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#1 | ||
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Member
Join Date: Jan 2008
Posts: 34
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Well tekken 6 is out now guys so its time to bare it all. Combo's have been coming out for quite sometime so i guess its time to post it up.
let start posting up favorite combos,videos etc. Your there who is good at Tekken 6. Show me what you got.I'll start with my main ; Good ole Jack-6! \o/ or u+1+2 for those who dont know. Anyone learning jack here are some staples copied over from Zaibatsu b!=bounce hit ws!=my personal wall splat notation d/f+2 -4, f,f+1 B! d/f+1,2,1,2 -b+3,2, ff+1 B! d/f+1,2,1,2 -2, 2, ff+1 B! d/f+1,2,1,2 -f+1,2, b+4,4 B! b+3,2,2 -b+3,2 d/f+1,2,1,2: Wall carry ~~Easier combos from d/f+2 1,2 , f, d/2+2, ff+4(super kick)- While only 45-50 dmg can get b!/ws! If it gets ws!, east f,f+1, d/b +1, f+4. for nice bonus damage. Strats. Jack-6 mix up game One of the things coming in handy for me is the chargeable attacks. ex b+1 can be safe on block by simply timing b+1, 1 charge.. This has good interupt on fast character counters. Also while ff+2(charge) is not safe if whiffed, ff+2 can net u ff+2(CHARGE), u+1+2, 1+2,( only done once), b+4,4 b!,m b+3,2--(hopefully ws!) Thats an 80+ dmg off charged launcher!! Also with ff+4, b+3,2 ,jack now has a pretty good poke/safe block attacks.. d/f+1. b+4, d/f 1,2 , b+3, 2 should piss off anyone playing. WIth luck ur mix up will get them upset on losing low n mid chip damage and should set u up for a pretty nice d/f+2 or wr+2 launcher. Well hit me up on xbox live. I am no pro by any means but i know my tekken 6(jack-6 ^_^)..PEACE Anyone have a good Zafina,Leo, Lars or Bruce? I constantly run into scrub hworang or bobs. Not only need a challenge but im sure these characters will be trouble at upcoming md tourneys!
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Last edited by Ang3los : 10-28-2009 at 02:50 PM. |
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#2 |
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Member
Join Date: Jan 2008
Posts: 34
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Character vs..
Jack-6 is interesting to play against other characters. I have only run into a few good players so im sure these will change. vs Eddy/Christie: tough match. Going low with d/b+1 can sometimes be safe but with their animations this can sometimes mean eating a f,f+4 launcher. personally i take to turtling eddy/christies(*** but worth it). f,f+1 or ff+1 can get you good counter damage when they are in splits/handstands and net u d/f +1,2,1,2 . Take your time and slow down the game with pokess and punish those while rising attacks with b+1, or f+2 and you should be good. Alisa; Not a bad macth up but honestly just dont get confused by her moves. At first i was afraid to punish moves cause i didnt know what to do when she would jetpack. But after eating too many of those i realized b+2 shuts that down. many alisa players like to rush. low poke with sweeping kick then jetpack launcher(dont know move). look to low parry that sweep. NOTE!! lets say you get combo'd ..do not roll back, ever..but especially against her. You will eat a punishing low kick and possible into a b! combo. You have been warned Kuma/Panda: Another fun but sometimes hard match up. he seems alot faster than the dr counterpart. Also expect that f+1 to have priority so dont throw out any whifing d/f+2 unless you like eating dirt. Be aggressive. Dont let them pack u down. Pick ur crouches on that 1,1 combo and give a good ole wr+2 . moves like ff+4 are also a good bet. Also a glitch that can happen is that when you low parry that 2 leg low back kick(again dont know move) somtimes then will face forward and other times then while still be facing away from you..Can some say back throw much?
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#3 |
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Forum Junkie
Join Date: Jun 2006
Location: New York City
Posts: 1,179
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im a Lars main but im not really that good at all. Where did you learn all these competitive Tekken terms?
Add me sometime if you'd like, i most likely wont be a challenge to you though. GT: Projektt
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#4 | |
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Member
Join Date: Jan 2008
Posts: 34
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Quote:
Here are some lars combos. Try these on for size u/f4 -f123~d, de1, fb21, B! (db2~f, se1 = 76 dmg)_(de1~f,se1 = 77 dmg)_(df1, db2~f, se1 = 81 dmg)_(iSW = 83 dmg) -ssl, DE2, db+21, fb+21, B! (db2~f, se1 = 72) - df2, db21, fb21, B! (db2~f, se1 = 72) -df+1, d/b+21, fb+21, B! (db2~f, se1 = 70) f+1+2_CH d/b+1+2 (add +1 dmg) -d/b+2, d/b+21, fb+21, B! (db2~f, se1 = 69 dmg)_(de1~f, se1 = 70 dmg)_(df1, db2~f, se1 = 72 dmg)_ (iSW = 74 dmg) -~DF,ws+4, ssl,db+2,1, fb+21, B!, iSW (76 dmg, *unreliable) u=up d=down u/f=diagonal up forward d/f=diagonal down forward d/b=diagonal down back =u get the picture 1=lp(low punch) 2=hp(high punch) 3=lk(low kick) 4=hk(high kick) f,1= forwad than 1 while f+1=forward and 1 at the same time ff+1=forward dashx2 + 1 Im here to help..I was a scrub understand this crap for a long time..Lol ohh for the de moves etc..i believe those are like lars stances etc.. ill check on that for ya.. try tekkenzaibatsu.com too, but ill help ya understand that jumbo
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#5 |
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Senior Member
Join Date: Mar 2005
Location: Charlotte, NC
Posts: 785
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Def lookin for some Tekken friends to play and learn from.
