Shadowrun Elf

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Image:ElfChart.gif

Elves, like the Trolls, are a race of extremes. They are the fastest of the races, enabling them to move in and out of combat effectively. This is especially important when combined with the elven ability self heal. When an elf is out of combat they heal over time, eventually regaining full health.

This makes the elf an extremely effective fast strike troop. A well played elf is very good at getting into combat, getting in a couple strikes then getting out and healing up. Healing takes essence though, so if the elf has no essence then he has no healing either.

This is important because while elves excel at fast strike combat they are not shock troops. Elves have the lowest maximum health of any race and so, all other things being equal, the Elf will usually lose a straight up fight.

The light elven build also causes issues when carrying heavy weapons. Elves are slowed down much more than the other races when carrying large weapons. This can not only eliminate the elven speed advantage but is sever enough where an elf with a minigun is actually the slowest race/weapon combination possible.

The primary rule as an elf is to stay moving at all times. If an elf lets someone get a bead on him he will soon be shouting for a resurrect.

   * Strengths: High movement speed, self healing
   * Weaknesses: High movement speed penalty for heavy weapons, low health

Image:ElfRNA.jpg Image:ElfLineage.jpg

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