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-PsyKoTic
09-24-2009, 12:49 PM
Updated 9/25

MLG Longshore v2

GameTypes:
KOTH
Slayer


Weapons + Power-up List

1 Sniper, Spawns every 150 seconds
1 Rockets, Spawns every 180 seconds
4 BRs
4 Carbines
6 Frags
6 Stickies
1 Camo, Spawns 120 Seconds Into the Game
1 OS, Spawns 150 Seconds Into the Game


Pics:

Main Hill
http://i794.photobucket.com/albums/yy222/SimplyPsyKoTic/MainHill-2.jpg
2nd hill
http://i794.photobucket.com/albums/yy222/SimplyPsyKoTic/2ndHill.jpg

3rd Hill
http://i794.photobucket.com/albums/yy222/SimplyPsyKoTic/94755194-Medium.jpg

1st Starting Spawn
http://i794.photobucket.com/albums/yy222/SimplyPsyKoTic/Spawn1.jpg
2nd Starting Spawn
http://i794.photobucket.com/albums/yy222/SimplyPsyKoTic/Spawn2.jpg

Sniper Spawn
http://i794.photobucket.com/albums/yy222/SimplyPsyKoTic/Snipe.jpg

Rockets Spawn
http://i794.photobucket.com/albums/yy222/SimplyPsyKoTic/Rockets.jpg

Mauler Spawn
http://i794.photobucket.com/albums/yy222/SimplyPsyKoTic/Mauler.jpg

Camo Spawn
http://i794.photobucket.com/albums/yy222/SimplyPsyKoTic/CamoSpawn.jpg

OS Spawn
http://i794.photobucket.com/albums/yy222/SimplyPsyKoTic/OS.jpg

Taco Shack
http://i794.photobucket.com/albums/yy222/SimplyPsyKoTic/TacoShack.jpg

Building
http://i794.photobucket.com/albums/yy222/SimplyPsyKoTic/Building.jpg

Here is the Link to My FileShare: MLG Longshore v2 (http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=94757062)

Think of the pior KOTH Maps MLG has Had:
Isolation: IMO Balanced Hills and Weapon Placement but was removed and most likely never coming Back
Amp: I actually like the map but KOTH Didn't workout to great on it
Pit: Lucky Spawns and spaming Long hall and Rockets was all ther was to winning
Construct: Top Control Wins and How to you get that One Ramp which is a death trap and 3 Lifts which are practically suicidal. Not to mention It's the only KOTH map right Now and is getting outplayed

Longshore on the other hand:
1. provides a new unique surrounding for every hill
2. From what I've tested of it so far is not Spawn dependent like Pit
3. Highground is not dependent on Lift Travel
4. Weapon and Hill Placement is fair
I'd like to also Thanks Muse Abuses he helped with a few idea incorparted in the v2. =)
Please post feedback as that will help me better this map. Thanks

I will also be running Customs on it, so if your skeptical and don't think It would work out Msg or F/R on XBL so you can see for yourself. My GT: Psylenced, If my list is full send a msg and I'll make space

-PsyKoTic
09-24-2009, 12:50 PM
Updates:

9/24: v2 will be out tommorrow and hopefully more liked
9/25: v3 coming soon
9/28: For those who wanted a smaller version, Click Here (http://www.mlgpro.com/forum/showthread.php?t=272749). I still support this map though =)

Trick Jumps

Taco Shack
http://i794.photobucket.com/albums/yy222/SimplyPsyKoTic/TacoJumpTut.jpg

Rockets
http://i794.photobucket.com/albums/yy222/SimplyPsyKoTic/RocketJumpTut.jpg

_Muse_
09-24-2009, 12:56 PM
I'll gladly run some later if you want.
ive been messing around on a 1v1 version of longshore if you wanna help, aswell, I know tak is and will have a better one but it's just seeing what can become of the map

-PsyKoTic
09-24-2009, 01:15 PM
I'll gladly run some later if you want.
ive been messing around on a 1v1 version of longshore if you wanna help, aswell, I know tak is and will have a better one but it's just seeing what can become of the map

Sure.
Hit me up when your on XBL

Gold_likes_epic
09-24-2009, 04:31 PM
lol...........?

studpd dumb idito kid? thsik is halo3 noob u r playign halo2 if u tryin 2get longshor iiiiiiiiiiiiiiiiiin here it WAY TO BIG YOU STUPID NOOB

omfg.........add me and ill out br u everyyytimeu stpupid dumb noob negativ rep frm me and all of mlg communty coz ur a dubm noob........?

gf????

