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View Full Version : One Super-Mega-Ultra Map idea


XzampleZZ
09-21-2009, 02:45 AM
I have been thinking, if The MLG Forge Map Pack was such a success, then why don't I try to think up some other idea that the forge community could participate in? The idea I came up with was to take all the best forgers and make one map with all of their ideas mixed into it.

Of course that means that it would be an asymmetrical map, which the majority of time does not work out in MLG gametypes, but if we had everybody to think about all of the elements in the map I believe we could achieve the goal of having a perfectly balanced asymmetrical MLG map.

Now I do realize the problems of this idea, like the fact that not everybody in the community are exactly at a friendly level, or that people would never agree on map designs, But I thought it was a good idea that would definitely get popular if taken seriously and would most likely get more downloads than any map on the MLG Forge Map Pack.

I would also like to say that it is just an idea and if people don't like my idea I respect that and will never mention it again. Please consider this though...

_TaK_
09-21-2009, 02:50 AM
I have been thinking, if The MLG Forge Map Pack was such a success, then why don't I try to think up some other idea that the forge community could participate in? The idea I came up with was to take all the best forgers and make one map with all of their ideas mixed into it.

Of course that means that it would be an asymmetrical map, which the majority of time does not work out in MLG gametypes, but if we had everybody to think about all of the elements in the map I believe we could achieve the goal of having a perfectly balanced asymmetrical MLG map.

Now I do realize the problems of this idea, like the fact that not everybody in the community are exactly at a friendly level, or that people would never agree on map designs, But I thought it was a good idea that would definitely get popular if taken seriously and would most likely get more downloads than any map on the MLG Forge Map Pack.

I would also like to say that it is just an idea and if people don't like my idea I respect that and will never mention it again. Please consider this though...

Been proposed before, will not work.

XzampleZZ
09-21-2009, 02:51 AM
Been proposed before, will not work.Well at least tell me why.

_TaK_
09-21-2009, 02:54 AM
Well at least tell me why.

To hard to organize, keep up on and have everyone agree on a solid design.

Plus everyone would want to design and no one would want to forge.

kidkidkid
09-21-2009, 06:10 AM
To hard to organize, keep up on and have everyone agree on a solid design.

Plus everyone would want to design and no one would want to forge.

/thread

Just let everyone do their own thing whenever they want. Too much chaos with more than a few people thinking about a single map.

Jebus_1001
09-21-2009, 06:58 AM
Too hard to organize, keep up on and have everyone agree on a solid design.

Plus everyone would want to design and no one would want to forge.

A slight change but I had to do it because of your signature. :)

Also, you are right, there would also be a problem with limited materials. Some people forge with tons of materials/interlocking while others prefer the minimalistic approach. This would lead to disputes over balancing materials as well as gameplay. Also, in my experience, an imbalanced map in terms of materials (tons of interlocking on one side) will lead to lag on one side more than the other.

CASMAN
09-21-2009, 02:19 PM
To hard to organize, keep up on and have everyone agree on a solid design.

Plus everyone would want to design and no one would want to forge.
Excuses, excuses, if KC wanted a (say 3 base, 3 level, in the skybox) map, he would easily do what the OP is talking about and hire 2-3ish full-time forgers and 2-3 part-time forgers to make a map before dallas.

Personally I would still like to see a map in which 4 forgers made a map, in which there were two teams, 2 forgers per base, then patch in the surroundings, and see what comes of it.

Muiriled
09-21-2009, 02:37 PM
Problem is if a bunch of forgers just threw together different pieces of a map, nothing would flow. A good map can't be thought up in a few very different pieces and thrown together. It needs to be made as a whole with the ideas of each peice connecting and flowing as one.

What you'd end up with would be a bunch of really nice looking peices jumbled around randomly.

XzampleZZ
09-21-2009, 04:13 PM
Problem is if a bunch of forgers just threw together different pieces of a map, nothing would flow. A good map can't be thought up in a few very different pieces and thrown together. It needs to be made as a whole with the ideas of each peice connecting and flowing as one.

What you'd end up with would be a bunch of really nice looking peices jumbled around randomly.Sorry if I am wrong, but is that not what Lockout and Guardian are? Four pieces attached to eachother 2 -3 stories high. And each piece is different in its own way.

