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#1 | ||
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Member
Join Date: Nov 2005
Location: Tulsa, OK
Posts: 116
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WAREHOUSE
Designed by BoSMaN (GT: TCF Corruption) Warehouse is my original creation that is designed with two bases and plays well on just about every gametype much like Midship did in Halo 2. All emergency spawns have been removed and I believe its near impossible to get through the wall to the unblocked area. The defining feature of Warehouse is the central room and catwalks suspended above the main level of the map. The central room houses the sniper rifle which spawns on a 2:00 Halo 1 timer: ![]() Each base has two walls on each side with an opening in the middle. There is a staircase on one side and a crate on the other to allow entry to the bases from ground level. The bases themselves are pretty empty except for the flag spawn and grav lift that shoots players up to the catwalk above the base. ![]() And here is the view from one base into the other: ![]() Each corner of the map without a base has its own defining structure. One side has a staricase leading up to the catwalk: ![]() And the other side has a two story structure with a tunnel below it that houses the mauler: ![]() Gametypes: Capture the Flag Team Slayer Oddball I appreciate any feedback and send my a FR if you want to help test Warehouse.
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GT: II BoSMaN II Last edited by ll BoSMaN ll : 12-14-2007 at 04:04 PM. |
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#2 |
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Forum Rookie
Join Date: Oct 2007
Posts: 8
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Nice For a FFA but i cant see a team game happening
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#3 | |
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Member
Join Date: Nov 2005
Location: Tulsa, OK
Posts: 116
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Quote:
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GT: II BoSMaN II |
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#4 |
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Member
Join Date: Nov 2005
Location: Tulsa, OK
Posts: 116
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The new version is up in my fileshare. Improvements:
Staircase side expanded Team Slayer spawns fixed Fixed holes that allowed players outside of blocked off area More grenades added
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GT: II BoSMaN II |
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#5 | |
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Member
Join Date: Nov 2005
Location: Western Carolina University
Posts: 103
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I disagree. This was an awesome CTF map. I definitely recommend downloading this map and playing it at least once. Top nominee in my book.
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AIM: IamOhMalley
Add Me | Fileshare <Customs and Map Testing> Download and Test My Foundry Maps "Abandoned" and "Repository" |
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#6 |
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Moderator
MLG Event Referee Join Date: Apr 2005
Location: The Little Apple
Posts: 2,615
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I played CTF on it tonight and I loved it despite the weird spawn issue(teams spawning in the "side bases" allowing them to be nearer the opponents flag). But it played incredibly.
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#7 |
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Member
Join Date: Nov 2005
Location: Western Carolina University
Posts: 103
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Yeah. So far, I think most people have had issues with spawning, especially for CTF. I'm suprised this post originally fell down to the 4th page.
Download it. Now.
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AIM: IamOhMalley
Add Me | Fileshare <Customs and Map Testing> Download and Test My Foundry Maps "Abandoned" and "Repository" |
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#8 | |
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Member
Join Date: Nov 2005
Location: Tulsa, OK
Posts: 116
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Quote:
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GT: II BoSMaN II |
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#9 |
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Member
Join Date: Nov 2005
Location: Western Carolina University
Posts: 103
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Midship had more base cover from each of the sides.. So I dunno.
Since Midship was essentially a rounded rectangle, each focal point was in the middle of each side, and there was plenty of cover up until the corner. Your map has each focal point right on the corner. So, you can see easily through each point from the adjacent ones. So, unless you configure your map differently, either manipulate the spawns so maybe they spawn on the ground at the side bases. Or you could provide additional cover in some way shape or form.
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AIM: IamOhMalley
Add Me | Fileshare <Customs and Map Testing> Download and Test My Foundry Maps "Abandoned" and "Repository" |
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#10 |
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Member
Join Date: Nov 2005
Location: Tulsa, OK
Posts: 116
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I cleaned up the map a little bit for last day of submissions. I straightened a few walls, added a Plasma Pistol and another Carbine. The final version is up in my file share.
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GT: II BoSMaN II |
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