Your a joke. What makes you think the rest of the mlg communty will back yo up on this? This link (http://www.jspell.com/public-spell-checker.html) might help you out.

_Muse_
09-24-2009, 04:39 PM
Your a joke. What makes you think the rest of the mlg communty will back yo up on this? This link (http://www.jspell.com/public-spell-checker.html) might help you out.
oh god. :bang: so oblivious.

Nestik
09-24-2009, 06:06 PM
I'll play some games, GT: Nestik.

Gold_likes_epic
09-24-2009, 06:13 PM
oh god. :bang: so oblivious.

yes it was.

_TaK_
09-24-2009, 06:36 PM
yes it was.

Oblivious =/= obvious.

_Muse_
09-24-2009, 06:50 PM
Oblivious =/= obvious.
Thank you.
Are you working on a longshore 1v1 variant?

Herohh
09-24-2009, 06:57 PM
yes it was.
Other way around, buddy.

Gold_likes_epic
09-24-2009, 06:58 PM
Oblivious =/= obvious.

Thank you for that dude , sometimes i go dumb and carn't read.:-)

Gold_likes_epic
09-24-2009, 07:02 PM
Other way around, buddy.

Lmao that was canny funny . Shame the joke was on me.:( .

-PsyKoTic
09-24-2009, 07:12 PM
Other way around, buddy.

Was it Yes?

Dragull
09-24-2009, 07:25 PM
Isn't the map too big for MLG?

ElectricsBlue
09-24-2009, 07:30 PM
Personally i think that Longshore is to big for MLG but otherwise its a great map.
Just some suggestions/ideas: Hills are in really open spots judging from your pics so maybe it would be better to put them in more enclosed areas.
I guess i would have to play it to say if it would work good but i think it might just be too big for MLG.

Twinkan
09-24-2009, 07:39 PM
Actually looks awesome. Might have to run some games on it first.

Thanks!

-PsyKoTic
09-24-2009, 07:43 PM
Personally i think that Longshore is to big for MLG but otherwise its a great map.
Just some suggestions/ideas: Hills are in really open spots judging from your pics so maybe it would be better to put them in more enclosed areas.
I guess i would have to play it to say if it would work good but i think it might just be too big for MLG.

I'm working on the Hill placement so by tommorrow I should have an updated version up here


Isn't the map too big for MLG?

The Same could be said about Pit and Construct to an extent. Unfortunatley this is getting as much love as Lockdown when it first came out. Like I said before I'm working and fixing it's current state of crapiness.

kanonnmedia
09-24-2009, 07:51 PM
i will give it a shot gt kanonnn

sSpitshine
09-24-2009, 08:06 PM
If this happened i would get into a bombshelter and sit there. If a big team map in halo 3 gets into mlg the whole world is clearly going to die. :P

_Muse_
09-24-2009, 08:24 PM
If this happened i would get into a bombshelter and sit there. If a big team map in halo 3 gets into mlg the whole world is clearly going to die. :P
Dumb post.
Construct is in big team slayer, and this map is able to be shrunk down and forged to our delight.

xWumpus
09-24-2009, 08:26 PM
I know the point of this thread is to help you test it out, run games on it, critique it ect. But I can never see this making it in the circuit ahead of all the other dlc maps they have to offer. I mean there's Heretic, Citadel and even Assembly so why should they put this map ahead of those 3? I think its cool ur trying to be a productive community member and help make the game more enjoyable for everyone and all, but Longshore was made for btb and I think we should just leave it at that

Oh-ExisT
09-24-2009, 08:36 PM
lol...........?

