Unread 03-20-2008, 03:52 PM   #1
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Get Better Fast: MLG Battle Rifle Mythbusters

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Get Better Fast: MLG Battle Rifle Mythbusters

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Unread 03-20-2008, 04:05 PM   #2
fanatic66
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Very good, informative article that points out the randomness of the BR. Hopefully someone from Bungie will look at this.
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Unread 03-20-2008, 04:05 PM   #3
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Interesting read, especially the videos. The one that was really BS was the first 4 shot one.
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Unread 03-20-2008, 04:09 PM   #4
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You guys are a little late in terms of discussing the 4th vid =P
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Unread 03-20-2008, 04:15 PM   #5
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I know why the Battle rifle has random spray, or so they say. When you get closer to the person, the reticle gets closer. The bullets have a faster frame rate of getting to the person. Unlike the first try, they will hit due to being closer. But farther away, you see they really dont hit, occassionally if zoomed in. Its because of how long the bullets take to get to the person, explaining spray. Dont care if this is the wrong thread, so dont even try
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Unread 03-20-2008, 04:22 PM   #6
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It's pretty obvious that the BR has a spread that is really random and pretty unfair. The only thing we can do now is hope that Bungie will want to actually fix it so it's more like Halo 2. But if not, then the only thing we can do is get used to the most inaccurate weapon in the game that is supposed to be accurate.
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Unread 03-20-2008, 04:29 PM   #7
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MLG didn't prove that health existed... Bungie stated it in multiple updates relating to the Melee and said that hit points regenerate at a certain rate ( I don't remember what the rate was) and that the regeneration rate of your players HP was slower than shield regeneration.


The grenade video shown is the same thing that most people did in H2 to prove that Health existed. Frag grenade to the feet-shield regeneration-frag grenade to the feet-shield regeneration-frag grenade to the feet-death.
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Unread 03-20-2008, 04:31 PM   #8
SCbiker
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random

what if instead of it being "random" it is more of an auto aim feature where the bullets will move but the reticle will not.
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Unread 03-20-2008, 04:37 PM   #9
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Here is the link to the specific update that I was talking about...

http://www.bungie.net/News/content.a...news&cid=13233


The related text...


The Nitty Gritty

If you’re still reading, you’re probably interested in some details, so we won’t skimp.

A player in MP has a grand total of 115 hit points (to adopt a common term.) 45 of these are body hit points, 70 are shield hit points. For reference, a single AR bullet does 7.5 points of damage, and a BR bullet does 6. A melee attack does 70 for most weapons, with some weapons (notably the Brute weapons) doing 72.

When entering a melee contest, the combined body and shield hit points are compared. If the difference is above a threshold, then one player is determined to have won decisively and is protected from death. After testing with a variety of weapons, we settled on a threshold of 26.5 hit points (slightly rounded.) This translates into 4+ AR bullets worth of damage to decisively win a melee contest, instead of simply having 1 more hit point than the other guy.

There is one more wrinkle to this: your invisible body hit points do recharge, but at a different rate from your shields. While ordinarily this is a non-issue (we’ve always made this largely transparent), it can affect the outcome of a contest. For those of you keeping score, body hit points start regenerating 10 seconds after last taking damage, at a rate of 9 hp/sec. So if your shields are up but you’re fresh from taking a beating, you could still be in trouble in a contest.




I don't know if MLG was trying to make it seem like they were taking credit for finding this, or just simply pointing out a specific way of showing that health existed, but either way, here is the info given by Bungie about HP.
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Unread 03-20-2008, 04:37 PM   #10
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Wow, this makes me want to not even pick up Halo for fun anymore...
Seriously Bungie, wtf?
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