SOCOM
From MLGWiki
The Socom series is a 3rd person shooter which started on the Playstation 2. Socom was the landmark for online console gaming tracking in at over 40,000+ players online at one time. Since then there has been 4 installments to the series: Socom 1, Socom 2, Socom 3, and Socom CA all on the Ps2.A fifth installment(Socom:Confrontation)is meant to land on the PS3 in late november 2007. After the success of the PS2 version, another version of the game was created for the PSP handheld system. Socom Fireteam Bravo which was later followed by a sequel FireTeam Barvo 2. Both of these games utilized the PSP wireless Ad-Hoc and Infrastructure online modes.
Socom is responsible for also starting a ladder website, socombattles.com, which later turned into one of the most expansive and active gaming ladders on the internet; gamebattles.com.
Some basic information about ONLINE play for Socom Combined Assault:
Menu Navigation:
Combined Assault's menu interface is a system of tab and sub-screens that you can bring up like folders. The top six tabs on the top of the page are in the following order:
Co-op briefing - Which contains the sub-screens, Briefing, Join Game, Create Game.
Briefing - Which contains the sub-screens, Briefing, Join Game, Create Game, Spectate, and Filters.
Autoplay - In this screen you can input the kind of game you want to play and Socom 3/Combined Assault will find you a game to play according to Map Name, Game Type, Scoring Type, Number of Players, and your choice of advanced options to choose from. Quick and easy way to start playing fast!
Community - This is the Socom 3/Combined Assault online community site which gives you access to Daily News, Leaderboards, Statistics, Clan Challenges, Message Boards, Player E-Mail, Account Options, and Help Topics. All of these options can be found on the game, or also at socom3.scea.com.
Clan Info - This is where your clan roster and options can be found. Works the same as the friend's list in the ability to join games from the roster.
'Options' - The options tab is where you can customize your gameplay to how you see fit and this tab also contains two sub-screens, MP options and options. The MP Options tab gives you the opportunity to turn teammate names on and off, the ability to receive in-game messages, toggle whisper messages, and the option to enable fast login. Fast login is when you first start off the game you don't have to toggle through the offline menu's just to get signed in. This feature is great if you get disconnected and need to get back on fast and easy. The options tab contains four customization tabs for Audio, Video, Controller Options, and Controller Schemes. This is where you can set your game to play you want to play. One of the biggest parts of Socom 3/Combined Assault is the new controller presets available. Precision shooter, Scout, Commando, and Frogman, Lefty, and Sure shot.
My Settings - This tab is marked by a folder icon. It is where you interact with your Friend and Ignore Lists, Taunts, and Invitations. You can join games from the friend's list and in game now you can send friend's invites to other players with the push of a few buttons.
Online Maps, Game Modes, and Online Features:
There are currently 25 Maps available for Combined Assault online.
These maps are listed as follows:
Harvester - It is playable with up to 32 players in Convoy, Extraction, Escort, Control, Suppression, Breach, and Demolition in a day/night time setting. Additionally, smaller versions of the Suppression game type is also available supporting up to 16 players.
Crucible - It is playable with up to 32 players in Suppression, Demolition, Control, Convoy, and Escort in a day/night time setting. Additionally, smaller versions of the Suppression game type is also available supporting up to 16 players.
Killing Fields - It is playable with up to 32 players in Suppression, Demolition, Control, Convoy, and Escort in a day/night time setting. Additionally, smaller versions of the Suppression game type is also available supporting up to 16 players.
Citadel - It is playable with up to 32 players in Suppression, Breach, Demolition, Control, Escort, and Extraction in a day/night time setting. Additionally, smaller versions of the Suppression game type is also available supporting up to 16 players.
Devil's Road - It is playable with up to 32 players in Suppression, Control, Convoy, and Extraction in a day/night time setting. Additionally, smaller versions of the Suppression game type is also available supporting up to 16 players.
Boneyard - It is playable with up to 32 players in Suppression, Breach, and Extraction in a day/night time setting. Additionally, smaller versions of the Suppression game type is also available supporting up to 16 players.
Tidal Fury - It is playable with up to 32 players in Suppression, Breach, Demolition, Control, and Extraction in a day/night time setting. Additionally, smaller versions of the Suppression game type is also available supporting up to 16 players.
Antenora - It is playable with up to 32 players in Suppression, Breach, Control, and Extraction in a day/night time setting. Additionally, smaller versions of the Suppression game type is also available supporting up to 16 players.
Storm Front - It is playable with up to 32 players in Suppression, Demolition, Control, and Extraction in a day/night time setting.