studpd dumb idito kid? thsik is halo3 noob u r playign halo2 if u tryin 2get longshor iiiiiiiiiiiiiiiiiin here it WAY TO BIG YOU STUPID NOOB

omfg.........add me and ill out br u everyyytimeu stpupid dumb noob negativ rep frm me and all of mlg communty coz ur a dubm noob........?

gf????
fail .. actually prettyy good map ideas :3

LlamMma
09-24-2009, 08:43 PM
might be a little bit to big but ill try it out

.K-DuBz
09-24-2009, 08:46 PM
Looks like you put a lot of effort into this and I respect that, but I just think it's too big for MLG. Even if it was shrunk down via forge, it will not get into the circuit over more deserving maps like Heretic, Citadel or Assembly.

rjbad1100
09-24-2009, 08:46 PM
Waste of time reading this.

/Close

-PsyKoTic
09-24-2009, 09:26 PM
I know the point of this thread is to help you test it out, run games on it, critique it ect. But I can never see this making it in the circuit ahead of all the other dlc maps they have to offer. I mean there's Heretic, Citadel and even Assembly so why should they put this map ahead of those 3? I think its cool ur trying to be a productive community member and help make the game more enjoyable for everyone and all, but Longshore was made for btb and I think we should just leave it at that


Thank you, one of the first people to realize that I'm just trying to help.
But, Pit is in BTB.
So is Construct, and both were/are used in MLG

Please, if you guys are that skeptical about Longshore, Add me and Tommorrow I'll be testing out the v2 because currently even IMO its bad. But i'm working on it

Thanks for understanding

PS: Assembly is TRASH:-P

i_love_str8_rip
09-24-2009, 09:53 PM
It will take a decent amount of variants, but Longshore has good potential

-PsyKoTic
09-24-2009, 09:53 PM
Waste of time reading this.

/Close

Why?
Atleast this isn't one of the now thousand OMG itz Heretic, No wait I mean Midship threads
This Thread is trying to be productive unlike those that are just commenting on how great its going to be to play FFAs and all the GameTypes that Midship supports.

Heretic/Midship: Obviously going to make it
Citadel: Great chance at making it

So why so hostile toward a different idea? Aren't these forums to post your ideas to try to better the community? If we already have a feeling that Heretic and Citadel are going to make v7 then why are we making so many threads about those 2 maps.

It might have been a waste of time for you but other like the idea so if you're just posting to be a troll then keep your comments to yourself.

Thanks

Mad-Slick
09-24-2009, 09:56 PM
Looks good.

And while people are saying "no chance, too big", there are also much larger lines of sight on this map. So its not like you get hill control you've got it til the other team is right on your ass.

-PsyKoTic
09-24-2009, 10:03 PM
Looks like you put a lot of effort into this and I respect that, but I just think it's too big for MLG. Even if it was shrunk down via forge, it will not get into the circuit over more deserving maps like Heretic, Citadel or Assembly.

Heretic and Citadel are definatley deseving but Not Assemby atleast IMO.
The bases are Way Too campable and its too small.
If assembly were bigger I could see it working

Also If they add Heretic and Citadel they could be replacing alot of the Foundry Maps possibly,
I like Lockdown and Amp but a mojority of people would want them removed for Middy
And Onslaught is to simple to spawn kill, sure its fast paced but I believe Citadel will out shine Ons and then that leaves room for Longshore with Constuct being currently the only KOTH map they need variety in that department.

I agree, Longshore seems pretty big when you look at it but if you play KOTh on it, It forces people to push into unique areas that surround every hill unlike the plain placement of Plats or Streets like other Maps

Thanks for you time though

-PsyKoTic
09-24-2009, 10:05 PM
If this happened i would get into a bombshelter and sit there. If a big team map in halo 3 gets into mlg the whole world is clearly going to die. :P


I'd like to congratulate you on saying a joke no one found funny. i can see it be the first of many =)

-PsyKoTic
09-24-2009, 10:06 PM
Looks good.

