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#1 | ||
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Junior Member
Join Date: Jul 2004
Location: being THAT guy
Posts: 302
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This map is based on the map Prisoner from Halo:CE. Obviously, because of the restrictions of Forge, it can't be a perfect copy of the original Prisoner. I made some upgrades and chaged some stuff around to make it a bit different but just as good. Once you walk around the map a few times, it starts to feel more and more like Prisoner. And you can tell by looking at it that it is in fact Prisoner.
Here is the link to download it: http://www.bungie.net/stats/Halo3/Fi...ertag=LGZ%20JP ![]() Top OS and 2nd level OS. ![]() Red level two, three, and a bit of level one. ![]() Back wall and rocket spawn. ![]() Bottom blue ramp and where the plasma rifle would spawn in Halo 1. ![]() OS blue ramp (in the background), and a snipe spawn inside the fence box.(There is also another snipe spawn across the map in another fence box.) Hope you guys like it.
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#2 |
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Sophomore Member
Join Date: Sep 2005
Posts: 161
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I like it from the screenies.
I'll dl it when i get home. Only problem i can see from the screenies are the rockets are spawned on bottom. If you use the A or B wall you can make something similar to that of the original. Camo below rockets on bottom. I also managed a platform inbetween to allow rockets to be grabbed from the bottom of the fork(halo 1 style ****** =]) Other than that it looks like you have the basic concept. Mine's far from complete. =[ |
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#3 |
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Member
Join Date: Nov 2006
Posts: 55
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Nice looking map. Looks close to the original.
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#4 | |
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Sophomore Member
Join Date: Aug 2007
Location: Long Island, NY
Posts: 254
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looks good but i just have one question why is there a sheild door in the first pic
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Original join date: july 06
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#5 |
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Member
Join Date: Jun 2006
Location: Marlton, NJ
Posts: 92
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If only forge let you change the colors of the map I loved the way Prisoner looked.
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gt-robbie ii |
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#6 |
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Junior Member
Join Date: Jul 2004
Location: being THAT guy
Posts: 302
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yea if you could change the colors that would be sick, by the way i thought about making a smaller version to make it more like pris, but it just seems to crowded and smushed together. The bigger open map I made seems to be way more fun for 2v2 and 4v4.
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#7 | |
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Forum Addict
Join Date: Sep 2004
Location: Both.
Posts: 3,007
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