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#31 | |
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Forum Junkie
Join Date: Nov 2007
Location: Chillen on Onslaught
Posts: 1,719
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WTF you talking about? I stated the =/ meaning that KC NOT Fritz should do the spawns... I agree with you and have no reason not to...
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GT: theMLGonsalot ---------------------------------------------------------------------------------------------- Come meet me at the Game attic January 23 2010 <---- Click to find out info |
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#32 |
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Senior Member
Join Date: Oct 2007
Location: Bloomington, IN
Posts: 704
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Just so people know there were many mainstage Halo 2 games with bad spawns broadcasted (06 championships is probably the best example).
This thread won't change anything so this seems kind of fruitless but you may think getting ridiculous spawns in random customs may signify spawns needing improvement, but the sooner you accept it as a part of the game the better off you'll be. If you get 3 other people on the same page as you it doesn't take a genius to control the spawns, even in Oddball. |
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#33 | |
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Sophomore Member
Join Date: Feb 2007
Location: Southern Methodist University
Posts: 252
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Salot, you are trying to score cheap points. Everyone, quit flaming. That's not what this thread was intended for. I've stated a problem, had it reflected in several other players, and no one has offered a solution. I agree that setup plays a big role, but when these spawn are happening when a setup is working, then something is wrong. We need a solution.
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GT: itz Dawkins ![]() Universal Press Syndicate |
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#34 |
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Member
Join Date: Aug 2009
Posts: 107
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I agree that some spawns are different from h2, but in all honesty middy is a small map, people spawning p1 when your top pink or under base when your top base in not uncommon or ridiculous in any way. I honestly haven't played it enough to judge the spawning system completely but IMO its pretty good compared to some other h3 maps.
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![]() Props to keysersoze for the sig. |
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#35 | |
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Game Room Moderator
Join Date: Jul 2008
Location: WV
Posts: 238
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Have trouble escaping unfavorable situations? A Halo 3 Guide to Escaping GT: Justinyoo Free Agent |
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#36 |
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Sophomore Member
Join Date: Dec 2006
Location: NoVa
Posts: 185
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The problem with most gametypes on the circuit is that most players don't know how to play it effectively. The spawn system isn't bad. You just spawn in bad places either because you were trapped there or one of your teammates are in a spot where they shouldn't be. This isn't a time to blame testers nor the game. Take account for you own actions. Either that or stop playing random 4's. Everyone gets a bad spawn. That doesn't mean the game is screwed up.
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#37 | |||
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Senior Member
Join Date: Jul 2006
Posts: 526
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Because Quote:
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The only "separation" I've seen has been based on attitude and douchbaggedness, not on forge ability. Yes, I bumped this thread. Suck it.
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GT: BlockerAreHero AIM: scblocker21 |
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#38 | |
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Temporarily Banned
Join Date: Oct 2009
Location: A place where Kinishi's soul rests in peace forever; Cuba, NY.
Posts: 122
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Beautiful post. |
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#39 | |
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Member
Join Date: Oct 2008
Posts: 84
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for oddball the ball blocks spawns, so EVERYONE will spawn away from the ball.... even with you...
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#40 |
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Moderator
MLG Event Referee Join Date: Dec 2007
Location: Discovering the better side of random.
Posts: 1,822
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Yesah, he tested it hard. The community screamed for it. They got it. Why does everyone complain about the additions AFTER they are added and cannot be revoked until the next version without some serious flaw/outcry. Geez ugaiz, we have feedback threads for a reason. Use them before it's too late to do anything remotely fast.
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