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#1 | ||
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Forum Junkie
Join Date: Feb 2007
Posts: 1,532
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NOTE this was my secret, Im giving it to the public now that meadowlands is over
Not many people know how Halo 3's spawning works other then "across the map". But this usually doesnt happen for the system itself. Ever wonder why when you die/or kill someone and you/they spawn behind you. When you die spawn near you go -1000 points. When a enemy is near you the spawns get -800 per enemy. And +800 per friendly player. Its based off of close range spawning, however when we play(using the BR) it messes it up. The BRs range is messing up the system (not the system messing up). ![]() Here is it in a 1v1. YOur blue team and you get killed. The ring shows spawns you wont goto since you died there. But you see there is a Red guy at BR tower, yet there is a higher chance of spawning there since its less negative. ![]() Heres a average Blackout setup. ![]() SO you die at Lift, harmless right? Wrong. Its messes your whole setup over. Red=Enemys Blue=teammates Yellow=neutral Orange=Total number of points at BR/library. Green=Total number of points at Snipe Purple=where you die You notice that you wont spawn at Lift. Its spawns have been given to Red team. I hope this kind of help people understand spawning. If Red team breaks thier Setup then it given more room for neutral spawns. And that is why people spawn behind oyu. If you COMPLETELY control a map it will ruin your set up. ![]() Darkcolors=Snipe Lightcolors=Beatdown Last edited by Master Dictator : 04-16-2008 at 11:00 PM. |
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#2 |
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Forum Addict
Join Date: Nov 2006
Location: Southeastern University - Pre Med Student
Posts: 2,932
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Wow, if this is true, than Bungie really, really needs to fix this. It's pure garbage and illogical.
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In Christ, Roddy |
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#3 |
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Sophomore Member
Join Date: Apr 2008
Posts: 188
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Really good post..i did not know that at all..i just figured they were random
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#4 |
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Forum Junkie
Join Date: Feb 2007
Posts: 1,532
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This method seems to work. I use heat maps to plan where people will spawn durning setups. This is my personal 2 favorite setups on Blackout.
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#5 |
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Sophomore Member
Join Date: Sep 2005
Location: CALIFORNIA, LOVE
Posts: 164
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Looks like we are going to have to start with an Assault Rifle and a Battle Rifle as our secondary. Unless, Bungie feels like patching this issue.
Very Sexy post. Do you prefer neg rep or plus rep? Considering you have a red box?
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GT: BtK MiZeRy ![]() ![]() I <3 U Last edited by BtK_MiZeRy : 04-16-2008 at 10:15 PM. |
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#6 |
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Forum Junkie
Join Date: Feb 2007
Posts: 1,532
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haha plus and there is more info im doing right now.
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#7 |
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Game Room Moderator
Join Date: Nov 2007
Location: Up on my Island, smilin'.
Posts: 1,246
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This is pretty ridiculous if this is true. I can understand why this system would be used in select Matchmaking scenarios, but knowing that MLG would use the spawns, and wind up screwed is a little far. I mean, there has to be some setting that we just haven't found yet that would equate for BR starts if this is true. I dk, if there is no such setting, then Bungie needs to take a serious look into the Spawn system, and what they can do to fix it, whether that be revamp the entire system, or add settings that would pertain to BR/Long range starts rather than close range.
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#8 |
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Forum Junkie
Join Date: Feb 2007
Posts: 1,532
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as you can see from narrows it help people getting ***** by a snipe, by spawning them behind him 66.6% of the time.
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#9 |
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Permanently Banned
Join Date: Jan 2008
Location: the Skank Pit
Posts: 1,528
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wow that is really messed up. +rep for you Dictator. keep the info coming as you have more. and can you further explain how you use the heat maps to plan spawns?
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#10 |
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Forum Junkie
Join Date: Feb 2007
Posts: 1,532
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Well only I use them as a layout. I put dots as people in scenarios and I can further see where the enemy will spawn if we move our setup or stay there. Narrows is easy to set up on. Causing teams to force into thier base. but eventually(like 5 kills later) they over ride the Attacker Defenders spawning and spawn at your base or under you at bridge.
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