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Gerald Is I
04-19-2009, 01:40 AM
Updates can be located ABOVE the download links.
http://i259.photobucket.com/albums/hh303/GeraldIsI/MLGvertexv5.jpg
Summary:
When designing Vertex, I had a few key map design elements envisioned. The major being an asymmetrical, almost 'Halo CE-ish' map.http://i259.photobucket.com/albums/hh303/GeraldIsI/75777401-Full.jpg
MLG Vertex is a mid-sized, multiple floored map made in the crypt. My vision of the map in progress was to create a great free for all map with decent flow that worked well with team games.

Sick of the wave of Midship / Onslaught styled maps, I created the bases on separate floors with unique shapes and characteristics that set them apart from one another.http://i259.photobucket.com/albums/hh303/GeraldIsI/75777812-Full.jpg
http://i259.photobucket.com/albums/hh303/GeraldIsI/75777623-Full.jpg

The bases are connected via an elbow-like walkway with multiple pathways and choke points
http://i259.photobucket.com/albums/hh303/GeraldIsI/74975987-Full.jpg
A bridge holding rockets is new in v5, and it suffices as another, more direct route from base to base.
http://i259.photobucket.com/albums/hh303/GeraldIsI/75778032-Full.jpg
The map consists of three power weapons, all placed cautiously. Rockets on mid bridge, the mauler spawns in the pink tunnel, meanwhile the custom powerup spawns in a cave on the bottom of the map.

MLG Vertex is best played with MLG FFA settings enabled, but it can also handle MLG Team Slayer and MLG Oddball. To promote fairness, teams initial spawn points are quite like Construct, and custom powerup doesn't spawn for the first two minutes.

v5 Updates:
A few days into refining the map, I think you guys are going to like the major changes from v4 to v5.
1. More spawns.
2. Fixed Ball glitch
3. Patched holes in walls
4. Fixed Red jump up
5. Cover changes
6. New bottom mid
7. Replaced Rocket plat with connection ramp
8. Added tunnels to back blue.
9. MLG Vertex v5.t Now supports MLG King of the Hill.

v4 Updates:
After looking over feedback and messing around with the map, a few changes have been made to the map.
1. Smoothed out / merged walkways.
2. Cover on the blue drop-down.
3. Centered Rocket Platform.
4. Extra spawn points and a different ball location.

Be sure to download the newest version of MLG Vertex below!

Downloads:
MLG Vertex v5 FFA (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=75798644)
MLG Vertex v5 Team, a version with initial spawn points custom tailored to Team Slayer, Oddball, and King of the Hill. (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=75798583)

Downloads, comments, and criticism are encouraged.
Thank you for your time. :]

black_jeesus
04-19-2009, 02:19 AM
The map looks pritty solid from the pictures. I think the middle structure that holds rockets is to small and random, i'd suggest that you connect it more to the map because really it just looks like a random thing in the middle of the map. I'd go with a center piece that has a wider platform and one that blocks off more lines of sight. This is what I can tell you just based off the pictures but i'll check out the actuall map tomorrow. Nice job.

aS_Snipergod
04-19-2009, 12:09 PM
this map is fun. ive played it soon after it was made and it was awesome. it flowed really well.

Serenaded
04-19-2009, 12:39 PM
This map looks pretty good. The only thing that concerns me is LOS, seems to me like you can see over half the map from anywhere on the map. I could be completely wrong and will have to check it out when I get my xbox back from microsoft. :)

But I love the concept and it reminds me a lot of Halo: CE

Gerald Is I
04-19-2009, 12:56 PM
This map looks pretty good. The only thing that concerns me is LOS, seems to me like you can see over half the map from anywhere on the map. I could be completely wrong and will have to check it out when I get my xbox back from microsoft. :)

But I love the concept and it reminds me a lot of Halo: CE

Yeah, during initial testing when I was receiving feedback, a big topic was LOS and whether I should keep it open verses severed. Initially, I was going to extend the support beams of the central structure warlock style to create a giant object that blocks LOS, but I decided after testing that it was unnecessary. I might end up going back to that idea as I get more feedback though.

Thanks for the feedback guys, keep it up. :]

MoTiVE_x
04-19-2009, 01:20 PM
From the pictures it doesn't look like it has many merged walls/floors and I can see nades disappearing and other game changing things happening. I have yet to try the map so you can take this comment how every you like.

Disco_Safari
04-19-2009, 02:52 PM
Is it just me or does it seem like the middle building thing with the rockets on it is closer to blue base?

lumini
04-19-2009, 02:58 PM
Is it just me or does it seem like the middle building thing with the rockets on it is closer to blue base?
your're right it does, but it might just be the angle the picture was taken at.

Gerald Is I
04-19-2009, 03:02 PM
Is it just me or does it seem like the middle building thing with the rockets on it is closer to blue base?

It actually is.

I might be moving it closer to red in the next version, but as it stands, both bases have an access point to the rockets, but with the blue side, players are unable to jump back into blue base whereas red base you can. It isn't a problem in FFA gametypes, and seeing as how there aren't definite spawns and both teams can occupy any base they choose in team games, it's fair. But then again, I might be changing it up in v4.

And Motive, you're right about a few parts. The walkways by pink aren't geomerged, but almost everything else is. I'll see what I can do for the next version. Good eye. :P

Classsic
04-19-2009, 07:18 PM
finally i see a map with potiential and creativity looks very very nice

Gerald Is I
04-19-2009, 09:16 PM
finally i see a map with potiential and creativity looks very very nice

:D Thank you!

I don't think it shows thread name changes in the forum page, so I'm posting this here to let you guys know: The main post has been updated! Check out the updates, download the updated versions, and keep being awesome!

aS_Snipergod
04-20-2009, 06:51 PM
theres a few holes in the walls by red ramp

Gerald Is I
04-20-2009, 10:01 PM
Hm. I didn't catch those pre-release. Thanks for letting me know. :] If I find more that are necessary to fix, I'll end up going through and patching up all of the holes in a version update. I just don't want to do one at a time, that would get annoying to follow.

bunniesz23
04-21-2009, 03:10 PM
Hey is this the map you guys were playing the other day. I got the maps so I can play it now. You need to check out a mlg assembly I am making. It will be better than Fritz's. (yes I know Fritz just threw that together)
OT: looks good but there might be problems with balance.

Gerald Is I
04-25-2009, 11:41 PM
After a few days, Version 5 is ready to be released! Check out the original post for brand new updates. Major aesthetic changes to major parts of the map have been made, so be sure to check it out and let me know what you guys think. :]