Great info so far. How bout some for Mr. Kazama <3 stickin with my Tekken Tag favorite even though hes all karate now, need to look into Devil Jin for that.
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#6 | |
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Member
Join Date: Jan 2008
Posts: 34
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Quote:
~~Incoming Data~~ T6BR – Jin Kazama Complete Basically every bit of info on Jin Kazama, for beginners and veterans alike, is and/or will be in this guide. Pros & Cons Amongst the 5 Mishimas, Jin is unique & the more easier to use. But like the other Mishimas, he’s hard to master. If you are new to Tekken or want to learn a Mishima, Jin is your best choice because he has a shorter list of moves & at the same time, the other Mishimas are abit of a challenge. However if you are looking for a character for high combo damage & good launch game, Jin isn't for you. You're better off playing any other Mishima. Pros: - Insane wall games. - High tier standing game. - Good pitbull & keep out. - Easy to use. - Unique parry system. - Mind games/strategically awesome. Cons: - Hard to master. - Combo damage is quite low. - Low combo variety. - Insufficient low pokes. ----- Jins Complete Movelist Legends - Terms that applies to Jin CDS - Crouching Demon Stance. Input: b+1 EWHF - Electric Wind Hook Fist. Input: f,n,d~d/f+2. HS - Hell Sweep. Input: f,n,d~d/f+4. CD - Crouch Dash. Input: f,n,d~d/f. WD - Wave Dash. Input: f,n,qcf~f,n,qcf. CNRK - Chuck Norris Roundhouse Kick. Input: d/b+3. ~~ More coming later.. NOTE :Played 2 guys really good jin. Best bet is mix-ups with HS(hellsweep). Hellsweep is almost invisble if timed right. HS, CDS, 1,1,2 is very nice set up..It hurts Jack-6 Alot! Shadow wants your gamertag? ~~~~~ Combo's ~~~~ (E)CD+1_CH Hopkick_d+3+4 - b,f+2,1, f+1,3~3 B! - b,f+2,1, dash, 1,2,3 B! - b+3, 1,2,3 B! - EWHF, f+1~3~3 B! (ECD+1 Launch only) ws+2 - WHF, f+1, f+1,3~3 B! - b,f+2,1, f+1,3~3 B! - b,f+2,1, dash, 1,2,3 B! f,f+3_CH d/b+4_CH d/f+2_CH u/f+3 - b,f+2,1, f+1,3~3 B! - b,f+2,1, dash, 1,2,3 B! ~~~`~~~~ *Note.. i am basically coping these combos from zaibatsu. But as I, encouter good players and make friends i will try to put my own personally experience on combos etc. Cause sometimes readings 1 n 2's of a page can be come annoying
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#7 |
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Forum Junkie
Join Date: Jun 2006
Location: New York City
Posts: 1,179
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This Asuka whore keeps fkn me up. I got matched up against 4 ppl who used her and lost everytime.
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#8 |
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Senior Member
Join Date: Mar 2005
Location: Charlotte, NC
Posts: 785
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gamertag is ShaDow NINE, played some of my first online matches today, wasnt to pretty however most of the games where very close, never getting 3-0d and i swear the word "GREAT!" is really annoying now lol.
having a hard time doing the Forward * Down, Down Forward moves on the xbox controller than i remember back in the day of playstation >.<
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#9 | |
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Member
Join Date: Jan 2008
Posts: 34
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Quote:
Asuka 101: Her mix-ups can get you confused in a hurry. Not sure who your character is projekt but general tips against her should do the trick. Interupt 101 Asuka has several spinning 3 and 4 hit combo's Several of them hit low usually at the end. Novice Asuka And up players like to string together these 3-4hit combo's mixing up those hits that come after a low hit. Timing against an asuka playeris your best friend. Also becareful of doing crouch moves against her. Her legs have a pretty good reach and if ur off by even a second you will eat a nasty head kick counter. While it may seem impossible now low parry helps a ton against Asuka. Your best bet is to space her out and poke her to get her off balance. Ex for me as a Jack player. d/b + 1(low poke), b + 4(back kick) Now this opens up a whole game..Caught off balance you now have control of the speed of the match. If they rush, give em a good ole uppercut. This is not always a guarantee, because Asuka has a good poke game. Solid Defense, poking her out of her setups and punishing her when she crouches are your best bet
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#10 | |
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Member
Join Date: Jan 2008
Posts: 34
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Quote:
I hear ya man. I bought the arcade stick because i hate the 360 controller for fighting games
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