TheEpicCiabatta
09-21-2009, 04:38 PM
Excuses, excuses, if KC wanted a (say 3 base, 3 level, in the skybox) map, he would easily do what the OP is talking about and hire 2-3ish full-time forgers and 2-3 part-time forgers to make a map before dallas.

Personally I would still like to see a map in which 4 forgers made a map, in which there were two teams, 2 forgers per base, then patch in the surroundings, and see what comes of it.

Good maps aren't built with a "make two structures, fill in the holes" mentality. Contrary to popular belief, mpa design isn't easy. You have to analyze and think about LOS, power positions, flow, etc. long before you even start forging.

Also, to your first point, it's been tried. And it hasn't worked out.

Sorry if I am wrong, but is that not what Lockout and Guardian are? Four pieces attached to eachother 2 -3 stories high. And each piece is different in its own way.

Since when have Guardian and Lockout been maps with good flow and a solid design?

XzampleZZ
09-21-2009, 04:53 PM
Good maps aren't built with a "make two structures, fill in the holes" mentality. Contrary to popular belief, mpa design isn't easy. You have to analyze and think about LOS, power positions, flow, etc. long before you even start forging.

Also, to your first point, it's been tried. And it hasn't worked out.



Since when have Guardian and Lockout been maps with good flow and a solid design?Don't know about you but I love both of those maps and I think they play great. Some great setups can be achieved on both of those maps.

TheEpicCiabatta
09-21-2009, 04:58 PM
Don't know about you but I love both of those maps and I think they play great. Some great setups can be achieved on both of those maps.

The same two setups over and over? Lockout was snipe vs. BR. Guardian is snipe/green vs blue/gold, with little to no variation in either case.

RehnX
09-21-2009, 05:04 PM
The same two setups over and over? Lockout was snipe vs. BR. Guardian is snipe/green vs blue/gold, with little to no variation in either case.


You forgot Guardians forced Anti-clockwise gameplay.

I hate Lockout(Well, not hate, but don't enjoy as much as others) but really there were three set ups used.

Green, Library, and Snipe, each one had advantages/Disadvantages and were all commonly seen..While Guardian turns into the same repetitive gameplay every time..Lockout at least had variation.

XzampleZZ
09-21-2009, 06:07 PM
Guardian is repetitive when it comes to setups, I agree to an extent, but it takes teamwork and well thought-out tactics to break them.

TheEpicCiabatta
09-21-2009, 07:58 PM
Guardian is repetitive when it comes to setups, I agree to an extent, but it takes teamwork and well thought-out tactics to break them.

I would agree, except the teamwork and tactics are the same every single time.

XzampleZZ
09-21-2009, 08:52 PM
I would agree, except the teamwork and tactics are the same every single time.True for the most part, but then that would be one of the goals on the map: the ability to have multiple setups for each team to pick from. I didn't say it had to be exactly like the maps, but somewhat similar in the way that there would be multiple areas on the map that look nothing like each other.

iM_xZonKeD
09-21-2009, 09:55 PM
Okay well first off the overall idea has been tried before and I am not really sure what happened to it. There was a whole list put together for who was going when and stuff like that and after the first two people the map just never got passed along.
The main problem with the entire idea is that like Ciabatta said nothing would flow together yes it would probably be a very interesting cool looking map but lets be serious; random structures all meshed together doesn't make a good playing map especially when there is no initial design to begin with. The only way I can see this being done is if a sketchup was put together and a group of 4-5 forgers passed it around combining their ideas and doing something like that. That would let you add/take-a-way things you feel wouldn't work and it would be the same thing except be right there infront of you beforehand.
Also someone mentioned something about 4 forgers just doing this within a group and if you think about it this is what the map pack was in one sense. That was the main intentions of having teammates and things like that.

Lastly and logically even if this was done with a few forgers you can't say having an end product of something like Guardian or Lockout would be good or who even says it would trun out to be like that. I truthfully think that if there was no prior designs and thoughts planned out for the map it would just be an MLG Forgehub map, something which would not be "One Super-Mega-Ultra Map".

XzampleZZ
09-21-2009, 10:25 PM
Okay well first off the overall idea has been tried before and I am not really sure what happened to it. There was a whole list put together for who was going when and stuff like that and after the first two people the map just never got passed along.
The main problem with the entire idea is that like Ciabatta said nothing would flow together yes it would probably be a very interesting cool looking map but lets be serious; random structures all meshed together doesn't make a good playing map especially when there is no initial design to begin with. The only way I can see this being done is if a sketchup was put together and a group of 4-5 forgers passed it around combining their ideas and doing something like that. That would let you add/take-a-way things you feel wouldn't work and it would be the same thing except be right there infront of you beforehand.
Also someone mentioned something about 4 forgers just doing this within a group and if you think about it this is what the map pack was in one sense. That was the main intentions of having teammates and things like that.