And while people are saying "no chance, too big", there are also much larger lines of sight on this map. So its not like you get hill control you've got it til the other team is right on your ass.

This is what I was hoping others would see if they played it

Thanks for the feedback

ll_FaTaL_ll
09-24-2009, 10:18 PM
nice job:razz:

Massacre_eh
09-24-2009, 10:20 PM
i actually think this is a good idea, i actually want to see v2

lProspect
09-24-2009, 10:21 PM
this map is good if you like 8v8 big team skirmish

-PsyKoTic
09-24-2009, 10:25 PM
this map is good if you like 8v8 big team skirmish

So Is Construct and Pit but why no complaints about them?

Personally I'm more of an Infection guy than Skirmish =)

i4shotonweekends
09-24-2009, 10:45 PM
invite me man!!!!!!!!!!
gt- vR Blind

crshippee1014
09-24-2009, 10:57 PM
The thing is we need another hill game, and this is our best option.

.C.WreX
09-24-2009, 11:13 PM
lol...........?

studpd dumb idito kid? thsik is halo3 noob u r playign halo2 if u tryin 2get longshor iiiiiiiiiiiiiiiiiin here it WAY TO BIG YOU STUPID NOOB

omfg.........add me and ill out br u everyyytimeu stpupid dumb noob negativ rep frm me and all of mlg communty coz ur a dubm noob........?

gf????


You were being sarcastic right?

MLJesus
09-24-2009, 11:44 PM
lol...........?

studpd dumb idito kid? thsik is halo3 noob u r playign halo2 if u tryin 2get longshor iiiiiiiiiiiiiiiiiin here it WAY TO BIG YOU STUPID NOOB

omfg.........add me and ill out br u everyyytimeu stpupid dumb noob negativ rep frm me and all of mlg communty coz ur a dubm noob........?

gf????

Somebody needs some attention.
Did Mommy not give you enough special time today ...and did Daddy stay out at the bar too long?

tsherlin
09-25-2009, 01:04 AM
too big.

Jtstruth___mlg_
09-25-2009, 01:30 AM
My 6v6 GB team is gonna love this.

solo_xiii
09-25-2009, 02:24 AM
Granted I have not played on any of the new maps, but Longshore looks very large. In my opinion, hill maps benefit from being compact. It's important for the players to be able to pressure the hill within a few seconds of spawning. Hopefully your variant works well, but I foresee this as being a large problem to the map.

The biggest problem with Pit Hill was that luck factored too heavily into your spawn locations. If you managed to spawn on the same side as the hill, you were set, but if you spawn opposite mauler, it's going to take your team at least 15 seconds before you can put shots in the hill [depending on whether or not you got nade-spammed to hell as you charged through long and green halls].

Oh, and for your comments about Construct being a btb map... While that's true, it really shouldn't be. Construct is a large map, but the basement is largely worthless space, and even the ground floor is kind of pointless. So I get where you're coming from, but it's not really valid. Construct does allow you to pressure the hill almost immediately when you spawn, so long as you are spawning top. If you spawn low, you can technically challenge the hill very quickly by lifting, but we all know how the lifts can be somewhat suicidal.

StratiFY
09-25-2009, 02:31 AM
No offence, but Longshore will NEVER be in the rotation. You have to remember, it'd compete for a spot in the 2010 line up, against Heretic, which will end up replacing ALL of the foundary maps. I highly doubt Heretic will lose to a map made for casual gamers.

Gold_likes_epic
09-25-2009, 07:18 AM
Can someone tell me how how my msgs on this tread makes me a troll? coz all i was trying to do was stick up for the kid who made the thread , but on topic i think the map looks ok for Mlg and it just might need to be tested . Sorry if av pissed any one of in anyway .

