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Home > 2008 Major League Gaming Pro Circuit > 2008 MLG Pro Circuit - Event Details

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General Rules


IMPORTANT: Players must bring either a hard drive or memory card with their Xbox Live Account in order to compete.

1. Players may not use controllers with Turbo or wireless capabilities. Players may not use a Play and Charge Kit.
2. In the case of an Xbox 360/TV malfunction, the Round will be restarted from the beginning, with both Teams starting on the appropriate side of the Map.
3. No Warm-Up Games may be played outside of scheduled Warm-Up periods.
4. If a Team fails to report to their Station within 5 minutes of the announcement, they will Forfeit the 1st Game. 10 minutes after the announcement, a Team will Forfeit their Best of 3 Game Match or the 2nd Game of their Best of 5 Game Match. 15 minutes after the announcement, a Team will Forfeit their Best of 5 Game Match.

Gameplay


1. No leaving the normal boundaries of a Map.
2. No going into the tunnel walls on Pipepline.
3. No going on top of the arch on District.
4. No going onto Invisible Ledges.
5. No jumping off of another Character.
6. No using the Grenade Launcher.
7. No using the Frag x 3 Perk.
8. No using C4.
9. No using Claymores.
10. No removing players on the opposing Team from the Private Match once a Game has started.
11. Players and Coaches may not look at an opposing Player's TV or projected screen.
12. Breaking any of Rules #1-11 will result in a Forfeit of the Game.
13. No faking the prone position.
14. Breaking Rule #13 in any location will result in a Foul. Fouls stay with a Team throughout the Event. Two Fouls during one Game will result in a Forfeit of the Game. Once a Team reaches two Fouls, over the course of the Event, each additional Foul will result in a Forfeit of the Game.
15. Breaking rule #13 in the illegal location on Overgrown will result in a Forfeit.
16. Any sign of cheating may result in a Forfeit of the Game and possible ejection.
17. All Host choices must be made before the start of a Match.
18. The Team that doesn't Host must choose to play as the OpFor/Spetsnaz or Marines/S.A.S. team for Round 1 of each Game.
19. All Domination Games require that each Team play 1 Round as the OpFor/Spetsnaz team and 1 Round as the Marines/S.A.S. team. Scores from each Round must be added to determine the winner of the Game. If each Team has the same Game Score after 2 Rounds, the Game must be replayed. Host and Side Choice are not changed when a Game is replayed.
20. All Sabotage Games will be played until 1 Team wins 2 Rounds.
21. Players must use their registered XBL Gamertag during all Games.
22. Players must be signed in to Xbox Live and appear offline for all Games.
23. Games started without the approval of a Referee will be restarted.
24. Incorrectly ending a Game, without Referee's permission, will result in a Forfeit of the Game.
25. Quitting from a Round/Game, before it has ended, without a Referee's permission, will leave your Team shorthanded or result in a Forfeit if all 4 Players quit.
26. Incorrectly ending a Round/Game, without a Referee's permission, will result in a Forfeit of the Round/Game.
27. If, for some reason, the Host isn't given to the Player that was designated to be the Game's Host, the Game must still be played.
28. If a Player's connection to the Host becomes unreasonable during a Game, the Game must still be played.
29. If a Player loses their connection to the Host when the Game launches, the Game must be restarted.
30. If a Player loses their connection to the Host, the Round must continue. Players losing their connection to the Host may be invited back to the Private Match Lobby.
31. If a Round/Game is ended because the Host drops from the Game, the Round will be restarted from the beginning, with both Teams starting on the appropriate side of the Map.

Championship Bracket


1. The Championship Bracket is a Best of 5 Game Match, Double Elimination Bracket.
2. Each Match will consist of 2 Domination, 1 Sabotage, and 2 Search and Destroy Games.
3. After losing a Match, Teams will fall into the Losers Bracket.
4. A Match loss in the Losers Bracket will result in elimination from the Event.
5. Teams eliminated by way of Losers Rounds 1-2 must play 1 Consolation Match to determine their exact 5th-8th Ranking. These Consolation Matches will be played on Saturday.
6. Teams will be seeded using their Pro Status Ranking.
7. The higher seeded Team must choose to act as the higher or lower Seed for the purpose of Host choice. The higher seeded Team must choose 1 Game to Host. Then, the lower seeded Team must choose 2 Games to Host. The higher seeded Team must Host the other 2 Games. Teams may request that they be allowed to give up their hosting privileges for 1 or more Games. The opposing Team can then accept or reject the opportunity to Host that Game(s).
8. If a Game should tie, the Game must be replayed.
9. If Teams meet for a 2nd time, in the Championship Bracket, their Match will expand to a Best of 11, include the previous Match, and pick up where that Match left off. For example, if Team A beat Team B 3 Games to 0 in the Winners Bracket, the Best of 11 will resume with Game 4 and Team A leading 3 Games to 0. If Games 4 and/or 5 of the Winners Bracket Match were not played, they must be played first with Host for each Game going to the Team that would've hosted in the Winners Bracket. The Team that won the first Match must choose to Host or not Host the 11th Game, if necessary. Host for Games 6-10 will be chosen in the opposite manner in which Host was chosen in the Winners Bracket (See Championship Bracket Rule #7).
10. If Teams in a Best of 11 Game Match are scheduled to play a Game Type they have already played against each other in the Championship Bracket, another Game Type will be chosen by the League Commissioner.
11. If the Teams meeting in the Finals have not yet faced each other in the Championship Bracket and the Team coming from the Losers Bracket wins a Match, the Winners Bracket Finals Game Types must be played in order to break the tie since both Teams would only have one Match loss. Before the start of the Finals, the Team without a Match loss must choose to have higher Seed hosting privileges for the Finals or Winners Bracket Finals set of Game Types (See Championship Bracket Rule #7).

Game Types


Domination - Crash
Domination - District
Domination - Overgrown
Domination - Strike
Sabotage - District
Sabotage - Overgrown
Sabotage - Strike
Search and Destroy - Backlot
Search and Destroy - Crash
Search and Destroy - Overgrown
Search and Destroy - Strike

Game Type Settings


All Games
Spectate = Team Only
Friendly Fire = On
Kill Cam = On
Air Support = Off

Domination
Time Limit = 10 Minutes each
Score Limit = Unlimited
Respawn Delay = 7.5 Seconds

Search and Destroy
Round Length = 3 Minutes
Bomb Timer = 45 Seconds
Plant Timer = 7.5
Defuser Timer = 7.5
Score Limit = 4
Round Switch: Every Round

Sabotage
Time Limit = 5 Minutes
Plant Time = 5 Seconds
Score Limit = 4

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