Fault - It is playable with up to 32 players in Suppression, Breach, Demolition, and Control in a day/night time setting. Additionally, smaller versions of the Suppression game type is also available supporting up to 16 players.
Waterworks - It is playable with up to 32 players in Suppression, Breach, Demolition, Control, and Escortin a day/night time setting. Additionally, smaller versions of the Suppression game type is also available supporting up to 16 players.
Blackwoods - It is playable with up to 32 players in Suppression, Demolition, Control, and Extraction in a day/night time setting. Additionally, smaller versions of the Suppression game type is also available supporting up to 16 players.
Summit - It is playable with up to 32 players in Suppression, Demolition, Extraction, Breach, and Control game types in a day/night time setting. Additionally, smaller versions of the Suppression and Demolition game types are also available supporting up to 16 players.
Copperhead - It is playable with up to 32 players in Suppression, Demolition, Convoy, Escort, and Control game types in a nighttime setting. Additionally, smaller versions of the Suppression and Demolition game types are also available supporting up to 16 players.
Threshold - It is playable with up to 32 players in Suppression, Demolition, Extraction, Convoy, Escort, and Control game types in a daytime setting. Additionally, smaller versions of the Suppression, Extraction, and Demolition game types are also available supporting up to 16 players.
Retaliation - It is playable with up to 32 players in Demolition, Extraction, Suppression, Convoy, Control, and Escort game types in a daytime setting. Additionally, smaller versions of the Suppression and Demolition game types are also available supporting up to 16 players.
Boot Camp - It is playable with up to 32 players in Demolition, Extraction, Suppression, Breach, Convoy, Control, and Escort game types in a daytime setting.
Anchorage - It is playable with up to 32 players in Control, Demolition, Extraction, and Suppression game types in a daytime setting. Additionally, smaller versions of the Suppression and Demolition game types are also available supporting up to 16 players.
Echelon - It is playable with up to 32 players in Suppression, Demolition, Extraction, Control, and Breach game types in a daytime setting. Additionally, a smaller version of the Suppression game type is also available supporting up to 16 players.
Aftershock - It is playable with up to 32 players in Suppression, Demolition, Control and Extraction game types in a nighttime setting.
Siphon - It is playable with up to 32 players in Suppression, Demolition, Control, Extraction, and Breach game types in a nighttime setting.
Prowler - It is playable with up to 32 players in Suppression, Demolition, Control, and Convoy Game Types in a daytime setting.
Game Types
Suppression - The mission is to eliminate the other team at all cost. The team with the most people remaining at the end of the round will win or else there will be a draw.
Demolition - The objective for this type of game mode is to take the satchel and plant it on at your opposing teams base. To plant the bomb, move to the 'Target' and hold the X button when it says plant bomb.You can also defuse a bomb once the opposing team has planted it. It takes longer to plant a bomb then to defuse it, but you won't get as many opportunities to defuse the bomb since the odds will be against you. Again, the rules of suppression will apply except for the if the team outnumbers the other, that they will win.You must plant the bomb or eliminate the opposing force to win these types of games.
Convoy - Your objective as a terrorist on these types of maps is to move two convoy trucks through hostile enemy fire to a Loading Zone, load your cargo, and take it to the Drop Zone. SEALs must try to stop this convoy at any cost. The elimination of the other team can also result in a win. If the terrorists fail in moving the cargo trucks to the extraction and fail to eliminate the SEALs, they will lose.
Control Points - This is a teamwork based game mode in which you must place team markers on the highlighted targets on your compass. If any one team plants all their markers before the other, this will result in a win. Elimination of the other team, also results in a win. Game will end in a tie, if both teams are left with at least one player alive and all the Control Point Markers not deployed.
Breach - The objective is for the terrorists to infiltrate the SEAL stronghold and plant a satchel before the time runs out. If the terrorists do not plant the satchel in time, SEALs win. If either team eliminates eachother the surviving team wins. If the terrorists plant the satchel and it detonates, then the terrorists win.
Escort - The mission is for the terrorist team to escort their VIP's across the map to an extraction zone without losing two or more of the VIP's in the process. If all VIP's are eliminated, SEALs win. If either team eliminates each other, that team surviving will win. If the VIP's are extracted, the Terrorists will win.
Extraction - Quite possibly one of the hardest game modes to try and explain on Combined Assault. To try and explain this, I'll start out with the basics. At the beginning of the round, it will tell a team to try and extract three hostages and another team to defend the hostages. These variables differ by map.
