Gerald Is I
04-19-2009, 01:40 AM
Updates can be located ABOVE the download links.
http://i259.photobucket.com/albums/hh303/GeraldIsI/MLGvertexv5.jpg
Summary:
When designing Vertex, I had a few key map design elements envisioned. The major being an asymmetrical, almost 'Halo CE-ish' map.http://i259.photobucket.com/albums/hh303/GeraldIsI/75777401-Full.jpg
MLG Vertex is a mid-sized, multiple floored map made in the crypt. My vision of the map in progress was to create a great free for all map with decent flow that worked well with team games.
Sick of the wave of Midship / Onslaught styled maps, I created the bases on separate floors with unique shapes and characteristics that set them apart from one another.http://i259.photobucket.com/albums/hh303/GeraldIsI/75777812-Full.jpg
http://i259.photobucket.com/albums/hh303/GeraldIsI/75777623-Full.jpg
The bases are connected via an elbow-like walkway with multiple pathways and choke points
http://i259.photobucket.com/albums/hh303/GeraldIsI/74975987-Full.jpg
A bridge holding rockets is new in v5, and it suffices as another, more direct route from base to base.
http://i259.photobucket.com/albums/hh303/GeraldIsI/75778032-Full.jpg
The map consists of three power weapons, all placed cautiously. Rockets on mid bridge, the mauler spawns in the pink tunnel, meanwhile the custom powerup spawns in a cave on the bottom of the map.
MLG Vertex is best played with MLG FFA settings enabled, but it can also handle MLG Team Slayer and MLG Oddball. To promote fairness, teams initial spawn points are quite like Construct, and custom powerup doesn't spawn for the first two minutes.
v5 Updates:
A few days into refining the map, I think you guys are going to like the major changes from v4 to v5.
1. More spawns.
2. Fixed Ball glitch
3. Patched holes in walls
4. Fixed Red jump up
5. Cover changes
6. New bottom mid
7. Replaced Rocket plat with connection ramp
8. Added tunnels to back blue.
9. MLG Vertex v5.t Now supports MLG King of the Hill.
v4 Updates:
After looking over feedback and messing around with the map, a few changes have been made to the map.
1. Smoothed out / merged walkways.
2. Cover on the blue drop-down.
3. Centered Rocket Platform.
4. Extra spawn points and a different ball location.
Be sure to download the newest version of MLG Vertex below!
Downloads:
MLG Vertex v5 FFA (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=75798644)
MLG Vertex v5 Team, a version with initial spawn points custom tailored to Team Slayer, Oddball, and King of the Hill. (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=75798583)
Downloads, comments, and criticism are encouraged.
Thank you for your time. :]
http://i259.photobucket.com/albums/hh303/GeraldIsI/MLGvertexv5.jpg
Summary:
When designing Vertex, I had a few key map design elements envisioned. The major being an asymmetrical, almost 'Halo CE-ish' map.http://i259.photobucket.com/albums/hh303/GeraldIsI/75777401-Full.jpg
MLG Vertex is a mid-sized, multiple floored map made in the crypt. My vision of the map in progress was to create a great free for all map with decent flow that worked well with team games.
Sick of the wave of Midship / Onslaught styled maps, I created the bases on separate floors with unique shapes and characteristics that set them apart from one another.http://i259.photobucket.com/albums/hh303/GeraldIsI/75777812-Full.jpg
http://i259.photobucket.com/albums/hh303/GeraldIsI/75777623-Full.jpg
The bases are connected via an elbow-like walkway with multiple pathways and choke points
http://i259.photobucket.com/albums/hh303/GeraldIsI/74975987-Full.jpg
A bridge holding rockets is new in v5, and it suffices as another, more direct route from base to base.
http://i259.photobucket.com/albums/hh303/GeraldIsI/75778032-Full.jpg
The map consists of three power weapons, all placed cautiously. Rockets on mid bridge, the mauler spawns in the pink tunnel, meanwhile the custom powerup spawns in a cave on the bottom of the map.
MLG Vertex is best played with MLG FFA settings enabled, but it can also handle MLG Team Slayer and MLG Oddball. To promote fairness, teams initial spawn points are quite like Construct, and custom powerup doesn't spawn for the first two minutes.
v5 Updates:
A few days into refining the map, I think you guys are going to like the major changes from v4 to v5.
1. More spawns.
2. Fixed Ball glitch
3. Patched holes in walls
4. Fixed Red jump up
5. Cover changes
6. New bottom mid
7. Replaced Rocket plat with connection ramp
8. Added tunnels to back blue.
9. MLG Vertex v5.t Now supports MLG King of the Hill.
v4 Updates:
After looking over feedback and messing around with the map, a few changes have been made to the map.
1. Smoothed out / merged walkways.
2. Cover on the blue drop-down.
3. Centered Rocket Platform.
4. Extra spawn points and a different ball location.
Be sure to download the newest version of MLG Vertex below!
Downloads:
MLG Vertex v5 FFA (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=75798644)
MLG Vertex v5 Team, a version with initial spawn points custom tailored to Team Slayer, Oddball, and King of the Hill. (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=75798583)
Downloads, comments, and criticism are encouraged.
Thank you for your time. :]