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#1 | ||
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Forum Rookie
Join Date: Mar 2005
Posts: 16
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My map is called Treehouse.
It is primarily intended for Team Slayer, though we ran some FFAs on it and it went smoothely (besides for some crappy spawns, but what can you do in FFA?) My map is a 3 tier map, with 2 bases, one really developed side structure, and one open side structure. I had a hard time playtesting it extensively. I ran a few 2v2 and 3v3s on it, and it went good. Unfortunately in order to get TS games going i played with some randoms, so i wanted to post this just incase someone tries to take my map. The spawns could probably use some tweaking, but it is playable right now i believe, so i encourage people to check it out and let me know what they think.... criticisms... and advice. I will also be updating this thread with changes as i make them. Here is the link to my fileshare: http://www.bungie.net/stats/Halo3/Fi...ertag=Sergeles The map is called "Treehouse" and here are the screenies: ![]() ![]() ![]() ![]() ![]() Last edited by sergeles : 12-14-2007 at 09:02 PM. Reason: Fixed Links |
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#2 |
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Halo 3 Pro Player
Join Date: Sep 2006
Location: Indiana
Posts: 1,421
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actually looks pretty good
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#3 |
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Sophomore Member
Join Date: Mar 2007
Location: Arkansas
Posts: 155
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looks nice/balanced.
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#4 |
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Forum Rookie
Join Date: Mar 2005
Posts: 16
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Thanks guys for the praise. Feel free to download/play on it. The biggest criticisms i've received thus far is that not all of the bridges are upside down, so i plan on fixing that this weekend. Also, there was one way my friend found to get out of the map but i can fix that this weekend as well and i'll repost the changes.
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#5 |
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Forum Rookie
Join Date: Mar 2005
Posts: 16
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Just fixed the screenshots, they were down for a while. I fixed the getting out of the map exploit, and will upload the new one to my fileshare shortly (with the same name)
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#6 |
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Forum Rookie
Join Date: Dec 2007
Posts: 16
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This is one of the first maps I've looked at that actually made me curious, I downloaded it and will give it a try later on (since I'm at work now).
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#7 |
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Forum Rookie
Join Date: Mar 2005
Posts: 16
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Hey guys. In case anyone is interested i fixed a lot of things with my map. Namely, i flipped all of the bridges in the map over and lined them up better. The bridges were annoying because you could shoot through the edges of the bridge. Other than that, it mostly the same.
Since its being bumped by the changes anyways, i might as well encourage people to download it if they haven't already. I think its a pretty balanced/competitive TS map and most of the people i know that have tried it like it. And if you do try it out, i would really appreciate feedback if there is anything you think to make it better. Thanks, Sergeles |
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#8 |
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Member
Join Date: Mar 2005
Location: Jupiter, FL.
Posts: 40
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this is a perfectly symmetrical and highley competative map. Very obvious you don't work for bungie because you have actually succeeded in creating both a fun and competative map that works perfectly for mlg play.
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