_Muse_
09-25-2009, 11:06 AM
No offence, but Longshore will NEVER be in the rotation. You have to remember, it'd compete for a spot in the 2010 line up, against Heretic, which will end up replacing ALL of the foundary maps. I highly doubt Heretic will lose to a map made for casual gamers.
You have no idea what it's going to replace.
and if the map can be molded into something great to play on, why not?
I'm not just defending him because he''s my friend, I just think some of these posts are really ignorant just saying no because it's big.. IT CAN BE BLOCKED OFF, ETC

Villa_T
09-25-2009, 02:17 PM
people need to give this map a chance, its not even that big to begin with, I have personally played some default 4v4's on it and I think this is a pretty cool map, it has unique geometry, very nice textures and great lines of sight, I can see it becoming a cool addition to a customs night but yeah with heretic citadel assembly and maybe even future sandbox maps I dont see a bright future for this map on the actual circuit rotation, as much as I would love to play a nicely forged version of it. Oh well theres always big team mythic

-PsyKoTic
09-25-2009, 02:39 PM
Granted I have not played on any of the new maps, but Longshore looks very large. In my opinion, hill maps benefit from being compact. It's important for the players to be able to pressure the hill within a few seconds of spawning. Hopefully your variant works well, but I foresee this as being a large problem to the map.
The biggest problem with Pit Hill was that luck factored too heavily into your spawn locations. If you managed to spawn on the same side as the hill, you were set, but if you spawn opposite mauler, it's going to take your team at least 15 seconds before you can put shots in the hill [depending on whether or not you got nade-spammed to hell as you charged through long and green halls].

Oh, and for your comments about Construct being a btb map... While that's true, it really shouldn't be. Construct is a large map, but the basement is largely worthless space, and even the ground floor is kind of pointless. So I get where you're coming from, but it's not really valid. Construct does allow you to pressure the hill almost immediately when you spawn, so long as you are spawning top. If you spawn low, you can technically challenge the hill very quickly by lifting, but we all know how the lifts can be somewhat suicidal.

The Hills are in open areas which put the Hill man/women in constant danger and speeds up the pace to the gametype. Pit didn't offer this and that is one of the reason i believe it was removed

Which means that the only real way to win this is by getting top control.
Top Control can only be gained via Open Ramp and Lifts
Lift and Open Ramp can be Spamed with nades
Which leaves you to spawn in the "largely worthless space" we call basement

Thank You for verifying that Construct KOTH is a bad gametype



No offence, but Longshore will NEVER be in the rotation. You have to remember, it'd compete for a spot in the 2010 line up, against Heretic, which will end up replacing ALL of the foundary maps. I highly doubt Heretic will lose to a map made for casual gamers.

None taken and sorry If I come off Rude but I am defending my Idea from 95% of this community
But there are 3 foundry maps currently in Rotation
Lets Say Heretic Replaces them.
Then all we Have are:
Pit - TS + CTF
Gaurdian - TS + Ball
Constuct - TS + KOTH
"Heretic" - TS + KOTH + CTF + Ball
Possibly, Citadel - CTF

But we as members of this community have NO idea what the v7 will contain or what gametypes Heretic will play if it is picked up. Which means we aren't sure how many Maps/Gametypes we'll have for the v7.
I made a version of Longshore to support MLG settings because I believe it is a good map.

We are in the Halo 3 Forge Forum Right?
How come no one else gets this much disrespect when they post an idea or Map?

I posted this map with same intent the people have on this forum, to share thier map ideas. Do you think everyone who was involved with the Forum Map Pack thought their map is making it into the v7? Probably not they did it to share ideas and better the community so Everyone stop with the hostility.

-T_ReX-
09-26-2009, 04:50 AM
You'd have to block off a lot more than that for people to take this map seriously. The random openness isn't exactly a benefit either. This map is massive, it's like peoples attempts at MLG Standoff, or MLG Avalanche the map itself is just too big and meant to be a BIG team map. Perhaps you can work some forge magic, but to make this gigantic piece of land MLG worthy you'd have to be the next Houdini.

-PsyKoTic
09-26-2009, 09:44 AM
You'd have to block off a lot more than that for people to take this map seriously. The random openness isn't exactly a benefit either. This map is massive, it's like peoples attempts at MLG Standoff, or MLG Avalanche the map itself is just too big and meant to be a BIG team map. Perhaps you can work some forge magic, but to make this gigantic piece of land MLG worthy you'd have to be the next Houdini.

