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Zanno
04-19-2009, 04:29 AM
Due to the extreme number of sticky threads in this forum, I have taken the liberty of creating a guide of useful links to important threads relating to map design and forge techniques, in the interest of keeping down clutter. The problem is there are far too many threads that deserve to be stickied, so creating a thread like this seems much more practical. Threads are sorted chronologically from initial post.

MLG Forge Main Frame (competitive map data base and interviews with forgers) (http://www.mlgpro.com/forum/showthread.php?t=171015) - Rarely updated now, but essentially contains every single A-class map from 2008.

Competitive Level Design Guide - From a Quake 3 Perspective (http://www.mlgpro.com/forum/showthread.php?t=196292) - An extremely famous article in mapmaking circles, written in the Quake 3 Era, about competitive map design. Definitely read this one!

A comprehensive and collaborative guide to map design - by forgers, for forgers (http://www.mlgpro.com/forum/showthread.php?t=214985) - Everything you need to know about the finer points of map design in Halo.

The official Map name data base (http://www.mlgpro.com/forum/showthread.php?t=216495) - Need an idea for your map's name? Post here.

Bungie explains 'bumpy floor' problem in forge (http://www.mlgpro.com/forum/showthread.php?t=241479) - A problem that has mystified forgers since Foundry came out, this is why your objects sometimes come out crooked when you save the map and reload it.

What everyone should know about Sandbox before they start forging. (http://www.mlgpro.com/forum/showthread.php?t=245529) - Important information about item limits and budget in Sandbox.

If you have any suggestions for something that should be added to this list, send me a PM.