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#1 | ||
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Senior Member
Join Date: Sep 2005
Location: McMaster University, School for all snow and ice related career paths.
Posts: 876
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Syn Found
I've created a map that utilizes the majority of the foundry floor space. The idea is to divide the map symmetrically on the base to base axis. The back hallways are blocked off making the only way to get to the other side of the map through the main floor. The map has a multi-level layout that is very accessible from almost anywhere. This gives the players infinite options when battling one person, and also aids in the countering ones teams control over the upper parts of the map, without making it too easy. The map is mainly designed for FFA, TS, and Flag. The Warlock like bases make CTF game types extremely fun, yet competitive, while the Pink Tower like tower makes slayer and FFA about map control. The weapons on the map are 1 sniper (1:30 spawn on halo 1 timer), 1 Rocket (2 Minute Spawn, halo 1 timer) and a shotgun (1 minute spawn) as well as numerous Battle rifles and carbines. http://www.bungie.net/stats/Halo3/Fi...Synthesis%20II Screenshots: View from base ![]() View of Top and Tower ![]() View from Tower ![]() View of Base ![]()
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McMaster Engineering Raw, Raw, F*CK! Mjordan2nd: If you could be any fictional character, who would you be? Chris: Spider Man Tim: batman Sidd: batman Mjordan2nd: I'd be god |
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