Lastly and logically even if this was done with a few forgers you can't say having an end product of something like Guardian or Lockout would be good or who even says it would trun out to be like that. I truthfully think that if there was no prior designs and thoughts planned out for the map it would just be an MLG Forgehub map, something which would not be "One Super-Mega-Ultra Map".When I said it would be like Lockout or Guardian I meant, in the fact that all of the structures on the map would be completely different from each other.Ex. BR Tower, Library, Lift etc. The map would also most likely look substantially like Providence.

The map pack was groups of people working on a map with a design that was thought of. The idea I am proposing is to "pass it down" so to speak, to any one who would like to add on to it. It would look nothing like a forgehub map, you are just being mean saying that, lol.

I believe if a few people could support the idea, it could take off and be as popular as the map pack.(depending on who participates) Like I said, if the map was created, you know it would have a sh**load of downloads.

TheEpicCiabatta
09-21-2009, 10:33 PM
When I said it would be like Lockout or Guardian I meant, in the fact that all of the structures on the map would be completely different from each other.Ex. BR Tower, Library, Lift etc. The map would also most likely look substantially like Providence.

The map pack was groups of people working on a map with a design that was thought of. The idea I am proposing is to "pass it down" so to speak, to any one who would like to add on to it. It would look nothing like a forgehub map, you are just being mean saying that, lol.

I believe if a few people could support the idea, it could take off and be as popular as the map pack.(depending on who participates) Like I said, if the map was created, you know it would have a sh**load of downloads.

Trust me. I know from experience. IT WON'T WORK.

XzampleZZ
09-21-2009, 10:45 PM
Trust me. I know from experience. IT WON'T WORK.Were you the one who first proposed the idea?
EDIT: Okay, I guess no one is even going to give the idea the chance it deserves and I am all out of spirit. tities

TheEpicCiabatta
09-21-2009, 11:29 PM
Were you the one who first proposed the idea?tities

No, but I was part of the first failed attempt.

yourself.
09-21-2009, 11:46 PM
Were you the one who first proposed the idea?
EDIT: Okay, I guess no one is even going to give the idea the chance it deserves and I am all out of spirit. tities

That would be me. (http://www.mlgpro.com/forum/showthread.php?t=206486&highlight=community)
I was planning on starting this up again (in a more organized manner) in a few weeks. This requires a lot of communication between forgers so that the map actually gets made rather than waiting for somebody to take their turn.
I've already got an amazing idea on how this could be done properly combining my old method and my new ideas.

XzampleZZ
09-22-2009, 12:43 AM
That would be me. (http://www.mlgpro.com/forum/showthread.php?t=206486&highlight=community)
I was planning on starting this up again (in a more organized manner) in a few weeks. This requires a lot of communication between forgers so that the map actually gets made rather than waiting for somebody to take their turn.
I've already got an amazing idea on how this could be done properly combining my old method and my new ideas.Yeah, I realized that when I said it the way I did it sounded like I was just going to throw the map around, which I did not intend for it to sound like that. So Yourself, you want to help me push the idea? If so awesome, I should be on live in a few days. Microsoft sent my xbox five days ago. and again.....tities

allnamesrtaken
09-22-2009, 03:35 AM
designing a map is like creating art, not like solving an equation. adding manpower does not make the map better.

if picasso, leonardo da vinci, and monet were somehow alive at the same time and told to make the best picture ever, the result probably wouldnt have been brilliant. most likely they would have pissed away their time complaining about how the other guys were constantly ruining their vision, their idea and their techniques.

SYNxBURNlNGxSKY
10-10-2009, 11:45 AM
Its a good idea in theory, but in reality, most of the great forgers would have ideas that would contradict each others'. Also, the map probably wouldn't fit together very well with multiple forgers goin at it at once.

n0tjack
10-10-2009, 01:05 PM
Iif The MLG Forge Map Pack was such a success

It was?

XzampleZZ
10-10-2009, 04:34 PM
It was?Yeah, in terms of DLs, it was.