Unread 11-05-2009, 09:16 AM   #31
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Quote:
Originally Posted by wcdd7
This is my point though. It's too easy to break the spawn system. That would have never happened on the Halo 2 system. It needs to be reworked.


@Salot: Have I ever been rude to Fritz or anyone who worked on the spawns, besides KC who I believe should have double checked since he is paid to do this? Where do you think you have the right? Onslaught's spawn system had to go through the same trial and error process that Heretic will have to go through. I'm just trying to present a problem, whereas you are trying to score some cheap points.


WTF you talking about?

I stated the =/ meaning that KC NOT Fritz should do the spawns...

I agree with you and have no reason not to...
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Unread 11-05-2009, 09:46 AM   #32
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Just so people know there were many mainstage Halo 2 games with bad spawns broadcasted (06 championships is probably the best example).

This thread won't change anything so this seems kind of fruitless but you may think getting ridiculous spawns in random customs may signify spawns needing improvement, but the sooner you accept it as a part of the game the better off you'll be. If you get 3 other people on the same page as you it doesn't take a genius to control the spawns, even in Oddball.
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Unread 11-05-2009, 10:13 AM   #33
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Quote:
Originally Posted by n0tjack
Just so people know there were many mainstage Halo 2 games with bad spawns broadcasted (06 championships is probably the best example).

This thread won't change anything so this seems kind of fruitless but you may think getting ridiculous spawns in random customs may signify spawns needing improvement, but the sooner you accept it as a part of the game the better off you'll be. If you get 3 other people on the same page as you it doesn't take a genius to control the spawns, even in Oddball.
I remember watching that championships with the spawns. They weren't on this level. I'm not asking for a complete overhaul, I'm asking for a few changes to be made that would force safe spawns.


Salot, you are trying to score cheap points.

Everyone, quit flaming. That's not what this thread was intended for. I've stated a problem, had it reflected in several other players, and no one has offered a solution. I agree that setup plays a big role, but when these spawn are happening when a setup is working, then something is wrong. We need a solution.
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Unread 11-05-2009, 10:15 AM   #34
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I agree that some spawns are different from h2, but in all honesty middy is a small map, people spawning p1 when your top pink or under base when your top base in not uncommon or ridiculous in any way. I honestly haven't played it enough to judge the spawning system completely but IMO its pretty good compared to some other h3 maps.
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Unread 11-05-2009, 02:40 PM   #35
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Quote:
Originally Posted by Blocker
If you have two guys set up on top of a base
Using the tops of the bases on amp is a viable method of spawn trapping, because they can and will spawn below you if your team kills them on the other side of the map. This is common practice.
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Unread 11-05-2009, 11:04 PM   #36
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The problem with most gametypes on the circuit is that most players don't know how to play it effectively. The spawn system isn't bad. You just spawn in bad places either because you were trapped there or one of your teammates are in a spot where they shouldn't be. This isn't a time to blame testers nor the game. Take account for you own actions. Either that or stop playing random 4's. Everyone gets a bad spawn. That doesn't mean the game is screwed up.
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Unread 11-16-2009, 07:48 AM   #37
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Quote:
Originally Posted by justinyoo
Using the tops of the bases on amp is a viable method of spawn trapping, because they can and will spawn below you if your team kills them on the other side of the map. This is common practice.

Because
Quote:
Originally Posted by Blocker
all of the other spawns have a more negative weighting
I am aware of the spawn system of amplified, so don't take my post out of context. Thanks.

Quote:
Originally Posted by SaLoT
You guys have ruined forge for other users by separating each other base on what you guys lead to believe as good maps or forgers.

The only "separation" I've seen has been based on attitude and douchbaggedness, not on forge ability.


Yes, I bumped this thread. Suck it.
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Unread 11-16-2009, 08:01 AM   #38
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Quote:
Originally Posted by PulseKiller
I think the main problem is that most testing is done with pros who know how to influence the spawns and position themselves accordingly. This leads to spawns working at higher levels, but when you play with lower level people and random 4s, the spawns get all messed up.

Beautiful post.
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Unread 11-16-2009, 08:29 AM   #39
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Quote:
Originally Posted by wcdd7
Is it just me and everyone that I play with or do Heretic spawns really suck? It's only ball and slayer, but my team and I routinely had people spawning behind us, above us, and with us. It was absolutely ridiculous. Did KC test the spawns before releasing it to the general public? Am I the only one who feels this way?

for oddball the ball blocks spawns, so EVERYONE will spawn away from the ball....
even with you...
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Unread 11-16-2009, 11:42 AM   #40
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Yesah, he tested it hard. The community screamed for it. They got it. Why does everyone complain about the additions AFTER they are added and cannot be revoked until the next version without some serious flaw/outcry. Geez ugaiz, we have feedback threads for a reason. Use them before it's too late to do anything remotely fast.
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