Standoff and Avalanche are wat too huge. But have even taken any time to look at the map or are you another person who siding with everyone else because you don't no what to think?
I'm tired of repeating myself so you can read my previous post about the size. Play a game of KOTH on it and you'll see Size doesn't matter in this case.

unrealdustin
09-26-2009, 10:20 AM
Waste of time reading this.

/Close
urdoinitrong.
The map looks pretty cool. I'm going to download it and check it out.

_Muse_
09-26-2009, 05:16 PM
I want some credit for my ideas! :'[

b0b43
09-26-2009, 07:31 PM
You don't really understand. It could work for KOTH in a custom game, but not in competitive play. It is simply too big. In fact, it is essentially a larger, asymmetrical Pit - with the wall down the middle.

First thing - what happens if I spawn at the back of the defending base, while the hill is on the other side of the map? The map is so large that the other team could setup in the middle structure safely. I cannot nade the hill (which the person could dodge even if I could) let alone see the hill. I have to make it through the middle structure to get to the hill - 10 seconds in itself - and fight the other team before I have a chance. Then, as the map is so large they could safely spawn behind the hill and repel me again. You may say that's competitive - but when that is a likely scenario instead of a probable one, and where a team can safely defend a hill without actually being 5 seconds of reaching it, there's something wrong.

The same works in reverse - a team might have a brilliant, closely guarded setup on any of the base hills. I could simply spawn behind them, spawn my team, and take them out from behind. All that work that they've done is now undone simply because they cannot watch every spawn on there side. It is too large to do that. That is the exact problem Pit had as well and why it didn't work.

Longshore 4v4's remind me of Valhalla, Rat's Nest and Standoff 4v4's. Can it work? Yes. Is it very slow paced? Yes. Would Valhalla, Rat's Nest and Standoff ever be considered for 4v4's? No.

Slayer for 4's on Longshore, possibly. One Flag even? Maybe. But every gametype would have a similar problem to a map currently on the circuit - except the problems would be doubled due to the maps size. I would really recommend blocking off one of the sides, creating more routes around the middle and using what we have in Forge to connect whatever side you do choose to the middle. It can be done. But using the map in it's default state? I can't see it happening.

HITtheLIGHTZ
09-26-2009, 07:39 PM
Is this really that much larger than say damnation? I seriously think slayer could work.

DimmestBread
09-26-2009, 09:05 PM
Is this really that much larger than say damnation? I seriously think slayer could work.

But with damnation, the largeness was more in its height, not length or width. With longshore, the largeness is lenght and width.

-T_ReX-
09-27-2009, 03:02 AM
You don't really understand. It could work for KOTH in a custom game, but not in competitive play. It is simply too big. In fact, it is essentially a larger, asymmetrical Pit - with the wall down the middle.

First thing - what happens if I spawn at the back of the defending base, while the hill is on the other side of the map? The map is so large that the other team could setup in the middle structure safely. I cannot nade the hill (which the person could dodge even if I could) let alone see the hill. I have to make it through the middle structure to get to the hill - 10 seconds in itself - and fight the other team before I have a chance. Then, as the map is so large they could safely spawn behind the hill and repel me again. You may say that's competitive - but when that is a likely scenario instead of a probable one, and where a team can safely defend a hill without actually being 5 seconds of reaching it, there's something wrong.

The same works in reverse - a team might have a brilliant, closely guarded setup on any of the base hills. I could simply spawn behind them, spawn my team, and take them out from behind. All that work that they've done is now undone simply because they cannot watch every spawn on there side. It is too large to do that. That is the exact problem Pit had as well and why it didn't work.

Longshore 4v4's remind me of Valhalla, Rat's Nest and Standoff 4v4's. Can it work? Yes. Is it very slow paced? Yes. Would Valhalla, Rat's Nest and Standoff ever be considered for 4v4's? No.

