2009, 05:40 PM
That sucks. If it weren't for those windows, this would be a great map for the circuit. :banghead:

The windows are fine, imo they just add to the map's uniqueness. I just don't think it'll work for Ball though.

Cronocor
05-04-2009, 09:11 PM
I still don't get what the big deal is about those windows. Moving your reticule over them to see if a name pops up seems to work fine for window camping situations. Doesn't this basically nullify the window advantage?

tHuNdastRucK704
05-04-2009, 11:52 PM
I still don't get what the big deal is about those windows. Moving your reticule over them to see if a name pops up seems to work fine for window camping situations. Doesn't this basically nullify the window advantage?

I believe it does. Idk though Ball may not work because the bases are too enclosed. I guess it would need further testing.

Also on my Assembly map, version D, I'm going to make the shotgun spawning bottom mid have 0 spare clips instead of 1. 12 shots just seems like too much...

bunniesz23
05-07-2009, 01:45 PM
If anyone is interested. I am holding a contest for who can make the best Assembly. you can sign up here (http://www.mlgpro.com/forum/showthread.php?t=245621). It will be a fair contest and a great way to test your map.