Unread 12-14-2007, 10:29 PM   #1
NOEQUALibrium
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UPROAR

This is an original map that focuses on balance. Neither side has an advantage due to the identical layout on each side.The map is somewhat open to prevent the usual camping that happens in halo. There are shield doors around the map but, each shield door is in a place where grenades can flush campers out. In the hallway, the doors have been slightly opened leading to a sword that is directly in the middle. The entrance ways to the rooms with windows have been blocked off to prevent easy caming with the sword and power ups. The only way to get to the power ups is to jump from the stairs into either room. The intial charge towards the weapons takes strategy because each team has the same distance to the same weapons. There is a sniper in the center against the furthest wall but, you are in the open if you want this power weapon. It will take teamwork to grab it. There is also a rocket launcher placed on top of the crane which takes a skilled jump(while being shot at) to pick up. A rocket launcher can be a great asset to a team on this map due to it being somewhat open. Hope you all enjoy!

Here is the link to my fileshare for the map: http://www.bungie.net/stats/halo3/fileshare.aspx?gamertag=NoEQUALibrium&filter=mapva riants
This map is designed for TS and 1-Flag CTF.






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Last edited by NOEQUALibrium : 12-16-2007 at 12:14 PM.
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Unread 12-15-2007, 07:21 PM   #2
NOEQUALibrium
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i need someone to try this out. let me know what you like/dislike about it. it is not the most aesthetic looking map but, I believe it is a good layout for team games. Someone DL and let me know. Thanks.
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Unread 12-15-2007, 07:40 PM   #3
Phizital1ty
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The shield doors that are open at the top is a reallly good idea. Nice. But the random wirespools create some unused space. You could probably put something else out there.
Nice job tho you have some sweet ideas.
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Unread 12-16-2007, 10:13 AM   #4
NOEQUALibrium
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Quote:
Originally Posted by Phizital1ty
The shield doors that are open at the top is a reallly good idea. Nice. But the random wirespools create some unused space. You could probably put something else out there.
Nice job tho you have some sweet ideas.

ok...thanks! i'll go back and put something else to put there. I was kind of thinking the same about the wire spools. Back to the drawing board for that area. im also going to give the sniper in the back a little more room and give the two small buildings on each side more "meaning" because they tend to be left alone a lot.
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Unread 12-16-2007, 12:14 PM   #5
NOEQUALibrium
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alright everyone. a few things have been changed...

the sniper ledge in the back has been increased from left to right to give the sniper room to move along and use the power weapon he/she won for effectively. There are two short tunnels on both sides with another small area agaisnt the wall. The open space has been replaced with forklifts and a fusion core to make it a little more difficult to camp in that area.

I just need you all to DL and give me some more feedback. thanks.
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