Slayer for 4's on Longshore, possibly. One Flag even? Maybe. But every gametype would have a similar problem to a map currently on the circuit - except the problems would be doubled due to the maps size. I would really recommend blocking off one of the sides, creating more routes around the middle and using what we have in Forge to connect whatever side you do choose to the middle. It can be done. But using the map in it's default state? I can't see it happening.
Lol now I don't have to think for myself as you said. ^ What he said.

_Muse_
09-27-2009, 12:40 PM
You don't really understand. It could work for KOTH in a custom game, but not in competitive play. It is simply too big. In fact, it is essentially a larger, asymmetrical Pit - with the wall down the middle.

First thing - what happens if I spawn at the back of the defending base, while the hill is on the other side of the map? The map is so large that the other team could setup in the middle structure safely. I cannot nade the hill (which the person could dodge even if I could) let alone see the hill. I have to make it through the middle structure to get to the hill - 10 seconds in itself - and fight the other team before I have a chance. Then, as the map is so large they could safely spawn behind the hill and repel me again. You may say that's competitive - but when that is a likely scenario instead of a probable one, and where a team can safely defend a hill without actually being 5 seconds of reaching it, there's something wrong.

The same works in reverse - a team might have a brilliant, closely guarded setup on any of the base hills. I could simply spawn behind them, spawn my team, and take them out from behind. All that work that they've done is now undone simply because they cannot watch every spawn on there side. It is too large to do that. That is the exact problem Pit had as well and why it didn't work.

Longshore 4v4's remind me of Valhalla, Rat's Nest and Standoff 4v4's. Can it work? Yes. Is it very slow paced? Yes. Would Valhalla, Rat's Nest and Standoff ever be considered for 4v4's? No.

Slayer for 4's on Longshore, possibly. One Flag even? Maybe. But every gametype would have a similar problem to a map currently on the circuit - except the problems would be doubled due to the maps size. I would really recommend blocking off one of the sides, creating more routes around the middle and using what we have in Forge to connect whatever side you do choose to the middle. It can be done. But using the map in it's default state? I can't see it happening.
Are valhalla, rats nest, or standoff asymmetrical? Now I'd like to agree that the maps a bit too big, but it has abilities to be blocked off/enough forge options to do what you'd like to the map.
Pyskotic, try forging a version with one side blocked off like i've been trying and see how that will play in 4v4s. I really do like king on this map.

And trex, stop posting on every thread acting like you are the halo authority

_TaK_
09-27-2009, 12:45 PM
Are valhalla, rats nest, or standoff asymmetrical? Now I'd like to agree that the maps a bit too big, but it has abilities to be blocked off/enough forge options to do what you'd like to the map.
Pyskotic, try forging a version with one side blocked off like i've been trying and see how that will play in 4v4s. I really do like king on this map.

And trex, stop posting on every thread acting like you are the halo authority

Forgot to respond to your post earlier, but I am eventually working on a Longshore 1v1 map, maybe a 4v4 one as well, likely whatever seems more competitively viable will take precedence.

However, add me(GT: Alt 0191) I would love to take a look at what you've come up with.

Also in response to b0b, Murophobia:(

_Muse_
09-27-2009, 01:30 PM
Forgot to respond to your post earlier, but I am eventually working on a Longshore 1v1 map, maybe a 4v4 one as well, likely whatever seems more competitively viable will take precedence.

However, add me(GT: Alt 0191) I would love to take a look at what you've come up with.

Also in response to b0b, Murophobia:(
I worked on it for a few days then essentially went back to matchmaking, I'm moreso helping psykotic out with his than touching mine.

-PsyKoTic
09-27-2009, 01:36 PM
Forgot to respond to your post earlier, but I am eventually working on a Longshore 1v1 map, maybe a 4v4 one as well, likely whatever seems more competitively viable will take precedence.

However, add me(GT: Alt 0191) I would love to take a look at what you've come up with.

Also in response to b0b, Murophobia:(


I'm working on two different verions of this with more blocked off for 4v4's. One is already finished. I'll posted them as soon as they are both finished.

b0b43
09-27-2009, 05:37 PM
Are valhalla, rats nest, or standoff asymmetrical? Now I'd like to agree that the maps a bit too big, but it has abilities to be blocked off/enough forge options to do what you'd like to the map.
Pyskotic, try forging a version with one side blocked off like i've been trying and see how that will play in 4v4s. I really do like king on this map.