Weapons/Available Attachments:
Seals
Assault rifles: HK-36 - GL36, ext. mag. (40 rounds), thermal, low scope, medium scope, red dot, 4x scope, suppressor 1 and 2, riffle laser, front grip IW - 80- A2 - Thermal, low scope, medium scope, high scope, red dot, 4x scope, suppressor 1 and 2, rifle laser, front grip M8 - GL36, ZX25 airburst, ext. mag. (60 rounds), thermal, low scope, medium scope, red dot, 4x scope, suppressor 1 and 2, bipod 1 M4A1 - M203 frag/he/smoke/red smoke, M870, ext. mag. (40 rounds), thermal, low scope, medium scope, red dot, 4x scope, suppressor 1 and 2, rifle laser, front grip M14 - Thermal, low scope, medium scope, high scope, 12x scope, 4x scope, rifle laser, bipod 3 M16-A2 - M203 frag/ he/ smoke /red smoke, M870, ext. mag. (60 rounds), thermal, low scope, medium scope, high scope, red dot, 4x scope, rifle laser Machine guns:
MG-36 - Thermal, low scope, medium scope, red dot, 4x scope, bipod 1, rifle laser, front grip M60E3 - Ext. mag. (200 rounds), bipod 2 MK-48 - Ext. mag. (200 rounds), thermal, low scope, medium scope, red dot, 4x scope, bipod 1, rifle laser, front grip Sub machine guns:
HK5 - Ext. mag. (60 rounds), red dot, suppressor 2, rifle laser HK7 - Ext. mag. (40 rounds), red dot, suppressor 2, rifle laser Shot guns:
12-Gauge Pump - Slug ammo, rifle laser M490 - Slug ammo, rifle laser Sniper rifles:
L96AW - Thermal, low scope, medium scope, high scope, 12x scope, 4x scope, bipod 3 M87ELR - Thermal, low scope, medium scope, high scope, 12x scope, 4x scope, bipod 3 M40A1 - Thermal, low scope, medium scope, 12x scope, 4x scope, bipod 3 SR-25 - Ext. mag. (20 rounds), thermal, low scope, medium scope, 12x scope, 4x scope, suppressor 1, bipod 3 Pistols:
226 - Pistol laser, suppressor Mark 23 - Pistol laser, suppressor 9mm - Pistol laser, suppressor Optional armory:
Grenades - HE, M67 Frag, Flash bang, Smoke, Red smoke Mines - Claymore anti-personal mine Grenade launchers - M79 Rocket launchers - M3/M3 heat, AT-4 Ammo - 2x ammo
Mercenaries
Assault rifles:
AG-94 - Ext. mag. (40 rounds)thermal, low scope, medium scope, red dot, 4x scope, rifle laser AK-47 - GL36, ext. mag. (40 rounds)thermal, low scope, medium scope, red dot, 4x scope, rifle laser M16a2 - M203 frag/ he/ smoke /red smoke, ext. mag. (60 rounds), thermal, low scope, medium scope, high scope, red dot, 4x scope, rifle laser RA-14 - GL36, thermal, low scope, medium scope, red dot, 4x scope, suppressor 1, rifle laser, front grip 552 - Thermal, low scope, medium scope, red dot, 4x scope, suppressor 1, rifle laser, front grip STG-77 - M203 frag/ he/ smoke /red smoke, thermal, low scope, medium scope, red dot, 4x scope, suppressor 1, rifle laser, front grip Machine guns:
M60E3 - Ext. mag. (200 rounds), bipod 2 RTK-74 - Ext. mag. (200 rounds), thermal, low scope, medium scope, 4x scope, bipod 1, rifle laser Sub machine guns:
9mm sub - Suppressor 1, rifle laser F90 - Suppressor 1 Shot guns:
12-Gauge Pump - Slug ammo, rifle laser TA 12-Gauge - Slug ammo, rifle laser Sniper rifles:
L96AW - Thermal, low scope, medium scope, high scope, 12x scope, 4x scope, bipod 3 M82A1A - Thermal, low scope, medium scope, high scope, 12x scope, 4x scope, bipod 2 SASR - Thermal, low scope, 12x scope, 4x scope, suppressor 1 Pistols:
Model-18 - Pistol laser, suppressor DE.50 - Pistol laser F57 - Pistol laser, suppressor Optional armory:
Grenades - HE, M67 Frag, Flash bang, Smoke, Red smoke Mines - PMN anti-personal mine Rocket launchers - RPG-7 Ammo - 2x ammo