And trex, stop posting on every thread acting like you are the halo authority

Actually, Valhalla and Standoff are asymmetrical =/

I do agree with what you have said after though Fourr ;). I did download the map and I was impressed on the way you did try to compress the size Psykotic, but I still think it would be more suited to 6v6 now. Just like Valhalla, Rat's Nest and Standoff would need to be blocked off to be sucessful for MLG (see: Murophobia), Longshore would have to be too. I think Slayer could work best on your map at current state, but it would still have standoffs at competitive levels - and it would be extremely easy to create standoffs.

I will try to run games though soon.

@ TaK: I NOE, I NOE! I'm still confused on how you geo'd those tele's as well. But I was talking about default maps being used for MLG - it wouldn't work. Actually when I think of it, I should of brought up Murophobia to prove my point.

yourself.
09-27-2009, 06:09 PM
Actually, Valhalla and Standoff are asymmetrical =/

I do agree with what you have said after though Fourr ;). I did download the map and I was impressed on the way you did try to compress the size Psykotic, but I still think it would be more suited to 6v6 now. Just like Valhalla, Rat's Nest and Standoff would need to be blocked off to be sucessful for MLG (see: Murophobia), Longshore would have to be too. I think Slayer could work best on your map at current state, but it would still have standoffs at competitive levels - and it would be extremely easy to create standoffs.

I will try to run games though soon.

@ TaK: I NOE, I NOE! I'm still confused on how you geo'd those tele's as well. But I was talking about default maps being used for MLG - it wouldn't work. Actually when I think of it, I should of brought up Murophobia to prove my point.

Rats nest be asym also (red pipes by default camo) =P

_Muse_
09-27-2009, 06:11 PM
Actually, Valhalla and Standoff are asymmetrical =/

I do agree with what you have said after though Fourr ;). I did download the map and I was impressed on the way you did try to compress the size Psykotic, but I still think it would be more suited to 6v6 now. Just like Valhalla, Rat's Nest and Standoff would need to be blocked off to be sucessful for MLG (see: Murophobia), Longshore would have to be too. I think Slayer could work best on your map at current state, but it would still have standoffs at competitive levels - and it would be extremely easy to create standoffs.

I will try to run games though soon.

@ TaK: I NOE, I NOE! I'm still confused on how you geo'd those tele's as well. But I was talking about default maps being used for MLG - it wouldn't work. Actually when I think of it, I should of brought up Murophobia to prove my point.
You do have me there a bit. I automatically interpreted two base as symmetrical. But yeah, this map can work. I've seen the newest additions to the 1-sided map he has and it looks sick.

i2eally
09-27-2009, 06:11 PM
this map has incredible potential, especially in hill, and not slayer. just about any map is a ****ing standoff these days. don't judge till you've played it, and get off this stupid MIDSHIP FTW bandwagon thats riding around.
personally, i love it, plays very well for hill.

-PsyKoTic
09-27-2009, 06:22 PM
this map has incredible potential, especially in hill, and not slayer. just about any map is a ****ing standoff these days. don't judge till you've played it, and get off this stupid MIDSHIP FTW bandwagon thats riding around.
personally, i love it, plays very well for hill.

Finally someone who feels the same way I do.
I <3 You.

Serenaded
09-27-2009, 06:35 PM
Looks great from pictures.

But that custom powerup bothers me horribly since it appears off center.

Thank the lord for forging on this map! I've been waiting to see its true potential.

I don't see how this is that much bigger than some other maps on the circuit... Narrows, Pit, Construct

-PsyKoTic
09-27-2009, 08:13 PM
Looks great from pictures.

But that custom powerup bothers me horribly since it appears off center.

Thank the lord for forging on this map! I've been waiting to see its true potential.

I don't see how this is that much bigger than some other maps on the circuit... Narrows, Pit, Construct


My Thoughts Exactly